Loco Costume (Full Version)

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Koree -> Loco Costume (4/1/2012 5:21:38)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
Loco Costume

«Energy Neutral armour. Has multiple attacks with various accuracy leans that may heal the player or paralyse.»

Location: April Fools 2012
Element: Energy
Level	4	25	46	88	109	130
PowLvl	4	25	46	88	109	130

Price	180	1440	7560	134160	367020	1043760
Sell	90	720	3780	67080	183510	521880
COMBAT DEFENCE
Melee	25	31	35	37	43	48
Ranged	27	28	37	41	46	50
Magic	25	28	32	41	41	44
ELEMENT MODIFIER
Fire	96	87	83	73	68	65
Water	100	94	91	82	81	80
Wind	96	87	83	73	68	65
Ice	100	94	91	82	81	80
Earth	100	94	91	82	81	80
Energy	93	83	75	57	49	44
Light	100	94	91	82	81	80
Dark	100	94	91	82	81	80
ATTACK #1
Hits: 3
Type: «Melee converts to Ranged; otherwise As Weapon»
Element: «As Weapon»
BR%	20.45	31.95	43.46	66.46	77.97	89.47
Stat%	23.01	48.39	73.77	124.35	149.54	174.92
BTH	5	8	10	16	18	21
Rate: 33.3%

ATTACK #2
Hits: 2
Type: «Melee converts to Ranged; otherwise As Weapon»
Element: «As Weapon»
BR%	59.5	92.97	126.44	193.38	226.84	260.31
Stat%	66.94	140.78	214.63	361.78	435.09	508.94
BTH	-5	-2	0	6	8	11
Rate: 33.3%

ATTACK #3
Hits: 4
Type: «Ranged converts to Melee; otherwise As Weapon»
Element: «As Weapon»
BR%	14	21.88	29.75	45.5	53.38	61.25
Stat%	15.75	33.13	50.5	85.13	102.38	119.75
BTH	0	3	5	11	13	16
Rate: 33.3%

EFFECT
  • All base damage is converted into random. (So if you have a 10-20 weapon, it's now effectively a 0-30 weapon)
  • If at least 1 hit of ATTACK #1 connects, then it attempts to Paralyse* the monster for one round. The monster gets a +20 bonus to its save**:
      Level: PowLvl vs MonsterLevel
      Major: {YourINT/YourDEX; whichever is higher} vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
  • ATTACK #3 heals you equal to the damage dealt.

    **Hehehehehe! Your enemy is overwhelmed by a desire to dance!
    **Your foe resists your control!

    DESCRIPTION
    Loco caused mayhem around Battleon pretending to be you. Now you can disguise yourself as Loco to turn the tables!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Loco_Costume.jpg[/img]

    Basic stats thanks to Avalonmerlin, Dragoon23, and BlackAces. Numbers thanks to In Media Res. Image thanks to Dragoon23. Corrections thanks to In Media Res, Xrai, MidnightAQ and dk2300.


    Analysis

    Starts off as a standard armour attack:
    Level	4	25	46	88	109	130
    PowLvl	4	25	46	88	109	130
    
    BR%	112	175	238	364	427	490
    Stat%	126	265	404	681	819	958
    BTH	0	3	5	11	13	16
    ATTACK #1: Gains +5 BTH and deals *85/90 damage. Takes -42% damage penalty to pay for the Paralysis. With three equally powerful hits, each hit does *1/3 damage.
    ATTACK #2: Takes -5 BTH and deals *85/80 damage. With two equally powerful hits, each hit does *1/2 damage.
    ATTACK #3: Takes -50% damage penalty to pay for the healing effect. With four equally powerful hits, each hit does *1/4 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    April 1, 2012: The armour was released.
    April 15, 2012(?): The armour became rare.
    June 8, 2012: Price and sellback were swept. Old values were:
    Level	4	25	46	88	109	130
    Price	180	1440	7560	134160	367020	1043760
    Sell	90	720	3780	67080	183510	521880
    April 2, 2015: The armour was updated:
    • The paralysis uses your INT or your DEX, whichever is higher (instead of DEX).
    • The paralysis attack takes a -42% additive damage penalty (instead of a multiplicative *0.58).
    • The healing attack takes a -50% additive damage penalty (instead of a multiplicative *0.5).
    • All base damage is now converted into random.
    This is a seasonal rare. After going rare, it has returned on:

