Mutating Weapons (Full Version)

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Ez_Ease -> Mutating Weapons (3/17/2012 16:35:51)

I would like to see a weapon that mutates every 7 levels.

Let’s say I started a new character and I want a mutating weapon but I have to wait until I am at least a level 30 before I can get one.
So let’s start with the end in mind, first decide what the max stat would be at level 35 if the cap is increase.
Then divide those stats by 7, at each intervals based on your current build and use you unlock some hidden feature that will give you a proficiency boost, like most thing the more you do something the better at you may become. You could have unlimited possibilities.
Also if the cap is eventually raised to 50 what would happen would then be a slight decrease in stats like everything living we all have a zenith or apex then a downward transition. I am almost 50 now but a lot wiser so where I lose out on some of my strength I make up for it with knowledge maybe like a counter moved set up that would make a person pay for relying on the same tactic to often. Just a thought would like to hear your opinion on it or if it is even possible?

PS. Can do a non varium weapon also for those who make a choice not to pay.




Basicball -> RE: Mutating Weapons (3/17/2012 16:48:53)

are you requesting a weapon that would allow you to never purchase a new weapon again?
cos that would render the devs moneyless in weeks




Ez_Ease -> RE: Mutating Weapons (3/17/2012 17:23:02)

People will still spend, because the weapon is not a be all end all. especially if you have an end in mind.
This weapon would just track upward to a max stat then downward if you choose to use at a higher level,
because of a proficiencey you unlock based on a particular build. It would add to variety and creativity.
If money is a concern then at the level up pay a level up fee. I only paid for varium weapons once
I reached level 30, spending for one below that served no purpose especially after the use and resell
value is poor. The weapon would be singular in purpose like most other weapons currently in the game.
It is just a thought. :-)




Ranloth -> RE: Mutating Weapons (3/17/2012 17:44:06)

And how would you deal with pricing? As it's technically "One weapon to rule them all" so you gotta at least price it so it's 'worth it'. As it's mutating throughout whole game, I'd say 50K Credits and 4K Varium is enough as it's same as buying 4 of the top Lvl weapons. Also seeing as you'd enhance them once, there's the cost so about 50K Credits and 4K Varium sounds fair at Lvl 1 just to get one weapon! :3




Stabilis -> RE: Mutating Weapons (3/17/2012 17:52:46)

The main reason you are suggesting this is because the game is costly, no?

If so, then I agree with you.

The one issue remains is that if we get a Blade of Awe, will we then get a Sidearm and Auxiliary of Awe?

[:D]




Ez_Ease -> RE: Mutating Weapons (3/17/2012 17:54:22)

That sound about right, if the buying price is high then either the leveling up is free or relatively cheap.
I did not take into account the enhancement but the slots available could also track upwards to its max,
but maybe after every 5 levels.




Ranloth -> RE: Mutating Weapons (3/17/2012 17:55:49)

And where does story of King Awethur link with EpicDuel? Yet, why would Awe weapons be on Delta V?




Ez_Ease -> RE: Mutating Weapons (3/17/2012 18:00:25)

If you play the non varium then the game cost nothing but a person time and electricity.
If you play the varium then it could be costly but that is up to the individual and,
how much disposable income they have each month or year. I can not speak
for another about what is costly.




Stabilis -> RE: Mutating Weapons (3/17/2012 18:04:22)

Err, I am comparing Awe's growth characteristic with the proposed mutating Primary. Both improve at set levels, and about the gun and launcher... if players become accessible to a growing Primary weapon, then if there is no longer a sale for this weapon, I suspect that someone will request multiple restocks or another model if they had missed out. This is mostly because if you possess a growing Primary weapon, then you will be saving money whereas others will not.




Ranloth -> RE: Mutating Weapons (3/17/2012 18:07:32)

You realise AQ has 8 different Elements, not 2 different types; Physical and Energy, which can be used at the same time. There's no point making them scaled by your Lvl in any way as that defeats purpose of ever getting Varium or new items - you got best weapon that scales, why should I get new ones? And mind you, AQ is single-player game whilst ED is a PvP game.




Ez_Ease -> RE: Mutating Weapons (3/17/2012 18:16:03)

I see your point, but I also said to make one for non varium players as well.
I am not sure how the stats would track or what abilities one gains from a
particular weapon build or skill tree build, but I think it would be interesting
that you can have a bonus or penalty based of configuration. Very much
like when you buy a weapon early and have points taken away, because
you are using it to early. I leave that to people who can figure that stuff out.




Stabilis -> RE: Mutating Weapons (3/17/2012 18:16:50)

@trans,

If you were referring to me I am aware of the said facts, and am not fully supportive of a growing weapon until all other items are pricely downgraded.

:/




Ez_Ease -> RE: Mutating Weapons (3/17/2012 18:25:55)

I am not familuar with the other game, but what could be done is
change the way the weapon looks as it goes through its progression.
If the weapon is priced accordingly and there is a fee for level ups
then the person is paying about the same if not more for a weapon that mutates upward.
I dont want the weapon to be OP, but I would like to have some perks
that would be unique based on my build and use.




Rui. -> RE: Mutating Weapons (3/18/2012 16:01:59)

Ez you have first failed to understand the concept of mutating weapon. The purpose of a mutating weapon is to save your cash on enchanting when you change character.
What you are talking about is weapon leveling up along with its user.
Its a good idea as long as experience gained is shared with your weapon making you level up at half the speed. Maybe it can gain one stat at every level after it reaches level 10 this way it will equal existing 34 weapons.
But wont you get bored seeing the same weapon over and over ?




Ez_Ease -> RE: Mutating Weapons (3/18/2012 17:30:37)

I do understand the concept and I agree bad choice of words could have used growing or an evolving weapon.
I like this game and I dont want a weapon that upset balance, but one that can gain a unique ability, lets say
when you hit level 30 and it becomes fully matured at 34. Like some of the skills now ie: connect or critical.
I do think it should be a gradual growth, as with anything there will always be people who are more concern
about winning than playing and thinking. Maybe from this something can evolve.




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