RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (Full Version)

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Calogero -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 9:08:27)

got an emeral that sells for 190 creds -_-




PivotalDisorder -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 9:16:08)

my first Emerald sold for 3200 credits.




drinde -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 9:42:18)

^
o_0

WHAT KIND!

Uber-Perfect?!




PivotalDisorder -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 9:48:20)

when I held it in my palm it looked like a babies arm holding an apple [green apple]




drinde -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 9:49:23)

Uh. *mutters*

You got me confused lol...




PivotalDisorder -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 9:57:17)

I just woke up :) I am confusing myself.




Hun Kingq -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 11:50:09)

One thing I have not seen with the update is the repairing broken item at Ulysses.




PivotalDisorder -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 11:54:52)

they probably removed it to target blood mages ^^




Basicball -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:04:56)

@Hun: What's wrong with repairing items at Ulysses? seems to be working perfectly fine for me :s




Stabilis -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:09:26)

It does not matter where you do it, be glad that you can do it. I have personally only fixed a DVB to sell it for 6k credits. Cha ching!




Ranloth -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:09:52)

They removed it from Ulysses and added it any shop, so if you press on your Broken weapon you get a choice of repair or sell. ^^




Basicball -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:14:29)

that's 100%correct :)

now to add a de-rustyfier :3




Stabilis -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:15:53)

Yes please.




ND Mallet -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:17:07)

I think the problem with the de-rustyfier is that the weapon rusted all the way through or rusted through enough that it would cost more to fix it then it would to actually buy a new weapon of the same type. It already shows that it suffers from some internal weaknesses from lowered stats so it's obviously not only a surface rust we're talking about.




Stabilis -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:35:33)

Even though physics is a nice concept to incorporate into video-games, it is never a viable argument to justify a messed up universe which is a reality as seen in ED.




PivotalDisorder -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 12:50:46)

the weapons are not rusty. they are rusted. their is a major difference. the weapons can''t just be rubbed down with a wire brush :P
they will be deformed and pitted and it's amazing they even work at all. like ND Mallet said, would cost more to fix than just buying a new one.




Fay Beeee -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 13:03:00)

Well rusty or rusted (lol) they are free drops, so more that we had before. Good way for credit farming, if you do not use them. :)




PivotalDisorder -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 13:43:56)

@FayBeee: exactly :) they are a welcome bonus, especially as credit farming is much harder for me [I play 9 characters]




Basicball -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 19:10:54)

to those who were at the party: a momorable video (sped up by 999%)




Fay Beeee -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 20:20:48)

It was good Basic. Thanks for the open invite.




Mr. Black OP -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 20:24:16)

Yeah basic it was fun, I wish I could've stayed longer though instead of just 15 minutes.




Basicball -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/18/2012 20:27:49)

thank you all for comming, i had a great time :)




Hun Kingq -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/19/2012 15:27:34)

weapons will be getting a balance to reflect a more consistent increase in power and value across all levels (eg. pricing, resale, requirements, bonus, damages)

So what happen to weapons getting requirements?

I came across a tech mage with all Beta weapons 140 health 100 energy and tech at 135 (39-47) I would like a staff to clarify how it is fair that their level 25 weapons to each get 10 enhancements with no requirements while the rest of us get weapons with requirements with less enhancements except for the primary, which has such a big jump in requirements that it is impossible to get high tech or any high stat as well as high heath and energy.

Supporting the game when it came out does not fly anymore. Them paying for the weapons does not fly anymore. We all paid for promos by getting the varium package and if I seen right they paid less while the rest of us pays more.

They talk about fair and balance then stop leaving out past weapons.




Mr. Black OP -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/19/2012 18:41:18)

^
Beta weapons are actually terrible, I've only used them in a handful of battles when they came out just to test them.





friend18 -> RE: =ED= March 14th Design Notes - Lovely Lovely Leporids (3/19/2012 23:53:56)

Yeah, the party was fun basic. I even got to see Fay Beeee! I had not seen her in-game yet.

So what's the point of the emeralds? I have a perfect one (that I received as a drop).
Will it add to our rarity score in the future or something? I don't want to sell it for just 400 credits :(




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