Still 100% damage... (Full Version)

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King FrostLich -> Still 100% damage... (5/13/2012 2:39:00)

Multi's are suppose to deal 75% damage when hitting 2 players. However, just earlier my partner had 32 hp with 17-21 resistance and my opponent had a 56 multi damage. I was hoping for it to be auto-calculated to 42 damage since it's a multi but it hits a 38 damage instead of 25 or 21 damage.




khalidon5000 -> RE: Still 100% damage... (5/13/2012 2:44:08)

You didn't mention which multi and how many stat points were put in the appropriate stat.
Why would it be auto-calculated?
All multis improve with a certain skill.




King FrostLich -> RE: Still 100% damage... (5/13/2012 2:50:15)

No, no no I'm not talking about how they improve with what stat, what I mean is the calculation when hitting 2 players is broke. It's still dealing the same damage instead of being decreased to 75% of the multi damage when hitting 2 players.




khalidon5000 -> RE: Still 100% damage... (5/13/2012 3:11:44)

Are you sure it wasn't a critical hit?
Get some proof and post in bug section.




Goony -> RE: Still 100% damage... (5/13/2012 3:18:37)

I'll check how it works before I answer




Ranloth -> RE: Still 100% damage... (5/13/2012 5:28:41)

I tested it myself just now, providing screenshots:
http://i48.tinypic.com/2v3mv55.png - two enemies and their stats
http://i50.tinypic.com/28slvys.png - my stats + Plasma Rain's damage
http://i46.tinypic.com/svmfqa.png - damage dealt to enemies

Lvl 34 had 43-48 Resistance whilst Lvl 31 had 26-30 Resistance. I dealt 19 damage out of 64 on the Lvl 34, so: 64-43=21 & 64-48=16 - so actually, it's not changed since I hit in the correct range.
I dealt 35 damage out of 64 on the Lvl 31, so: 64-26=38 & 64-30=34 - so again, I hit in the correct range.

This proves it wasn't changed at all, all we got was actually cheaper EP cost and no change to the skill's damage.. XD




midnight santa -> RE: Still 100% damage... (5/13/2012 6:27:34)

^U tested in 1 game. Uhm, nice...




Ranloth -> RE: Still 100% damage... (5/13/2012 6:33:23)

What's your problem? Thing doesn't change - it's not a crit, it ain't rage attack, and numbers are correct. Give me your results, I think pros are capable of this. I'm eating my hotdog and just took my results, now show yours pro.

Only hour left for something.. ;)




Basicball -> RE: Still 100% damage... (5/13/2012 8:08:27)

Looking at Trans' Screenshots, and doing some fast calculations, I think that the correct damage after the release should have been

Sharoon => between 13 and 17
Gancer => Between 24 and 28

What I found really odd though, was the 35 damage, as the maximum damage with the previous systen should have been 34.

Either way, I relayed the information, though I suggest you post it in the bug section next time.




Mecha Mario -> RE: Still 100% damage... (5/13/2012 9:12:16)

If you find any bugs for ED, please post them in EpicDuel Bugs in the correct thread.

Locking this up.




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