Armors (Full Version)

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BlackAces -> Armors (5/25/2012 21:24:33)

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry.

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Mystical Warrior -> RE: Armors (6/3/2012 21:54:29)

quote:

[image]http://i1225.photobucket.com/albums/ee387/TrueMysticalWarrior/ShadowSlayer.png[/image]
[image]http://i1225.photobucket.com/albums/ee387/TrueMysticalWarrior/ShadowSlayer.png[/image]


Here's an image of the updated Shadowslayer Class armor
Added, thanks! ~Koree




Ianthe -> RE: Armors (6/3/2012 22:45:25)

quote:

ShadowSlayer

«Standard class armour. Good against Earth and Dark. Gives you skills to help fight Darkovian monsters.»

Level: 30
Power Level: 30 + 4*[Class Level]
ClasLvl	0	1	2	3	4	5	6	7	8	9	10
PowLvl	30	34	38	42	46	50	54	58	62	66	70
Price: 4320
Sell: 2160
Element: Earth

COMBAT DEFENCES
Melee: 29 + round(-1/6 + ClassLevel*2/3)
Ranged: 25 + round(-1/6 + ClassLevel*2/3)
Magic: 29 + round(-1/6 + ClassLevel*2/3)
ClasLvl	0	1	2	3	4	5	6	7	8	9	10
											
Melee	29	30	30	31	32	32	33	34	34	35	36
Ranged	25	26	26	27	28	28	29	30	30	31	32
Magic	29	30	30	31	32	32	33	34	34	35	36
ELEMENT MODIFIERS
Fire/Wind: 96 + round(-0.2 - 0.6*ClassLevel)
Water/Ice/Energy: 90 + round((0.6 - 12.8*ClassLevel - 2.64*ClassLevel^2 + 0.224*ClassLevel^3)/21)
Light: 85 + round((-0.6 - 6.8*ClassLevel - 4.08*ClassLevel^2 + 0.224*ClassLevel^3)/21)
Dark/Earth: 81 + round((-0.1 -7.9*ClassLevel -1.52*ClassLevel^2 + 0.112*ClassLevel^3)/7)
ClasLvl	0	1	2	3	4	5	6	7	8	9	10
											
Fire	96	95	95	94	93	93	92	92	91	90	90
Water	90	89	88	87	86	85	84	83	83	82	82
Wind	96	95	95	94	93	93	92	92	91	90	90
Ice	90	89	88	87	86	85	84	83	83	82	82
Earth	81	80	78	76	74	72	70	68	66	65	64
Energy	90	89	88	87	86	85	84	83	83	82	82
Light	85	84	84	83	81	80	78	77	75	74	73
Dark	81	80	78	76	74	72	70	68	66	65	64
NOTES
  • ClassLevel is your class level. You increase this by completing class quests.
  • PowerLevel is your power level. It is equal to 30 + 4*ClassLevel
  • SkillLevel is your scaled skill level. You select it from the skill menu. This determines how powerful your skills are.
  • SkillPowerLevel is equal to 30 + 4*SkillLevel.
  • If you trained through Donovan, then your ClassLevel is set to 0. To access the abilities of this class, you need to train through Cenara.

    NORMAL ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: [round(100 + 3*PowerLevel)/2]% Base and Random, plus [round(100 + 6.6*PowerLevel)/2]% Stats each
    BTH: +floor(PowerLevel/8) each, plus Stats
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    										
    BR%	95	101	107	113	119	125	131	137	143	149	155
    Stat%	149	162	175.5	188.5	202	215	228	241.5	254.5	268	281
    BTH	3	4	4	5	5	6	6	7	7	8	8
    
    TRIGGER
    This affects all attacks from the armour, unless specifically stated otherwise.
  • Against dracopyres (were+vampire+dragon), you deal *1.2 damage.
  • Against werepyres (vampire+were), dracovamps (vampire+dragon or vampire+dragonkin), and weredragons (were+dragon or were+dragonkin), you deal *1.15 damage.
  • Against werewolves and vampires, you deal *1.1 damage.
  • Against mummies, ghosts, skeletons, zombies, and (werecreatures other than werewolves, like as werebats or werehares), you deal *1.05 damage.
  • Against anything else, you deal *0.9 damage.

