Stabilis -> RE: What if Strike Cooled Down? (3/22/2012 16:31:43)
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Yes cooldown and Varium users will win with yeti bot. That is a great point, nom nom nom removes both the Sidearm and Auxiliary weapons. This may certainly trigger a Strike, thus the chance to be rendered inactive. I will have to ponder this for awhile, I just need to investigate the power of the yeti for this circumstance. I would not expect the nom nom nom to be too powerful, though, as it is very conditional for it being one-use, blockable, and low damage. Now you have me enthused, thanks. By the way I have added a condition to handle a loss of moves: "If there are no moves available, the player misses their turn, however incoming damage is reduced by 50%". quote:
I have another query. The builds I have used lately make my guns a bit weak so I rarely use my gun a lot. Surely this would make me got he 'high focus' way? That depends, if you are not using guns (which is Strength), but instead a weapon such as Auxiliaries, or skills... Focus is an option, but at the same time not necessary.Everyone will have the identical cooldown, Strength users cannot exploit Strike for damage, Dexterity users although efficient with melee cannot exploit reliable damage, Technology users are reasonably unaffected, Support users are reasonably unaffected as well, and Focus users will have the most variety but also the most cooldowns. If you value robot abilities over robot strikes you will still devalue robot damage. quote:
This is impossible. xD Imagine low level players without sidearms and auxiliary weapons. Staring each other in the eye while waiting for strike to cooldown. Important time will be wasted. There is no deed to be deemed impossible! I am getting more program-annexed in my studies and I would definitely not say that changing a "cooldown" and handling a newer event (no player options) is ever disastrous. They will not be staring each other in the eye. If no moves are available then why should there be a timer? Instead of missing a turn I have substituted defending which is: "If there are no moves available, the player misses their turn, however incoming damage is reduced by 50%". quote:
No. This would cause low level players to quit and it would kill str builds for good. It would also affect everyone as people would have to be wasting valuable time waiting for strike to cooldown if they just used their aux,gun, and bot. Why should low level players be quitting? If both opponents lose their turn to defend (because they may only have a Primary weapon equipped), that is an equal trade. Why would it kill Strength for good? The Field Medic nerf and Deflection change did not kill Support for good. Strength simply becomes less frequent in damage output, as should all weapons for cooldown. Maybe I should suggest that Auxiliaries, Sidearms, and Robots have no cooldown just as Primaries hmmmm. Why would players be wasting their time? If there are no battle options, the timer does not initialize. quote:
Nobody responded to my post about strike requiring energy if used consecutively. Sorry if I forgot to include your post zman, I saw a rough template in Blood's and Remorse's post but not your own so I may have attentively passed your own over.
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