RE: Unique Equipment Types (Full Version)

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PivotalDisorder -> RE: Unique Equipment Types (3/23/2012 19:15:34)

so like I said

quote:

I see you wrapped a credible idea [new primaries for evolved classes] in a controversial and almost troll like idea that you know the staff will never go for


unless of course you can show me quotes from the staff saying they want
•Boots
•Belts
•Gloves
•Accessories (trinkets and jewelry)
•Headwear (scarves and glasses... helmets cover hairstyles, so no)
•Armoury (elbow pads, knee pads, and vests)




Stabilis -> RE: Unique Equipment Types (3/23/2012 19:19:09)

LINK

quote:

Wiseman: I'm not sure if this thread is for suggestions or speculations, but I'll post anyway. :P

Three types of weapons/battle styles I'd like to see in ED.

1. Martial Arts: Fist Weapons - like the ones JZaanu mentioned in her last post.
2. Long Range: Rifles/Duel Welded Guns, Crossbows, Regular Bows (with futuristic looks).
3. Double Bladed: Swords with a blade coming from both ends.

Out of the new classes I would connect them like this.

Tactical Mercenaries - Martial Arts
Cyber Hunters - Double Bladed Swords
Blood Mage - Long Range (since regular Mages where good with guns, why not have BM be gun masters?)

Of course this is all just my opinion/speculation, so please don't take it too seriously. xP


quote:

Lectrix: I would prefer to see 3 more Classes branch off from the original Classes. I can't see a completely new Primary Weapon being designed, since we'd need hundreds of new ones to make sure that the new Class has the same number of Weapons as the other Classes. Of course, it never hurts to discuss.


quote:

Ashari: I'd love to see new types of weapons for Cyber Hunter, Tactical Merc and Blood Mage just so we could have new styles and artwork, but I don't think too many people would be happy having to buy a whole new set of weapons.

As for expanding our current selection, we are really lacking in Flails, Scythes, Tonfas, and Short Swords (hunters could duel wield 'em!).

For secondaries, EpicDuel's covered just about every type of gun, but an automatic machine gun would be very cool. Instead of the 1-2 shot guns we have now, something that fires off 5-10 shots would be nice. ^^


quote:

Practel (LoL): Ashari the machine guns would have to span a small number of damage between the 5-10 shots to get it to work I assume. Lots of coding etc to get the new animations for the new weps and classes.


Before I have to go through any further problems do you mind quoting me where I said such gear has to be most implemented into this game? I just want your ideas of what the audience of EpicDuel would like to see as new ideas (original) for new artwork. Combat items can come later, after we do some balance changes.




PivotalDisorder -> RE: Unique Equipment Types (3/23/2012 19:40:27)

Ok, you can remove the pointless quotes now, they didn't explain anything to me I didn't already know and went far from the point I was making.

if these items listed in the quote below are for cosmetic use only, they will need to fit over every single armour in the game AND they will need to
override certain armour features already in place. just think about it from an artists point of view. World of Warcraft tried to implement a similar
system to the one you are suggesting and they ruined the cosmetic look of pretty much every item set in the game. Then they had to implement a
hide feature to fix the problem therefore rendering the cosmetic purpose of the item pointless. the only reason anyone uses those items are the stats.

so let's handle each individual item.

•Boots: Bunnyborg armour would be ruined. the bunny feet are part of the items theme. same problem with many other armors too. -1
•Belts: the armors already have belts so every new belt's artwork would need to be able to full cover every armors built in belt. -1
•Gloves: Similar to issue with belts, but I would say the idea is workable having looked at most of the armours. +1
•Jewellery: Rings would be hidden by gloves, Necklaces hidden by armor, you cannot hang Necklaces over the top of armors like Harvest Husk [male]. -1
•Headwear: Glasses cover hairstyles in many cases. For scarves just see Jewellery. -1
•Armoury (elbow pads, knee pads, and vests) yeah do I really need to explain this one after I explained all those above? -1

that is my contribution ^^

I also do not support class specific weaponry unless all non mutating weapons are refunded to players who cannot use them anymore. that includes enhancements.




Stabilis -> RE: Unique Equipment Types (3/23/2012 19:44:37)

I had to repost those quotes because I left them hanging at the end of the last page, you know that.

By the way, simple suggestion, wearing cosmetic items overrides the graphics layout by removing the armour. That way, if you wanted to see them, to make amendable fits simply remove the armour and create a casual look.




PivotalDisorder -> RE: Unique Equipment Types (3/23/2012 19:50:41)

I will PM you as I think my reply is considered flaming.

either way I do not support beauty contests as a form of PVP.




Stabilis -> RE: Unique Equipment Types (3/23/2012 20:00:57)

yeah, I just read your message. If you have fire, do not share it, it is common sense in natural law.




Wraith -> RE: Unique Equipment Types (3/23/2012 20:02:19)

OK so we don't need dese weaps and we can get da crap beat an out if us by rich kids [:)][:)][:)]

No. Just no.

And stop trolling, it,s getting uncontrollable.

I was a forumer like you, then I took a Depressed Void to th jnee

And have you thought about inventory space?

Either make these EXTREMELY high credits to prevent irch nubs from running the game or no.

Go to hell tablet x.x




Stabilis -> RE: Unique Equipment Types (3/23/2012 20:43:21)

I request a lock, everything is chaos and I will probably punch myself in the face after this message.




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