RE: Question to EpicDuelers (Full Version)

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Drianx -> RE: Question to EpicDuelers (5/17/2012 5:25:09)

Yes.
- There is an overall inflation of useless achievements and rating points - Nobody really wants to scroll through pages of achievements someone else has, and those stars are no good since any newcomer can easily get 6 of them in less than 3k wins.
- Achievements that are rather hard to obtain - such as 1v1/2v2 champion, domination - are not exciting enough to get any longer, since their rating amount is easily obtained by doing some piece-of-cake missions
- There should be more attractive rewards for people who obtain 1v1/2v2 champ, domination, flag captured more than once. Right now there is no motivation for regular players to keep pushing once the achievement was obtained




Santa ClawZz -> RE: Question to EpicDuelers (5/17/2012 7:50:18)

Well, if this game offers exclusive prices for a not so special game, then it should start being special....because you know what happens when a game doesn 't have players [:)]

A game or not, spending 2-10 hours a day in something, makes it a big part of someone's life. That being said, I and many others, want to make the best experience out of it.




SylvanElf -> RE: Question to EpicDuelers (5/18/2012 2:43:10)

Perhaps each achievement that can be purchased for battle tokens should have multiple levels of upgrading.
For example, Caden's Wheel costs 750 tokens. Once that is bought, the person would see a fancier version, *Caden's Wheel II*, taking its place in the shop, available for 750 tokens.

Buy that, and your Caden's Wheel achievement is replaced with *Caden's Wheel II*, valued at 1500 tokens (the total you have invested in that achievement).
You would then see the next upgrade in the achievement shop. This could go up to 10 (*Caden's Wheel X*).

This would push the max rating up quite a bit, but it would be another kind of goal and accomplishment.




rajkumar -> RE: Question to EpicDuelers (5/18/2012 8:55:32)

Cool idea i guess they can think about it. I hope soo :P




Rui.. -> RE: Question to EpicDuelers (5/18/2012 12:38:49)

the only reason i play this flash game is to relax and kill some noobs. I find it rewarding when they die and i call them a noob. Rarely i get a good opponent and that feeling is great when you kill them. What more do you want. Kill kill kill fireball their faces.




rej -> RE: Question to EpicDuelers (5/18/2012 15:23:51)

quote:

Perhaps each achievement that can be purchased for battle tokens should have multiple levels of upgrading.
For example, Caden's Wheel costs 750 tokens. Once that is bought, the person would see a fancier version, *Caden's Wheel II*, taking its place in the shop, available for 750 tokens.

Buy that, and your Caden's Wheel achievement is replaced with *Caden's Wheel II*, valued at 1500 tokens (the total you have invested in that achievement).
You would then see the next upgrade in the achievement shop. This could go up to 10 (*Caden's Wheel X*).

This would push the max rating up quite a bit, but it would be another kind of goal and accomplishment.


Supported. Love the idea. Let's just start with 1 or two levels of upgrade for each purchasable achievement first, though. :)




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