  • April 1, 2013 [April Fools '13]
  • April 1, 2014 [April Fools '14]
  • April 1, 2015 [April Fools '15]
  • April 1, 2016 [April Fools '16]




  • Koree -> RE: Loco Costume (4/1/2012 5:21:58)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Loco Costume G

    «Energy Neutral armour. Has multiple attacks with various accuracy leans that may heal the player or paralyse.»

    Location: April Fools 2012
    Element: Energy
    Type	G	G
    Level	67	150
    PowLvl	70	153
    
    Price	37380	44009394
    Sell	18690	22004697
    COMBAT DEFENCE
    Melee	41	49
    Ranged	38	50
    Magic	32	55
    ELEMENT MODIFIER
    Fire	75	59
    Water	85	80
    Wind	75	59
    Ice	85	80
    Earth	85	80
    Energy	63	39
    Light	85	80
    Dark	85	80
    ATTACK #1
    Hits: 3
    Type: «Melee converts to Ranged; otherwise As Weapon»
    Element: «As Weapon»
    BR%	56.6	102.07
    Stat%	102.62	202.64
    BTH	13	24
    Rate: 33.3%

    ATTACK #2
    Hits: 2
    Type: «Melee converts to Ranged; otherwise As Weapon»
    Element: «As Weapon»
    BR%	164.69	296.97
    Stat%	298.56	589.58
    BTH	3	14
    Rate: 33.3%

    ATTACK #3
    Hits: 4
    Type: «Ranged converts to Melee; otherwise As Weapon»
    Element: «As Weapon»
    BR%	38.75	69.88
    Stat%	70.25	138.73
    BTH	8	19
    Rate: 33.3%

    EFFECT
  • All base damage is converted into random. (So if you have a 10-20 weapon, it's now effectively a 0-30 weapon)
  • If at least 1 hit of ATTACK #1 connects, then it attempts to Paralyse* the monster for one round. The monster gets a +20 bonus to its save**:
      Level: PowLvl vs MonsterLevel
      Major: {YourINT/YourDEX; whichever is higher} vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
  • ATTACK #3 heals you equal to the damage dealt.

    **Hehehehehe! Your enemy is overwhelmed by a desire to dance!
    **Your foe resists your control!

    DESCRIPTION
    Loco caused mayhem around Battleon pretending to be you. Now you can disguise yourself as Loco to turn the tables! (Guardian Only)

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Loco_Costume.jpg[/img]

    Basic stats thanks to Avalonmerlin, Dragoon23, and BlackAces. Numbers thanks to In Media Res. Image thanks to Dragoon23. Corrections thanks to In Media Res, Xrai, MidnightAQ and dk2300.


    Analysis

    Starts off as a standard armour attack:
    Level	67	150
    PowLvl	70	153
    
    BR%	310	559
    Stat%	562	1109.8
    BTH	8	19
    ATTACK #1: Gains +5 BTH and deals *85/90 damage. Takes -42% damage penalty to pay for the Paralysis. With three equally powerful hits, each hit does *1/3 damage.
    ATTACK #2: Takes -5 BTH and deals *85/80 damage. With two equally powerful hits, each hit does *1/2 damage.
    ATTACK #3: Takes -50% damage penalty to pay for the healing effect. With four equally powerful hits, each hit does *1/4 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    April 1, 2012: The armour was released.
    April 15, 2012(?): The armour became rare.
    June 8, 2012: Price and sellback were swept. Old values were:
    Level	67
    Price	37380
    Sell	3837
    April 2, 2015: The armour was updated and a new tier added:
    • The paralysis uses your INT or your DEX, whichever is higher (instead of DEX).
    • The paralysis attack takes a -42% additive damage penalty (instead of a multiplicative *0.58).
    • The healing attack takes a -50% additive damage penalty (instead of a multiplicative *0.5).
    • All base damage is now converted into random.
    This is a seasonal rare. After going rare, it has returned on:

