Double Strike Potential (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


drodrae -> Double Strike Potential (3/31/2012 23:23:13)

What do you think of double strike's potential at max lvl to equal Massacre with only a 2 second cooldown. The energy cost is pretty high but with reroute from Tac Mercs, it's an extremely powerful nuke.




Stabilis -> RE: Double Strike Potential (3/31/2012 23:32:17)

It is a good skill, but balanced in a bad way, but ultimately the skill is good at heart.

The energy cost for TacM usually implies high health for Reroute to generate more Double Strikes, leaving the player low on essential Strength or Dexterity, not both, but one of them.




Mr. Black OP -> RE: Double Strike Potential (3/31/2012 23:43:23)

Its a pretty good skill, but by the time it gets as good as lv 1 bezerker it costs a lot more.




JariTheMighty -> RE: Double Strike Potential (4/1/2012 5:38:45)

Remember it's also blockable. Also remember it costs 33 energy to use at max level, TLMs won't be able to afford that many double strikes.




Oba -> RE: Double Strike Potential (4/1/2012 5:52:46)

I for one think Double strike is a rather useles skill. Just as cheap shot.




RageSoul -> RE: Double Strike Potential (4/1/2012 5:54:45)

@Oba
I disagree . Cheap Shot Criticals rely heavily on luck , plus it's only effective if my opponent has moderate / high Defense .

ON TOPIC :
I find it fine , and yes , it is strong and effective . For me , this is also any Merc/TLM's llifesaver ( in case of them using Rage ) .




Remorse -> RE: Double Strike Potential (4/1/2012 11:08:01)

DS is a great way to use rage providing you have the dex to back it up.


I find cheap shot however more usless except for it being a last resort.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375