Arevero -> RE: =ED= Balance Discussion Thread (4/4/2012 2:46:23)
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The current state of stats and things are fine, so i don't think we should go further into it, but the suggestion Goony made about BASE STATS is one i totally agree with. It really evens out NON VAR vs VAR peeps and wouldn't turn down a lot of new players. I have just convinced some of my friends to play ED, and it took time since VAR really knocks out non vars regardless of the level issue. So i hope Goony's idea will be implemented, it also spares me and others from abusing a stat to get the most out of an ability whilst nerfing BMs STR build by a mile. Also Goony, i think i fought your test alt with the max SC and RB, he had the build and it was a fun match [:D] @Scarlet Reaper Buffing to make nerfing doesn't work in ED as examples have already shown. What happened to CH after a 3-4 month buff? NERF What happened to TLM with their huge advantage in Early Delta? NERF What happens to EVERY CLASS GETS A BUFF? NERF A never ending cycle of Nerf/Buff/Nerf/Buff 4eva, so it will only make a temporary change before a whole NERF stacks on top. ED will probably never get balance, so far i haven't seen one balanced game that has different classes/stat complexity etc. @Shadronica Interesting idea, hope mods look into your thought, but hopefully wouldn't make the game more complex as it is considering how easily it would turn off new players, i only ever started getting the hang of ED at lvl29 :3 Back then i had a thought which most low levels have, max multi and bloodlust, didn't even use smoke. @Sunguardian Nice thought, but correct me, what u are saying is that if it's like: BM has 100STR and 20sup. 80 str points is deducted leaving them with 20 str. Is that the idea? I'm not quite getting it, hopefully you can explain :) @Remorse Agreed that rage needs a change in gaining it. Something that is being experienced now is that if you do low damage, or receive high damage, your rage gains at a fast rate... But to specific builds that will either destroy them, or make them so OP they win easily, such as BMs who take a lot of damage due to low DEF/RES meaning rage fireball/zerk. So i think a new rage aspect should be added so any build(except power...) will have an even chance against each other.
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