PivotalDisorder -> RE: =ED= April 10th Design Notes (4/11/2012 9:46:27)
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Things that everyone is forgetting about the strength Blood Mage, they nerf fireball, a tier 1 skill and make it weak then it affects low levels too much and all tier 1 skills must to be matched in damage at all levels so if they weaken it then there is a lack of balance between all tier 1 attack skills if they nerf fireball then Cheap Shot must be nerfed as well by taking out the part where it ignores a percentage of all defenses and the 25% chance to do a critical strike. Then Double strike would have to be nerfed reducing the amount of damage it can dish out. Now on to Berzerker, everyone complains how weak the merc class is which they are not as weak as people think, it is a linked skill so if they nerf Berzerker it affects the merc class and if they Nerf Berzerker then they must nerf Massacre making it block-able and reducing the amount of damage. Due to players having high Dex, High tech or both a blood mage has to increase stats the highest they can to get any substantial damage. You know the strength blood mage rely on physical Damage and have no energy regain and low defense and resistance. Increase your health, Use EMP, Atom smasher, Assimilation, Increase your Dex, wear physical armor, use shadow arts, use defense matrix, try different builds. Stop trying to get an easy way by asking for nerfs use your heads, use your skills and figure out a build. Nerfing fireball doesn't mean Cheap Shot or Double Strike need to be nerfed. double strike can be blocked, but it actually doesn't do that much more damage than strike which is why it only has a 1 turn cooldown. Cheap shot again does even less damage than double strike, the reason players use it is the crit chance, otherwise it usually does 2-3 more damage than strike, plus it has a 2 turn cooldown like Fireball. but I do hope they don't nerf Fireball, as it doesn't seem to need a nerf. they don't need to nerf berzerker either, they just need to remove it from Blood Mages and give them Assimilate, they will still end up with a fun strength build, it just won't require half the server to clone the build and stink up 1v1 and 2v2 modes. again, Massacre is a super skill, Berzerker isn't. the reason Massacre is unblockable and does higher damage than Super Charge and Surgical Strike is it has no other bonuses, it's just raw damage. if you really think that the majority of players switching to BM or TM is just an issue with other classes not making good builds then I don't know what else to say. I play all classes, I love Tech Mage but I do not put forward ideas to favour the class, ever. I always try and be objective. BM needs doesn't need a buff or a nerf, it needs changes. they are not out to target a player base, or a specific class for unfair treatment, only to address balance issues. I know EMP wrecks BM's, but it also wrecks most builds. that is nothing new. I definitely vote for a SERIOUS nerf to EMP. quote:
@Nightwraith_ED Haven't completed the Bionic Battalion Missions? Better hurry, because we're progressing the story this week. from NW's Twitter Posts merged, please use the edit button instead of double posting. ~Illuminator
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