    DESCRIPTION
    Train with Cenara to learn how to combat the things that go bump in the night! Get this armour if you want to fight vampires and werewolves with skills like Slayer's Strike, Shadow Secrets, and Hallowed Grenade!

    [image][/image]

    SKILLS
    [image][/image]


    Notes
  • A "standard skill" uses the stats (damage/BTH/etc) of your weapon. Apply all weapon triggers and effects, unless it says otherwise. Your weapon special can occur, unless it says otherwise. It uses the following stats:
      Base/Random: 2*round(100 + 3*SkillPowerLevel) %
      Stats: 2*round(100 + 6.6*SkillPowerLevel) %
      BTH: +floor(PowerLevel/8) plus Stats
      Note: Stat bonus to damage and BTH is the same as if you're doing a normal player attack. However, extra damage from Lucky Strikes is halved (so that you're using LUK/4 instead of LUK/2).
      Note2: If you're wielding a Magic weapon, then the skill deals *4/3 damage. However, on Lucky Strikes, the extra LUK damage is multiplied by *3/4 (so that you use a total of +LUK*3/16 damage instead of +LUK/4).
  • A "standard spell" calculates its own damage/BTH/etc. Don't apply any weapon triggers nor effects. Your weapon special can't occur. It uses the following stats:
      Base: 0.00375*SkillPowerLevel^2 + 0.5625*SkillPowerLevel + 5.25 damage, rounded normally
      Rand: 0.0075*SkillPowerLevel^2 + 1.125*SkillPowerLevel + 10.5 damage, rounded normally
      Stats: (100 + 6.6*SkillPowerLevel) %, rounded normally to the nearest %.
      BTH: floor(SkillPowerLevel/4)
      Note: Stat bonuses are STR/4 damage and STR/16 + DEX/16 BTH (for Melee) or STR/5 + DEX/10 damage and DEX/8 BTH (for Ranged) or INT/4 damage and INT/16 + DEX/16 BTH (for Magic).
  • The standard skill SP cost is round((38.1 + 2.3375*SkillPowerLevel+0.01125*SkillPowerLevel^2)*0.75).

    Title Ability - Evilproof Aura! (Passive)
    If your Class Title is "ShadowSlayer", your Statuses affect enemies of your class more easily!
      Gives you the [link=]Shadow Secrets[/link] status, with a potence equal to your class level.

    Level 1 - Slayer's Strike (Toggle)
    Your ShadowSlayer training has taught you to strike with more power!
      This affects your normal attack.
    • If you're wielding a Melee or Ranged weapon, then your normal attacks deal *1.25 damage, but you pay 20% of the standard skill SP cost per turn.
    • If you're wielding a Magic weapon, then your normal attacks deal *5/3 damage, but you pay 40% of the standard skill SP cost per turn.

      Regardless of the boost, you do not increase the extra damage from LUK that you get from Lucky Strikes. (Effectively, instead of LUK/2, you use LUK/2.5 [Melee/Ranged] or LUK*3/10 [Magic] to determine the extra damage.)

      For both of these, you use your Power Level to calculate the costs, instead of your Skill Power Level. Also, this disables any Type-switching effects on your weapon.

      This also has various effects on your other skills. In general, while this is on, your skills do *1.25 damage for +28% of the standard skill SP cost per turn. See the individual skills for details.
      ClasLvl	0	1	2	3	4	5	6	7	8	9	10
      Cost											
      Mel/Ran	18	20	21	23	25	27	30	32	34	36	39
      Magic	36	39	43	47	51	55	59	64	68	72	77
      
    Level 2 - Healing Light! (Active) Guardian
    Call upon the Light that opposes your enemies to heal yourself!
      This is a healing spell. It deals 76.5% the healing of a standard spell, and automatically hits. This is not affected by the armour trigger.

