TurkishIncubus -> RE: 73+ Skills (3/15/2012 3:40:45)
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quote:
What skills exactly would the letter represent in your diagram, and how exactly does this concept work? its just an idea, skills are not important at this point It can be like class change, you can go to a npc and select your Mastery. Mastery lvl should be 30, and skills should be small buffers. i think something like 3 option for 3 playing style, "Offensive Path", "Defensive Path" and "Skill Mastery", these skills will be directly Max at 1 skill point so that will not effect your strategy. Offensive Path can be: Bloody Hands - Enhanced Power - Anger Management Bloody hands will be 5% more dmg ( doesnot include skills) Enhanced power will be 10% more dmg for % skills Anger Management will be 5% more rage point for strike Defensive Path can be: Super Booster - Dense Shield - Protection Super Booster will give +5 more hp/en for boosters Dense Shield will increase the shields/buffs 10% and reduce azraels bot's special 10% Protection will be 5% decrease in oponents DMG (Opposite of Bloody Hands) ( doesnot include skills) Skill Mastery can be: Magic Gloves - Skill Focus - Iron Fists Magic Gloves will increase every energy skill 15% more dmg (include % skills if you use energy primary but does not include strike-gun-aux-robot dmg) Skill Focus will decrease the requirement and energy for skills 5% Iron Fist will increase every physical skill 15% more dmg (include % skills if you use physical primary but does not include strike-gun-aux-robot dmg) like these small buffs can be intresting, so Offensive TM and Skill Master TM will be different. Also for a Massacre CH, Offensive Path and Skill Mastery is both usefull so that will increase the variety in builds. and CH/TLM might go for Defensive Path or with a focus BH Defensive path can be more usefull. This will give players an option to do their own skill tree.
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