Stabilis -> RE: sidearm improve with support (3/26/2012 13:46:49)
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Also, as Deadly aim has been customized for Strength players, if necessary the requirement switches to requiring Strength (or maybe requiring energy!). Because Smokescreen improves with Technology, it is only natural that Malfunction improves with Dexterity. Sidearms should have 3 turn cooldowns as Auxiliaries, and lastly instead of Deflections what SHOULD have been implemented was dodging wherein damage is reduced to 0 as does blocking. There, a working suggestion.
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