      Stat bonus to damage is END/4. Stat bonus to BTH doesn't really matter, since it auto-hits.
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      
      Healing	20-59	22-66	24-73	27-81	30-90	33-99	36-107	38-115	42-125	45-135	48-144
      Stat%	228	248	269	288	309	329	349	369	389	410	430
      SP	89	98	107	117	127	137	148	159	170	181	193
      
    Level 3 - Slayer's Secrets (Passive)
    Your training with Cenara has taught you to kill your enemy before they kill you! You always attack with extra power.
      The following abilities deal *1.125 damage:
    • Your normal attack
    • Throw Weapon
    • Silver Bullet Express
    • Hallowed Grenade

      This does not increase the extra LUK damage dealt by Lucky Strikes.
    Level 4 - Throw Weapon (Active) Guardian
    Select the weapon appropriate for your enemy for an extra effect!
      This is a standard skill.

      Normally, it deals 85.5% damage. Against the appropriate trigger monster, it deals 74.5% damage, and has an additional effect.

      For the additional effect, the save is always at a -10 penalty:

      Level: SkillPowerLevel vs MonsterLevel
      Major: [Virtual Stat] vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      This costs *0.8*1.05 of a standard skill (if you're wielding a Melee/Ranged weapon) or *1.05 of a standard skill (if you're wielding a Magic weapon). Regardless of your weapon's type, it gains the elemental compensation to SP cost as if you were attacking with a Light attack.

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. Any extra LUK damage from Lucky Strikes is divided by 1.25.

      Silver Knife
      The silver in this knife is perfect against werecreatures!

        Against werecreatures, this deals Fire damage. Against anything else, it deals Earth damage.

        Against werecreatures, if the attack connects, then the monster can become Poisoned (Fire element, power: 1, 10 rounds).

      Ash Stake
      This stake is made of ash, a wood that works well against vampires!

        Against vampires, this deals Light damage. Against anything else, it deals Earth damage.

        Against vampires, if the attack connects, then the monster can become Dazed (4 rounds, 21% chance of not acting).

      Light Hatchet
      This hatchet has a blessing from the Light Lord that makes it sovereign against skeletons and zombies!

        This deals Light damage to everything.

        Against skeletons and zombies, if the attack connects, then the monster can become Blind. The blindness gives -15 BTH, and lasts for either 3 rounds (20% chance), 4 rounds (25% chance), 5 rounds (25% chance), 6 rounds (20% chance), or 7 rounds (10% chance).

      Blessed Water
      This water is especially blessed to lay mummies and ghosts to rest!

        Against mummies and ghosts, this deals Light damage. Against anything else, it deals Water damage.

        Against mummies and ghosts, if the attack connects, then the monster can become Burnt (Light element, power: 2, 5 rounds).

      NOTE: For the compensation, this assumes that your class level is 10.  If it isn't, then the skills might cost more.
      NOTE2: This doesn't include the boosts from Slayer's Strike nor Shadow Secrets.
      
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      
      Melee-Untriggered											
      BR%	324.9	345.42	365.94	386.46	406.98	427.5	448.02	468.54	489.06	509.58	530.1
      Stat%	509.58	554.04	600.21	644.67	690.84	735.3	779.76	825.93	870.39	916.56	961.02
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      Melee-Triggered											
      BR%	283.1	300.98	318.86	336.74	354.62	372.5	390.38	408.26	426.14	444.02	461.9
      Stat%	444.02	482.76	522.99	561.73	601.96	640.7	679.44	719.67	758.41	798.64	837.38
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      Magic-Untriggered											
      BR%	433.2	460.56	487.92	515.28	542.64	570	597.36	624.72	652.08	679.44	706.8
      Stat%	679.44	738.72	800.28	859.56	921.12	980.4	1039.68	1101.24	1160.52	1222.08	1281.36
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      Magic-Untriggered											
      BR%	377.47	401.31	425.15	448.99	472.83	496.67	520.51	544.35	568.19	592.03	615.87
      Stat%	592.03	643.68	697.32	748.97	802.61	854.27	905.92	959.56	1011.21	1064.85	1116.51
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      SP											
      Mel/Ran	71	78	85	93	101	109	118	126	135	144	153
      Magic	88	97	106	116	126	136	147	158	169	180	192
      
