Khimera -> RE: =ED= Weapon Stats Rehaul (3/29/2012 5:14:08)
|
Before I start ranting, I'd like to make it explicitely clear that everything here is entirely my opinion, and may not be shared by Froth, Shari, or indeed anybody else on the team. Furthermore, a good deal of my input takes the form of bouncing ideas, theorising, and discussing balance logic, particularly with Shari. I can only comment on my ideas, and what I have proposed, not what is planned to be implemented in any way, or at any point in the future. For anybody who is worried that re-balancing the weapons will cause rigid stats and a lack of variety - This can be true if all weapons are simply read off a spreadsheet. However, there are many creative ways to alter weapons while maintaining balance, some of which don't even require additional coding. For instance, once a reasonable damage:stats ratio is in place, you can make weapons damage-heavy or stat-heavy, within reasonable limitations - Shari and I have discussed such theoretical features in the past, and I even mocked up some numbers. Then you have various power modifications to take into consideration, such as whether the weapon is rare, varium, promotional, etc. And these can be applied in a number of ways, which I won't go into detail here for fear of getting too drawn into the numbers. I haven't had a chance to peruse the thread fully, so I'll return later to reply to any other worries of criticisms with my own views.
|
|
|
|