EpicDuel Quest/Tasks (Full Version)

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JohnMenzies -> EpicDuel Quest/Tasks (3/14/2012 20:46:11)

I think that Quest/Tasks would a good way to make players be online more. More of an incentive to be online and leading to possible varium supporters, more active faction members, etc.

Back to my main point, The quests/tasks would be pretty simple, for example:

Task: Defeat 5 players(then 10, 20, 30... 100, then every 100 wins)

Reward: 50 Credits. (Players defeated*10 since previous task was completed)
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Task: Reach Level 1(Basically 1 for each level)

Reward: 5 Experience and 100 Credits (Experience: Level Reached*5, Credits: Level Reached*100)
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This should help with a lot of problems like

  • People signing up, play for a couple days then never play again.

  • Earning credits at a slow pace if you are not very good. (Possibly meeting the credits needed to get a rare item before it goes at the last chance)

  • The list goes on and this will relieve the Developers from stressing over missions constantly to keep players from going bored.




rej -> RE: EpicDuel Quest/Tasks (3/14/2012 20:48:22)

Win 10 2v2 fights - 5 bonus battle tokens
win 10 Juggernaut fights - 6 bonus battle tokens




Basicball -> RE: EpicDuel Quest/Tasks (3/14/2012 20:54:19)

quote:

Task: Reach Level 1(Basically 1 for each level)

Reward: 10 Experience and 100 Credits (Experience: Level Reached*10, Credits: Level Reached*100)

you'd ista lvl up to lvl 30, with 1520 exp to go till 31, and you'd have 46500 cred by just logging in the first time xD




JohnMenzies -> RE: EpicDuel Quest/Tasks (3/14/2012 21:00:19)

@Rej

Yeah things like that will make the game more interesting to go along with the game since it is mainly based on PvP
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Another Idea:

Task: Receive a Rating Point total of 500, a 1 star and continuing.

Reward: 1,000 Credits and 100 Battle Tokens(This is for Fixed Value)




JohnMenzies -> RE: EpicDuel Quest/Tasks (3/14/2012 21:04:29)

@Basicball

I didn't notice, I'll change it to 5. :p




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