I see in the future. (Full Version)

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MrBones -> I see in the future. (4/24/2012 7:08:05)

Let me make this clear. This is only a prediction but you will find it is extremely accurate.

This coming friday, there will be a nerf. They will weaken the BloodMage class. This is not the prediction, only a fact as they have stated numerous times that they will 'fix' that class. Although I could make a side prediction and say that this will get delayed for a few weeks . . .

Now on with the prediction. When, after many delays, they nerf the class, what will happen to all those poor players looking for an OP built/class ? All of them will funnel into the TechMage class and go for the supercharge built. Forums will fill with complaints about having too many TM. People will whine for another nerf. The old vicious circle will have made another round.

How is this possible that a team with so many talented people can only come up with temporary nerfs that end solves nothing? I don't pretend to be a geniuous. I am only a very smexy player trying to find a solution.

I already came up with a solution:

quote:

Well, as I stated in other posts, to me the main problem is with the stats revelance. What I mean is that when a player choose strategically to have only base stats in support for example, putting all his points in strength, he should never start the battle.

Same goes for spamming any other stats while having based stats in the rest. If you have very high dex, you should block like crazy. But if you have high dex that means you will get deflected alot, and almost never start figths as you have low support. Low support should get crit alot too.

I see way too many situations where a player have 100 pts more in a stat and still get deflected/block/crit or don't start. Luck is out of control.

These are just general examples.

By removing the luck factor and having the 4 stats actually meaning something, figths would become more strategic and no class would be op. I am so tired of the nerfs. Of by doing this, the game would be less user friendly. The learning curve would be alot steeper for new player, especially of they wish to cater to a younger audience.


What do you guys think ???




gangster a -> RE: I see in the future. (4/24/2012 7:16:51)

^ i see this getting ignored like most of the other suggestions its sounds ok though but i doubt it will happen.




comicalbike -> RE: I see in the future. (4/24/2012 8:05:44)

very good idea mr bones but no more nerfs only buffs




Psycho Slayer -> RE: I see in the future. (4/24/2012 8:08:15)

Not a bad idea but there wouldn't be an open variety for builds.
but instead on nerfing one class they should buff the weak classes like merc tech merc and maybe " mage "




Fay Beeee -> RE: I see in the future. (4/24/2012 8:15:24)

If they did all this for you bones, where you you be able to rant, sorry I mean post your constructive views. (which by the way may not Always be the right ones. lol




MrBones -> RE: I see in the future. (4/24/2012 8:41:31)

@Fay
I don't always pretend to be rigth but when I do, I am smexy about it. But seriously, I think that I might be on to something with idea. This is constructive. I wish you would have given me your opinion on this. Not that it matters but your brother seems to like it.






Fay Beeee -> RE: I see in the future. (4/24/2012 9:05:20)

OK Bones (you do know I am just joking with you there? ) :)

quote:

quote:

Well, as I stated in other posts, to me the main problem is with the stats revelance. What I mean is that when a player choose strategically to have only base stats in support for example, putting all his points in strength, he should never start the battle. If this is the case, then it would not be given as a choice. Which it is at the moment.

Same goes for spamming any other stats while having based stats in the rest. If you have very high dex, you should block like crazy. But if you have high dex that means you will get deflected alot, and almost never start figths as you have low support. Low support should get crit alot too. For this one, they would have to lower the cap level as to how high they can go.

I see way too many situations where a player have 100 pts more in a stat and still get deflected/block/crit or don't start. Luck is out of control. This is surely down more to the RNG and who you are fighting.?

These are just general examples. My views, as you requested. :)

By removing the luck factor and having the 4 stats actually meaning something, figths would become more strategic and no class would be op. I am so tired of the nerfs. Of by doing this, the game would be less user friendly. The learning curve would be alot steeper for new player, especially of they wish to cater to a younger audience.




sha 2nd mage -> RE: I see in the future. (4/25/2012 9:08:52)

quote:

Not a bad idea but there wouldn't be an open variety for builds.
but instead on nerfing one class they should buff the weak classes like merc tech merc and maybe " mage "


Y people are afraid of mages, They have limitations. Just try to find them and u can own them !!![:@][:@]




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