drekon -> RE: The Evolution of Battle Mechanics (5/18/2012 23:26:12)
|
@The ND Mallet Guy, lower level players would have access to debuffing items that would enable them to effectively counter the higher percentages of more powerful players. For example, a level 5 player may equip an item that is upgradable to a maximum of 10% Connect. Reducing the effectiveness of a level 10 player's 25% block chance, should that player put all his stat points on Dexterity. Debuffing skills will also reduce the effectiveness of a player's chances, as they do now. So, the power difference is not that significant. In fact, if you think about it, it's more fair for lower level players who don't have as much stat points as someone 5 levels higher. The combination of upgradable debuffing items would reduce the % gap significantly enough, in some cases, for lower level players to actually stand a chance at defeating higher level varium players. Does this not seem more fair to you? Keep in mind that the percentages (i.e. 0.5%) I used in the suggestion are merely sample figures that could be altered, if necessary, to make the Battle Mechanics even more balanced. Especially if the level caps are to be raised to level 50+. A tier system could also be implemented at certain percentages. So instead of increasing 0.5% for every Dex stat point, it would increase 0.4% for every point after 40%; and 0.3% after 60%. This would effectively lower the rate of increase of % chances without limiting them. I hope you're able to see past the obvious and realize the true potential of the method I've proposed.
|
|
|
|