RabbleFroth -> RE: =ED= Leveling Curve Revamp (3/14/2012 14:25:41)
|
Basicball, thanks for taking the time to plan out some new curves. Unfortunately, the problem with the curves you presented is that it would take nearly 3x as long to reach level 10 and more than 4x as long to reach level 25 as it does currently. One goal with this was to not change it so drastically that the early levels take significantly longer to get through. If someone wants to play casually, they should be able to hit at least level 15 or so without too much trouble. Our new curve may not look that different, but the change is a bit larger than you might expect without placing a massive burden on new players. We're pretty happy with what we came up with. As far as specific items like Mjolnir, they pretty much need to be nerfed a bit. We want weapons to be options, and when a single item is simply the best you can buy for more than a few levels, we've only really provided 1 option. Secondly, there will be a deliberate tradeoff between damage and stats on each weapon. If you want DAMAGE, you can take those high-damage weapons, or you can choose to sacrifice some damage for more stats, which gives you OPTIONS in your build. EDIT: As a sidenote, we're not really sure what will make it out in this release. The leveling stuff is nearly ready to go, but the weapon rebalance is going to take quite a bit of time (there are a lot of them after all :P). We might do it in phases, or wait until it's all ready and deploy it in one go.
|
|
|
|