kkutwar -> RE: Super-Powerd (NY) OOC (Game under construction) (8/16/2012 19:22:57)
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Well, by never using your powers you'll reach zero within twenty-five updates... Using your powers all the time would give you only twelve updates before hitting negative four. Finally, always using six for some reason gives you about seventeen turns of not dying. Though, yes, that is a bit problematic... For one Eagle has literally spent hours doing nothing. So losing stability during our sleep would be rather horrible... Though perhaps it can be fixed without altering the system? Food and Drinks, in addition to our crystals, could restore our stability. Just a suggestion of course, but given the only options are A) Anti-Magic water that may or may not kill us by going too far in stability percentages or B) The Crystal that gave us our "powers" and that which the parasites host themselves in. So, yes, other ways to heal ourselves would probably be a good idea. Now then, on the subject of Times Park: The End of An Era may I propose a theory to each of the player? None of us are idiots, and being caught by the S.W.A.T will spell our deaths. Thus, given the number of potential superpowered morons that'll charge right into the place I dare say us players should weigh on the matter of Cooperation. Yes, the Villains and Heroes might hate each other but it'll accomplish nothing if we're trying to kill each other as S.W.A.T comes in shooting nets and capturing us. The Dull-Water is a blatantly admitted trap, but rather that's S.W.A.T agents or the "Dull-Water" rigged to explode doesn't matter. They want superhuman subjects they can easily control, yes? The baseline humans want to kill us all, yes? So, I state this: Destroy the Dull-Water. Yes, some supers will ultimately end up like poor Suzy and will hunt us (*shivers at demonic metal wolf*) but like all Double-Edged swords it actually has a positive effect. The S.W.A.T, and by extension Doctor Hound, would be foolish to bring in the eldritch monsters alive. The silly little monkeys trying to kill us get to be ripped to shreds, and those of us that survive will be all the better for it. What? Eagle is an Anti-Hero after all. Though, I propose this to the players for you all to think... Would my character ultimately decide on a truce? We have no idea what'll happen or who'll show up, so this is based on the fact anyone can fight at all. Sure, there'll probably be those of us that'll go "Back off, I'm gonna blow up your head and steal me those Dull-Waters!" but there'll be some characters that'll probably think "A truce is a good idea." Just wanted to get this out here in case nobody thought of this for when the time came.
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