Koree -> Loco Costume (4/1/2012 5:21:38)
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[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img] Loco Costume «Energy Neutral armour. Has multiple attacks with various accuracy leans that may heal the player or paralyse.» Location: April Fools 2012 Element: Energy Level 4 25 46 88 109 130
PowLvl 4 25 46 88 109 130
Price 180 1440 7560 134160 367020 1043760
Sell 90 720 3780 67080 183510 521880 COMBAT DEFENCE Melee 25 31 35 37 43 48
Ranged 27 28 37 41 46 50
Magic 25 28 32 41 41 44 ELEMENT MODIFIER Fire 96 87 83 73 68 65
Water 100 94 91 82 81 80
Wind 96 87 83 73 68 65
Ice 100 94 91 82 81 80
Earth 100 94 91 82 81 80
Energy 93 83 75 57 49 44
Light 100 94 91 82 81 80
Dark 100 94 91 82 81 80 ATTACK #1 Hits: 3 Type: «Melee converts to Ranged; otherwise As Weapon» Element: «As Weapon» BR% 20.45 31.95 43.46 66.46 77.97 89.47
Stat% 23.01 48.39 73.77 124.35 149.54 174.92
BTH 5 8 10 16 18 21 Rate: 33.3% ATTACK #2 Hits: 2 Type: «Melee converts to Ranged; otherwise As Weapon» Element: «As Weapon» BR% 59.5 92.97 126.44 193.38 226.84 260.31
Stat% 66.94 140.78 214.63 361.78 435.09 508.94
BTH -5 -2 0 6 8 11 Rate: 33.3% ATTACK #3 Hits: 4 Type: «Ranged converts to Melee; otherwise As Weapon» Element: «As Weapon» BR% 14 21.88 29.75 45.5 53.38 61.25
Stat% 15.75 33.13 50.5 85.13 102.38 119.75
BTH 0 3 5 11 13 16 Rate: 33.3% EFFECT All base damage is converted into random. (So if you have a 10-20 weapon, it's now effectively a 0-30 weapon) If at least 1 hit of ATTACK #1 connects, then it attempts to Paralyse* the monster for one round. The monster gets a +20 bonus to its save**:Level: PowLvl vs MonsterLevel Major: {YourINT/YourDEX; whichever is higher} vs MonsterCHA Minor: YourLUK vs MonsterLUK ATTACK #3 heals you equal to the damage dealt. **Hehehehehe! Your enemy is overwhelmed by a desire to dance! **Your foe resists your control! DESCRIPTION Loco caused mayhem around Battleon pretending to be you. Now you can disguise yourself as Loco to turn the tables! [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Loco_Costume.jpg[/img] Basic stats thanks to Avalonmerlin, Dragoon23, and BlackAces. Numbers thanks to In Media Res. Image thanks to Dragoon23. Corrections thanks to In Media Res, Xrai, MidnightAQ and dk2300. Analysis Starts off as a standard armour attack: Level 4 25 46 88 109 130
PowLvl 4 25 46 88 109 130
BR% 112 175 238 364 427 490
Stat% 126 265 404 681 819 958
BTH 0 3 5 11 13 16 ATTACK #1: Gains +5 BTH and deals *85/90 damage. Takes -42% damage penalty to pay for the Paralysis. With three equally powerful hits, each hit does *1/3 damage. ATTACK #2: Takes -5 BTH and deals *85/80 damage. With two equally powerful hits, each hit does *1/2 damage. ATTACK #3: Takes -50% damage penalty to pay for the healing effect. With four equally powerful hits, each hit does *1/4 damage. All this has ALREADY been factored into the above numbers. Updates April 1, 2012: The armour was released. April 15, 2012(?): The armour became rare. June 8, 2012: Price and sellback were swept. Old values were: Level 4 25 46 88 109 130
Price 180 1440 7560 134160 367020 1043760
Sell 90 720 3780 67080 183510 521880 April 2, 2015: The armour was updated:- The paralysis uses your INT or your DEX, whichever is higher (instead of DEX).
- The paralysis attack takes a -42% additive damage penalty (instead of a multiplicative *0.58).
- The healing attack takes a -50% additive damage penalty (instead of a multiplicative *0.5).
- All base damage is now converted into random.
This is a seasonal rare. After going rare, it has returned on: April 1, 2013 [April Fools '13] April 1, 2014 [April Fools '14] April 1, 2015 [April Fools '15] April 1, 2016 [April Fools '16]
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