Ranloth -> RE: Health and Energy Discussion (3/28/2012 15:42:43)
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Requirement would be a definite no. Remember what you said on Focus thread - they force you, or will someday, to Focus 5 build which isn't as OP'ed anymore but most brainless. Making HP/EP as requirement would be just wrong as it could restrict your build, especially EP when you want to invest in something else instead. HP could work, but it's also making you/forcing to Focus 5 build. They'd definitely be high at higher Lvls but making it let's say, 100 HP might not be fitting for someone who wants less HP and still use the weapon. Stat requirements are good enough as they are. Improvements.. This is interesting one. 1 Stat point = 2 HP = +2 Def/Res -> +2 Def/Res = 8-10 Tech/Dex. In long run, HP > Tech/Dex but Agility works fine for that reason as it penalizes you for it. What would be good is perhaps making base HP and EP scaled by level. I don't mean improvements of +20 from Lvl 1 to 34 but making the base rise by a little every few levels of so. So if base is 44 HP at Lvl 1, then at Lvl 34 it could rise up to 50 HP. Same with EP really. It isn't a big difference as if it was, it'd require perhaps scaled EP cost of skills which is too much but adding some HP/EP every few levels to base values could be useful in long run and Agility would be slightly raised to account for base HP raising after certain period of time.
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