Equipment Stats (Full Version)

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Stabilis -> Equipment Stats (5/22/2012 13:59:38)

Hey... [:)]

How you doing?

[disk scratch][/disk scratch]

Anyway, back on topic, let us assume that I may or may not be interested (as well as many others) to create art for EpicDuel content.

Equipment.

My big question to you is: what kind of stats?

If it is a Strength type weapon, do you want it to have more Strength, or instead Dexterity, Technology, or Support?

If it is a Support type weapon, do you want it to --- --- --- --- ---

Etc, etc, what kinds of stats match up well in your opinion, and what kinds of equipment match up well with stats?

Thanks for your time.




PivotalDisorder -> RE: Equipment Stats (5/22/2012 14:02:18)

you don't seem to mention requirements, they are part of the "puzzle" when it comes to releasing items that cannot immediately be abused.




Stabilis -> RE: Equipment Stats (5/22/2012 14:13:54)

In my opinion, we would no longer have requirements IF stats were balanced in worth. Especially stat synergies like health, Strength, and Dexterity. This can be attributed to how some skills improve by stats, one of my age old problems.




Rui.. -> RE: Equipment Stats (5/22/2012 18:30:25)

have you noticed how the low level weapons scale better in regards to damage when compared to a level 34 weapon. All level 34 weapons have 34 damage. The level 27 weapon has like 30 damage. Previously the cadens staff was more of a casting staff same with mjnor. Now they have been buffed and its a pain to jugg when they boost 4 times and rage every 3 turns. I guess the testing team is sleeping or is just not doing jugg fights. Can we see some video of the testers jugging?




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