Stabilis -> How Rage is Calculated (4/4/2012 16:47:20)
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http://epicduelwiki.com/index.php/Battle_Mechanics#The_Rage_Meter The Rage Meter The "Rage Meter" in battles was introduced with EpicDuel Beta Version 1.0.2. What is the Rage Meter? The Rage Meter was designed as a counter for highly-defensive builds (tanks) as well as a counter to players that repeatedly consume packs while waiting to use their ultimate skill. A player's Rage Meter increases each time they attack an enemy and each time they receive damage. When the Rage Meter fills completely, all of the player's attacks will inflict increased damage for one turn. How does the Rage Meter fill up? As an attacker, rage is gained at a rate of 110% of damage blocked (by the opponents defense/resistance) + 1% per 4 support you have over the defender, up to a maximum rate of 125%. If at a support disadvantage, the minimum rate is 95%. As a defender, rage is gained at a rate of 25% of the damage taken, +0.25% per 4 support you have over the attacker, up to a maximum rate of 29%. If at a support disadvantage, the minimum rate is 21%. Here are a few examples: Example 1 (DEFENDER): A player is attacked for 20 damage. The defender's Rage Meter will increase by 5 points. Example 2 (ATTACKER): As an attacker, you deal 40 damage and they block 20 of it with their resistance or defense. Your Rage Meter will increase by 22 points. Example 3 (ATTACKER): As an attacker you use Plasma Bolt for 34 base damage. The defender blocks 10 of it, bringing it down to 24 damage. Your Rage Meter will increase by 11 points. Notice that the Rage Meter will fill more rapidly against an enemy that is heavily defended or well-buffed. Additionally, notice that the Rage Meter will only fill when a player is attacking or taking damage ... actions like Healing, using packs, or casting a buff will have no effect on the Rage Meter. How many points are required to fill the Rage Meter? The amount required to fill the Rage Meter starts at 40 points and increases by 2.5 points per level. So for example, a level 5 character's Rage Meter would require 53 points (40 base + (2.5 points x 5 levels)). How much more damage will a Rage attack inflict? Rage attacks are designed to ignore 45% of defense (and yes ... it can stack with reductions from Critical Strikes and skills like Cheap Shot). Because the Rage Meter was introduced as counter for tanking, the damage increase will naturally be most noticeable against players with highly-defensive builds. Rage attacks completely ignore the bonus from Hybrid Armor, Mineral Armor and Plasma Armor. If ignoring 45% of defense and/or resistance gives a damage bonus of less than 10, the rage attack will instead add 10 damage. What happens when attacks are blocked? If an attacker is blocked, the attacker's Rage Meter will still fill up by the amount that the defender's defense or resistance would have reduced the damage had the attack connected. The defender's Rage Meter will not increase. Rage Calculations If both players have the same Support values, their Rage meters will increase at the same rate. Your rate is scaled upward or downward by 1% per 4 points of Support advantage or disadvantage you have compared to the enemy. (Additionally, remember that the original Rage rules still apply ... Rage increases faster when attacking heavily defended enemies, and your Rage increases slightly when taking damage as well). The above increase maxes out at 15% in either direction - it can scale up to 125% of the normal Rage rate, and can be reduced to a minimum of 95% of the normal Rage rate. But the Rage rate can be increased if at least 1 Skill Point is added to Adrenaline , so that makes your Rage Meter fill up faster than it is supposed to be , so the minimum Rage rate you can get with Adrenaline at Level 10 is 115% and the maximum Rage rate you can get is 145% . How would you calculate rage? Also, do you think that there are any innovations that could develop off of rage?
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