JariTheMighty -> RE: Deflection Rate too high. (5/15/2012 7:13:14)
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^Or, what about converting block/deflection rates into damage reduction rates. 10% chance to block would mean taking 10% less damage from strikes, 13% chance to deflect would mean taking 13% less damage from sidearm/aux attacks etc. This would greatly reduce luck factors. Not sure if good or bad. Also rounding, for example, would be problematic because of the small numbers ED is dealing with (adding a few zeros to every number would solve this).
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