Algorithm -> RE: Leaving ally in 2vs2 (3/9/2012 13:08:41)
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@BlueKatz when a client disconnects, the server automatically executes a code for that particular event. Meaning no matter where you are disconnected from (2v2 battle or not), the server handles that event the same. I'm sure there are other ways to fix this particular issue(Without re-writing the code to execute the event differently, that could have a nasty outcome). For example, if your opponent gets the battle failed to start message his/her client failed to load the battle assets in time this could be adjusted by increasing the time limit of the asset fail timer. Even though they can't increase it by much, a couple of seconds more won't hurt anybody (if I remember correctly it's still 18 seconds). Their are a lot of factors that contribute to lag, one would be as many notice the amount of players online. The more players online, the more request the server has to parse. If the server is to allow that character to stay, even though it's been disconnected you'll definitely see lag like you never have before (Mainly due to the fact, people are running from 2v2 battles all the time the server would have 100s of characters to keep alive).
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