King FrostLich -> Reasons of overpowered players. (5/11/2012 9:38:32)
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It's the common urge for every player who wants to rule EpicDuel, getting good builds. Unfortunately, many players are currently strength bounty hunters, tank or strength cyber hunter and strength blood mages although their numbers are slowly depleting. Why? Because we all want to win. Yes it's fun to win and better since we gain credits and experience but winning almost all battles with one build that rules all isn't suppose to be applicable. People want to abuse it just to win and therefore, it sends RabbleFroth to nerf it and forces us to find other builds and limits creativity yet some want to make more and end up getting nerfed well here's the thing: Abuse more, get nerfed even more. That's what I can say and now, to give you reasons why there are OP players who use or even copy builds from others isn't fun especially if you're the one who created it. So, here are some things why we have build copiers and strength spammers as well as tank abusers. 1.) Facebook. As you may all know, even if you do not have one some players can just simply click on your character, get your build and post it around facebook. That's how other players can easily copy your build and soon multiply around everyone. No joke, but I've seen a couple of people who have their profile picture as my character with my build posted on it and that is not funny. 2.) Field Medic Nerf. Thanks to stupid(uncensored) support tactical mercenaries who have abused its usage, we are all forced to have a fixed, restricted health regainer. Now that it is improving only by your level, field medic is useless when critted by another player or gets hit more often. What's even worse is this is the skill that is the most COMPLETELY and UTTERLY useless skill in low levels. Starting at level 1 with a level 1 field medic, you heal 10 health points. What a joke when players hit you by 9's or 11's and it has a 4 turn cooldown. 3.) Agility. The one thing players didn't ask yet devs gave it. This is the main reason why everyone is restricted to low health, more stat/abuse builds. Some have managed to go through it by enhancements and avoid dying even if it means -2 or -4 defense or resistance. 4.) Stat Diminish/Damage > Defense. Ever since RabbleFroth released the so called low - medium weapons revamp, it allowed lower levels to have greater weapon damage. My alt is a bounty hunter level 24 and has a weapon damage of +30. Add the strength damage on the weapon, it's 41-43 damage. Since low levels cannot hit high, they have to increase strength mostly just to win and the only class that can have both of it at low levels are the mercenaries and thus, leads low levels to think strength is what makes them win easy even with high defense. This is also applicable to high levels. Most builds nowadays are strength and even if I get 96 dexterity, that's just 28-34 defense and with weapon damages of 34 plus the strength damage from another player, you'll need at least 3 blocks to win thus supports the fact of field medic not being able to compensate the damage. If not, then die. 5.) Strength. Similar to the 4th reason, technically it's not only strength itself and the stat diminishing that reduces dexterity or technology's ability to increase further, it's that stupid new formula that is making it overpowered. When it comes to % of increased damage this is what makes it overpowered, the new formula is: Strength damage + (weapon damage * % of damage increased from skill) - defense/resistance. The old formula was: Total Primary damage - defense/resistance * % of damage increased from skill. If you set numbers from all these skills and calculate it, you can see that the new formula does greater damage than the older formula even with 30 to 40+ defense. And if I'm not mistaken, players with max massacre and 77 strength(18-22 strength damage) the total damage a player can have is 100-104. So whether you have 50 defense or not, they can still do 50 damage to you and also adds a ton of rage points. In short, the new formula let's you hit very high against tank players but it's crit damage is just slightly increased while the old formula doesn't do that much damage if you have a tank build but hits higher when raged or critted. I'm willing to accept criticism and feedback if you think I'm not right with my understanding.
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