  • April 1, 2013 [April Fools '13]
  • April 1, 2014 [April Fools '14]
  • April 1, 2015 [April Fools '15]
  • April 1, 2016 [April Fools '16]




  • Koree -> RE: Loco Costume (4/1/2012 5:22:17)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Loco Costume Z

    «Energy Neutral armour. Has multiple attacks with various accuracy leans that may heal the player or paralyse.»

    Location: April Fools 2012
    Element: Energy
    Type	Z
    Level	120
    PowLvl	130
    
    Price	10000
    S <48h	9000
      >48h	5000
    COMBAT DEFENCE
    Melee	48
    Ranged	50
    Magic	44
    ELEMENT MODIFIER
    Fire	65
    Water	80
    Wind	65
    Ice	80
    Earth	80
    Energy	44
    Light	80
    Dark	80
    ATTACK #1
    Hits: 3
    Type: «Melee converts to Ranged; otherwise As Weapon»
    Element: «As Weapon»
    BR%	89.47
    Stat%	174.92
    BTH	21
    Rate: 33.3%

    ATTACK #2
    Hits: 2
    Type: «Melee converts to Ranged; otherwise As Weapon»
    Element: «As Weapon»
    BR%	260.31
    Stat%	508.94
    BTH	11
    Rate: 33.3%

    ATTACK #3
    Hits: 4
    Type: «Ranged converts to Melee; otherwise As Weapon»
    Element: «As Weapon»
    BR%	61.25
    Stat%	119.75
    BTH	16
    Rate: 33.3%

    EFFECT
  • All base damage is converted into random. (So if you have a 10-20 weapon, it's now effectively a 0-30 weapon)
  • If at least 1 hit of ATTACK #1 connects, then it attempts to Paralyse* the monster for one round. The monster gets a +20 bonus to its save**:
      Level: PowLvl vs MonsterLevel
      Major: {YourINT/YourDEX; whichever is higher} vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
  • ATTACK #3 heals you equal to the damage dealt.

    **Hehehehehe! Your enemy is overwhelmed by a desire to dance!
    **Your foe resists your control!

    DESCRIPTION
    Loco caused mayhem around Battleon pretending to be you. Now you can disguise yourself as Loco to turn the tables! As powerful as the level 130 armour!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Loco_Costume.jpg[/img]

    Basic stats thanks to Avalonmerlin, Dragoon23, and BlackAces. Numbers thanks to In Media Res. Image thanks to Dragoon23. Corrections thanks to In Media Res, Xrai, MidnightAQ and dk2300.


    Analysis

    Starts off as a standard armour attack:
    Level	120
    PowLvl	130
    
    BR%	490
    Stat%	958
    BTH	16
    ATTACK #1: Gains +5 BTH and deals *85/90 damage. Takes -42% damage penalty to pay for the Paralysis. With three equally powerful hits, each hit does *1/3 damage.
    ATTACK #2: Takes -5 BTH and deals *85/80 damage. With two equally powerful hits, each hit does *1/2 damage.
    ATTACK #3: Takes -50% damage penalty to pay for the healing effect. With four equally powerful hits, each hit does *1/4 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    April 1, 2012: The armour was released.
    April 15, 2012(?): The armour became rare.
    April 2, 2015: The armour was updated:
    • The paralysis uses your INT or your DEX, whichever is higher (instead of DEX).
    • The paralysis attack takes a -42% additive damage penalty (instead of a multiplicative *0.58).
    • The healing attack takes a -50% additive damage penalty (instead of a multiplicative *0.5).
    • All base damage is now converted into random.
    This is a seasonal rare. After going rare, it has returned on:

  • April 1, 2013 [April Fools '13]
  • April 1, 2014 [April Fools '14]
  • April 1, 2015 [April Fools '15]
  • April 1, 2016 [April Fools '16]




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