Cyberbeast10 -> Quadrupaling Stats (3/23/2012 22:33:12)
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You might be thinking: "This is just some guy who wants to see bigger numbers", well no... What I'm proposing is to quadruple all stat values in order to create more diversity in ED. Let me explain: As you know, before diminishing returns starts taking effect, every +1 damage or +1 defense/resistance is given after every 4 points intervals are reached in a particular stat. So the problem is that out of 40 stats points, only 10 actually have some actual value since only 10 out of those 40 stat points will cause an increase in damage or defenses. If stats are quadrupled (These include HP, Damages, Defenses) then every +1 damage or +1 defenses can be applied every 1 stat point instead of every 4. In other words, every stat point will have some beneficial gain. But, wait you might be thinking: "But the Tanks, and Powerbuilds!...". Nope, HP can be quadrupled (to 8 HP every stat invested) as well as MP and stat scaling and skills (among others your base defense, armor bonuses, etc). This would effectively cancel out all the increases so the game balance is still the same, but players now have more control over their parameters! So, what are your opinions on this? Would this help ED in creating more diverse builds?
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