sidearm improve with support (Full Version)

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gangster a -> sidearm improve with support (3/26/2012 7:51:30)

well it will make the other builds less common i just wanted to know what you thought about this

Please Discuss!

Removed "rules." ~TG




JariTheMighty -> RE: sidearm improve with support (3/26/2012 8:16:13)

Will make what less OP?




King FrostLich -> RE: sidearm improve with support (3/26/2012 8:26:37)

Silliest thing I've ever heard. That means tech mages and blood mages will go into support builds and hit high since deadly aim has a support requirement and improves the chance of crits. Malfunction will also be greatly crucial for TM's.




gangster a -> RE: sidearm improve with support (3/26/2012 8:40:09)

^ i know that but thats the point to help support builds come back




gangster a -> RE: sidearm improve with support (3/26/2012 8:41:33)

@jari sorry i said WELL IT will make the other builds less common sorry for confusion




King FrostLich -> RE: sidearm improve with support (3/26/2012 8:50:06)

Support is still strong as it is with the exception of field medic. You're willing to let support mercs who have adrenaline or support tact mercs have a 5 unblockable combo move? (gun, multi, aux ,gun, multi) That's absurd.




gangster a -> RE: sidearm improve with support (3/26/2012 8:52:08)

^ well then make a counter to decrease the chance of rage and blocks for every 1 support you do




King FrostLich -> RE: sidearm improve with support (3/26/2012 8:56:06)

Devs don't just "ok guys, let's go improve sidearm with support and let's decrease the chance of rage for players with high support". And trying to counter it with every 1 support? You're dreaming way too much for that to happen which never will.




gangster a -> RE: sidearm improve with support (3/26/2012 8:57:12)

^at least im dreaming ....... unlike some who want it to stay this way




King FrostLich -> RE: sidearm improve with support (3/26/2012 9:00:14)

Dreams can be good or bad and not all will happen in reality or fantasy. Sidearms improving with support? Auxiliary improving with technology? That's way too far.




gangster a -> RE: sidearm improve with support (3/26/2012 9:01:30)

^ we have to have some way of making support builds good again even if it means they become out top again.




King FrostLich -> RE: sidearm improve with support (3/26/2012 9:04:18)

Improve support? The only way to do that is rebuff field medic but to make it balanced, it must stop progressing at a certain amount of support which I am sure, will take a long time.




gangster a -> RE: sidearm improve with support (3/26/2012 9:06:44)

^ why cant they increase the field medic to 70 something i know that sounds like a lot but it could improve things.




TurkishIncubus -> RE: sidearm improve with support (3/26/2012 9:21:43)

Gun improves with support = OP Tech Mages,Strong Gun(with deadly aim)+Strong Aux+Very high Malf+Very high Def Matrix+Too much Crits + ofcourse healloop with reroute




gangster a -> RE: sidearm improve with support (3/26/2012 9:24:07)

^thats why i said there should be a counter lol so they have a less chance of critting and deadly aim should be weaker




King FrostLich -> RE: sidearm improve with support (3/26/2012 9:30:40)

If you're saying there should be a counter, then what is this 'counter skill' you are saying? Words without deeper meaning won't get you further to your so called 'counter skill' that will defeat shadow arts or any other skill you're referring to.




Calogero -> RE: sidearm improve with support (3/26/2012 9:31:34)

Like Most said, OP.
Deadly Aim isn't Overpowered, Crits might be a bit Overpowered but you'd need a lot to actualy crit every now and then unless lucky.
What you suggest would completely mess up that ' balance '.

If you want to buff Support so much, just make Field Medic improve with support again but this time in a bit more non OP way


Removed off-topic portions of the post. ~TG




gangster a -> RE: sidearm improve with support (3/26/2012 10:06:36)

^ well since the majority make suggestion threads anyways i dont see how its doing anyone harm and plus this isnt a suggestion people turn it into one and then it goes out of control and it gets locked so sorry if you think i make too much but im just making my point across.




midnight assassin -> RE: sidearm improve with support (3/26/2012 10:17:53)

Definitely this might kill many bh like me.




Stabilis -> RE: sidearm improve with support (3/26/2012 11:17:47)

It is not a terrible suggestion, what I want to see happen at the same time though is Support bare of any chance effects. I also suppose the the "Support Sidearm" would require the same cooldown as Auxiliaries to keep damage output in check, as Support has noticeable defensive properties (see buffers).




Chosen 0ne -> RE: sidearm improve with support (3/26/2012 13:29:54)

I could get used to this..... MwAhAHahHAHhahAHhahHAHahaHa

Support is my favorite build, and being able to do like 4 consecutive moves would be awesome...

But, if I wasn't a power hungry or selfish; then the answer would be no.




Stabilis -> RE: sidearm improve with support (3/26/2012 13:46:49)

Also, as Deadly aim has been customized for Strength players, if necessary the requirement switches to requiring Strength (or maybe requiring energy!). Because Smokescreen improves with Technology, it is only natural that Malfunction improves with Dexterity. Sidearms should have 3 turn cooldowns as Auxiliaries, and lastly instead of Deflections what SHOULD have been implemented was dodging wherein damage is reduced to 0 as does blocking.

There, a working suggestion.




The Game -> RE: sidearm improve with support (3/26/2012 14:32:29)

Let's use the ED Suggestions forum instead. Same goes for your other threads.




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