what nerfs should come back? (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


gangster a -> what nerfs should come back? (3/12/2012 8:16:10)

^ what i said there

1) reasons why
2) how could this benefit the game again
3) what class could this previous nerf/ turned buff help?



rules; no flamming
no going off-topic
not a suggestion


please discuss!




SouL Prisoner -> RE: what nerfs should come back? (3/12/2012 8:22:45)

Support(heal)

Reason : to have variety of builds .... builds these days r way too limited..


Remove agility or Increase it (100% with 110 HP) perfect , 95 HP is too less, when u jugg , 40+ , 40+ 2 bunkers , 80life gone , heal , they multi..or bolt ur close dead, u booster or malf/smoke, they bot , remove Debuff. u attck , they rage .......ur history [:@]


V need MORE HP..... with 100% agility.




DOOMdeath -> RE: what nerfs should come back? (3/12/2012 9:58:19)

^agree its hard to be jugg, cuz they kill u extremely fast. only possible way is to have TONS of defenses
like 34+, but then it takes too much time......
i agree with that agility and support too

u actually told whatever i wanted[;)]




TurkishIncubus -> RE: what nerfs should come back? (3/12/2012 10:18:06)

I agree that Support should increase FM but Field medic should be only useable once per battle.

I think all of the nerfs is wrong, Balance team focus on limiting the strategy but they should have focus on increasing strategy in other classes.




PivotalDisorder -> RE: what nerfs should come back? (3/12/2012 11:02:21)

where are your suggestions gangster a?

I think CH's Static Charge should come back, and Plasma Armour should be removed.
I think TLM's Smoke Screen should come back, and Mineral Armour should be removed.




gangster a -> RE: what nerfs should come back? (3/12/2012 11:03:49)

^ if i make suggestions then this should be in the suggestion sec thats why




PivotalDisorder -> RE: what nerfs should come back? (3/12/2012 11:14:33)

oh no now we have all made suggestions and broken the forum rules. you tricked us :(




Stabilis -> RE: what nerfs should come back? (3/12/2012 11:25:09)

i) Remove Agility

ii) Remove Encumbrance

iii) Set Focus to either Technology or it's own stat (Robot damage would improve with stat points ridiculously fast)

iv) Remove stat requirements

v) Fix the stats! Change the stat progression!

vi) Either make Sidearms a weapon of Dexterity or Technology, or give Support their own secondary weapon

vii) Remove skill improving with stats, separate those. Only scale the power of a skill to character level

viii) Create more skills, fatten those trees!

ix) Fix or remove the bandaid known as enhancements




DOOMdeath -> RE: what nerfs should come back? (3/12/2012 12:14:23)

@ Turkish

Field medic once per battle?
What about boss fights? Try to beat admin 11 with only one Field medic heal[:)]




Luna_moonraider -> RE: what nerfs should come back? (3/12/2012 12:30:06)

1) technician should be given back to tlms
2) hybrid armor should be changed back to what it was. The new hybrid armor is not hybrid armor at all it is more like split armor.
3) venom strike(bh/ch) tech requirements should be removed because it is pointless
4) str requirement for plasma bolt(mage) should return
5) Remove Encumbrance
6) remove all enhancements

well that is what i think should happen but idk if they would it is all up to the balance team and devs to decide what is good for the community.




TurkishIncubus -> RE: what nerfs should come back? (3/12/2012 12:33:53)

@DOOMdeath

Its breaking the game, so A Merc-BH-BM has no chance against Bosses right? cause they cant heal 4-5 times.

Tank healloop still a problem in my opinion.




Remorse -> RE: what nerfs should come back? (3/12/2012 12:49:28)

^ They are and will be if the ever consider fixing the powerbuild problem.
as powerbuilds are the only thing making them look not so tough. So both power builds and heal loopers should be nerfed down and the same time, in some way shape or form (preferably by limiting the huge amount of avialable stats)



@ Depressed

quote:

i) Remove Agility

ii) Remove Encumbrance

iii) Set Focus to either Technology or it's own stat (Robot damage would improve with stat points ridiculously fast) ( DOnt agree with this idea, after the robot nerf having focus isnt exactly a major power advantage anymore, especially when you are limted to lower hp and energy with it. RL)

iv) Remove stat requirements

v) Fix the stats! Change the stat progression!

vi) Either make Sidearms a weapon of Dexterity or Technology, or give Support their own secondary weapon

vii) Remove skill improving with stats, separate those. Only scale the power of a skill to character level

viii) Create more skills, fatten those trees!


Agreed except This would reck balance if they dont make one Pre change and that is revamp of enhaments system.
Infact most of the nerfs you listed are a cause of enhancements intended to ease the negative effects of enhaments therefore arnt needed as badly without the current enhament system.




Stabilis -> RE: what nerfs should come back? (3/12/2012 12:54:36)

quote:

Infact most of the nerfs you listed are a cause of enhancements.


I can't believe that I did not mention enhancements at all.

x) Enhancements are overly priced

y) Enhancements pile onto stat abuse, wherein stats themselves are broken

z) Enhancements do not solve requirements nor balance the game whatsoever

The letter after z) Remove enhancements, or fix them




MrBones -> RE: what nerfs should come back? (3/12/2012 19:33:20)

I miss my support built so much . . .

The only support still have supposedly left is its ability to help you start first. But everybody knows it is broken. Very low support use for strength builts should go second. ALWAYS




rej -> RE: what nerfs should come back? (3/12/2012 19:36:23)

quote:

Support(heal)

Reason : to have variety of builds .... builds these days r way too limited..

This is the only truly necessary balance change that needs to be made right now.




Stabilis -> RE: what nerfs should come back? (3/12/2012 21:39:17)

Artillery was overly damaging for Support TacM during their era, this Support multi will need a nerf if Field Medic IS ever restored.

It could apply to rage and critical hits, without ever being deflected. Not to mention that Support could never be conventionally touched (besides Curse).




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375