Xendran -> Semi-linear stat relations (3/25/2012 12:26:14)
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Not going into a huge in depth post about this, because it will simply get either misunderstood or not understood by people who skim the topic, so instead i'll post this. This applies most dramatically to defence/resistance. What ED has is a semi linear stat relation, the red line What ED should have is a curved stat relation, the black line 0 = Useless. No damage is Negated 1 = Absolute protection. All damage is negated (with the exception of 3, which is a bypass not applied to the curve) http://img39.imageshack.us/img39/1746/examplegl.png With the curve, you will never reach 1, the theoretical maximum you can reach is 9.999999.... ad infinitum, however the difference between 95% and 99% damage resistance is much more significant than the difference between 0% and 5%, making that 5% more valuable. This means that getting an additional 5% at that range should take more effort. If youll notice, however, the semi linear stats soar way above 1, escalating to infinity given an infinite number of stats. For example: Your opponent deals 1000 damage. Damage taken @95%: 50 Damage taken @99%: 10 You have cut down your damage intake from the original 95% by an entire 80%. Damage intake @0%: 1000 Damage intake @5%: 950 Only a difference of 5% One of the biggest problems with epicduel, is that because defence and resistance use static numbers, you can get defensive values that are way above 1. (100%) NOTE: This is an extremely simplified version of this, as i have provided no real values, and take certain things for granted (a static amount of damage)
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