Stabilis -> RE: The Focus Trap (3/25/2012 14:46:48)
|
^ True, not all weapons have all requirements, but taken for example: Machine Blaster► highest requirement = Strength (36)... highest modification = Dexterity (+10)... common, purchasable. Delta Maul► highest requirement = Dexterity (38)... highest modification = Dexterity (+10), Support (+10)... rare, unpurchasable. Eggzooka► highest requirement = Strength (33)... highest modification = Dexterity (+7)... rare, unpurchasable. It seems that even though we can ignore Support, or Strength, or any stat for example, we will be never be dedicated to just one stat; as seen in the relations between requirements and modifications given where there must be both Strength and Dexterity. It is nice to see some stat point sharing coerced... but there was never the chance to dedicate completely to one stat. Well this is due to the blueprints of stat progressions for one, because Titan never intended to see his players surpass the limits of the table that was made. But this will catch up to him, when he has to redesign stat progressions because stat overflow is allowing players to exceed 166 Strength when the point break is 165. The other reason which is evident, is that some staff fear the imbalances that will encompass when one stat is exploited by a player. Stat manipulation is in noway the player's fault, if they were allowed to experiment with the numbers. Fact is, staff had not designed a perfect progressions table with limits to prevent players from overdamaging above the norm. Because EpicDuel runs the way it does with the current stat mechanics, is the essence of why PvP could ever be broken.
|
|
|
|