mutating weapons (Full Version)

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Laufey -> mutating weapons (3/11/2012 7:48:33)

Hi,
already each month there are mutating weapons but with fixed stat why not build mutating weapons with variable stat ?

Example: Bionic Battlegear has 26 fixed stat + 10 Enhancement Slots = 36 point.

if they were mutating weapons with variable stat you could put all 36 points in support rather than dex ... everyone can put them where they wants...so that the battles would be more exciting.

Sorry for google translate.

Nazgul.




Luna_moonraider -> RE: mutating weapons (3/11/2012 8:00:55)

hell no +36 one stat.are u nuts. it will break the balance.




Laufey -> RE: mutating weapons (3/11/2012 8:17:57)

No....just increase the requirements...




Luna_moonraider -> RE: mutating weapons (3/11/2012 8:22:05)

@ above
focus builds would still own because they can dodge basically any stat requirement. if u want this idea i would say there must eb a cap on each stat say max 10. customizable mutating weps is a bad idea and still balance breaking imho.




Basicball -> RE: mutating weapons (3/11/2012 8:26:53)

no, this will completely destroy balance.
A better idea (as sugested before by multiple players) is to make enhancements 'switchable stats' rather then 'extra stats', basically giving you the opportuniy to move around 10 of the 26 stats on the Bionic Battlegear




Remorse -> RE: mutating weapons (3/11/2012 8:43:23)

^ *cough*

Agreed that stats should be switchable..... mainly because it was my idea in the first place. xD




Hun Kingq -> RE: mutating weapons (3/11/2012 8:50:07)

Putting stat requirements where you want and get 10 enhancements will break balance but weapons with 10 enhancements and no requirements does not?




Stabilis -> RE: mutating weapons (3/11/2012 8:55:07)

@remorse,

I like to take the stats and rearrange them, it could work with both ideas, simply add encumbrance to stats that exceed a given extreme, such as 100 stats.

(Encumbrance means an obtrusion or difficulty... make excessive stats an impediment)




Remorse -> RE: mutating weapons (3/11/2012 8:57:30)

@ Hun
All of the current enhancement system wrecks balance,

It needs requirments to fix its mistakes but the trade off is low variety.

If there wasnt a massive amount of stats to abuse in the first place variety would be huge and requiments would be minimal aswel as the need for requiments wont occur.

@ Depressed,

Encumberance IMO is unnecesary IF enhaments were for switching current wepons stats not extra ones.

WHY? Because stats piling is only a problem if it doesnt have downsides or weaknesses and with the current enahments stat abusers can abuse with little to no weaknesses making them extremely hard to counter and making luck between battles much worse.

If they dont ever consider changing enhaments to my idea, then I agree to making encumberance bigger but the trade of is less variety and creativity to if it wasd changed to my idea, BUT there would be more creativity and variety if enucmbernace was improved on current stats.

WHY? Because powerbuilds limit everyone else to be either a powerbuild or an extreme tank, so by limiting powerbuild power although it doesnt make sence to some variety would defintaely increase.




Stabilis -> RE: mutating weapons (3/11/2012 9:07:01)

@remorse,

NO!!!

Not requirements! I am suggesting something comparable to agility in different forms for all stats besides just health! Eg. Energy over 100 makes the cost of skills increase by 10%, Strength over 100 lowers the chance to hit with a Primary weapon, Dexterity over 100 makes the rage count decrease by 25%, Technology over 100 increases the chance to be critical hit by 15%, Support over 100 lowers the accuracy of ranged weapons.




Hun Kingq -> RE: mutating weapons (3/11/2012 9:11:26)

Remorse, there is two sets of weapons from the past that from the staff to the Aux they all get 10 enhancements with no requirements and people say that is alright because they are only level 25 with +28 damage. Now they are saying putting stat requirements where you want and get 10 enhancements will break balance but what about weapons with no requirements with 10 enhancement slots on each?





Stabilis -> RE: mutating weapons (3/11/2012 9:15:02)

^

The only thing I agree with you on is Dex and Tech spamming with those weapons, and the possibility of higher levels of energy or health... that's it.




redxtra -> RE: mutating weapons (3/11/2012 9:31:49)

^ well dex and tech spamming would be the opposite of supp and str spamming.
your choosing between attack and defense. but still they should keep it how it is, because theres gonna be people complaining about how overpowered people are




PivotalDisorder -> RE: mutating weapons (3/11/2012 9:36:21)

@Hun Kingq: we get it, you think Beta weapons are unfair. BETA WEAPONS ARE UNFAIR. BETA WEAPONS ARE UNFAIR

Can we move on please

ON TOPIC
if every class was on equal terms for stat point spending, it wouldn't be so bad, but TLM, M and CH get extra because of their passive armor.




Stabilis -> RE: mutating weapons (3/11/2012 9:38:10)

@Hun Kingq,

How about I come to an agreement and support:

Beta weapons keep their enhancements, but have no stat modifiers.




Hun Kingq -> RE: mutating weapons (3/11/2012 10:34:51)

Depressed Void, that would not work they will still be able to put stats as high as they want because of no requirements on the weapons. I have never wrote take damage away because I don't believe in taking anything away but if they want 10 enhancement slots on the primary, sidearm, and aux then they should get requirements on all three. If you want the new primary not only for the special but for the 10 enhancement slots then you have to deal with requirements.

They put requirements on the new weapons so players would not be able to get the stats so high that it is not even listed on the stat progression table to get massive damage while other players can't curtailing stat abusing while having high health and energy. Those players that carry the Beta and Alpha weapons do so not for the damage of the weapons but for the damage of the skills.

PivotalDisorder, I am referring to both Beta and Alpha weapons or any weapons that has 10 enhancement slots without requirements or requirements in the wrong place. You complain about TLM and CH but just imagine those players with the side arm and aux with 10 enhancements and no requirements with a primary with 10 enhancement slots and requirements in the wrong place. Myself I don't have to imagine it I have seen it, a CH had high health good energy able to have high dex and tech because of no strength or support requirement but the primary had dex and tech requirement.




Stabilis -> RE: mutating weapons (3/11/2012 11:01:30)

^

Then I will go out on a limb and say no thank you, and... []blocked[/].




PivotalDisorder -> RE: mutating weapons (3/11/2012 16:14:19)

@Hun Kingq: Beta [and alpha] weapons have been available since I first played. they are a nuisance when levelling, but 20-30 losses extra while levelling
doesn't mean much to me, and with the increase in credits for losing, it can actually be beneficial to lose a bit more [more credits, slower levelling]

at high end I have only really seen a few abusers using a beta item, and to be quite honest, if you are smart and patient you can get the gear for
better power builds, and they DON'T sacrifice power by using level 25 items. so yeah I see the problem with them but do you need to keep reposting it?




rej -> RE: mutating weapons (3/11/2012 17:11:35)

Definitely not supported.




SouL Prisoner -> RE: mutating weapons (3/11/2012 23:21:35)

then wats the idea of buying new weapons???

u buy new weapons only to get ur desired stats , and when u get all kind of stats combination in 1 weapon , then who would buy any more weapons .




Mr. Black OP -> RE: mutating weapons (3/12/2012 0:50:08)

^
You are actually against saving money?
I do not support because of the balance problems.




SouL Prisoner -> RE: mutating weapons (3/12/2012 4:59:54)

^ M talking about matter of common sense , in short, things that would not bee implemented and the reason is as i stated above. ( talking the point of view of Dev's)




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