      SP, with Slayer's Strike:
      Mel/Ran	96	105	115	126	137	147	159	171	183	195	208
      Magic	113	125	136	149	162	175	189	203	217	231	246
      
      VirStat	75	85	90	100	110	120	125	135	145	150	160
      
    Level 5 - Summon Huntragon (Active)
    Call on the help of your loyal Huntragon!
      Summons a Huntragon as a guest. Cast again to dismiss it.
    Level 6 - Mantle of Light (Active) Guardian
    Cover yourself in a mantle of Light that will harm your enemies if they hit you for several rounds! {The Mantle is not active. / X returned attacks are left}
      This takes 1 turn, and costs the standard SP cost. For everything in this, you use your Power Level instead of your Skill Power Level.

      While the mantle is on, at the beginning of your turn, if the monster hit you at least once during your last turn, then the monster takes damage. The damage is based on a standard spell, but:

      Hits: 1
      Type: (Melee if your STR > INT; Magic otherwise)
      Element: (Seeks between Light and Fire on any trigger monsters; Light otherwise)
      Damage: *0.17*(101 + [# of turns since you cast this])/100, plus elemental compensation as if it were Light
      BTH: N/A (auto-hits)
      Note: This is not treated as a spell. It is treated as an "other".

      You can inflict damage to the monster in this way a maximum of five times. After that, the mantle turns off.

      The Mantle also turns off when you end the battle.
      ClasLvl	6	7	8	9	10
      					
      Dmg	8-24	9-27	10-29	10-31	11-34
      Stat%	80	85	89	95	102
      
    Level 7 - Combat Training (Passive)
    You have learned to recover SP after defeating an enemy of the ShadowSlayer Order!
      At the end of the battle, if you were fighting a trigger monster, then you heal SP equal to (standard SP cost)*(# of turns you spent in the armour)/10. This uses your Power Level, not your Skill Power Level.
      ClasLvl	7	8	9	10
      SP/Turn	15.9	17	18.1	19.3
      

    Level 8 - Silver Bullet Express (Active) Guardian
    This Big Gun fires blessed silver rounds which can cause your Order's enemies to Bleed!
      This is a standard skill. It deals 86.5% damage.

      It costs the standard SP cost (if you're wielding a Magic weapon) or 80% of the standard SP (if you're wielding a Melee/Ranged weapon). Against any trigger monster, it seeks between Fire and Light, and gets compensation to SP as if it were Light. Against anything else, it deals Earth damage and gets compensation to SP as if it were Earth.

      There are four lights hits. For each hit that connects, the monster makes a save. The save is with a -8 penalty (against trigger monsters) or with a +8 bonus (against other monsters):

      Level: SkillPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      If the monster fails at least one save, then it starts Bleeding. Instead of 0.25, you use 0.08*(# of failed saves).

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. Any extra LUK damage from Lucky Strikes is divided by 1.25.
      NOTE: For the compensation, this assumes that your class level is 10.  If it isn't, then the skills might cost more.
      NOTE2: This doesn't include the boosts from Slayer's Strike nor Shadow Secrets.
      
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      
      BR%	328.7	349.46	370.22	390.98	411.74	432.5	453.26	474.02	494.78	515.54	536.3
      Stat%	515.54	560.52	607.23	652.21	698.92	743.9	788.88	835.59	880.57	927.28	972.26
      BTH	3	4	4	5	5	6	6	7	7	8	8
      VirStat	75	85	90	100	110	120	125	135	145	150	160
      											
      SP (Melee)											
      Trig	67	74	81	89	96	104	112	120	129	137	146
      Untrig	39	43	46	51	55	59	64	69	74	79	84
      											
      SP (Magic)											
      Trig	84	93	101	111	120	130	140	151	161	171	183
      Untrig	48	53	58	63	69	74	80	86	92	98	105
      											
      With Slayer's Strike On											
      SP	+25	+27	+30	+33	+36	+38	+41	+45	+48	+51	+54
      
    Level 9 - Hallowed Grenade (Active)
    On the count of "three", throw this mighty Hallowed Hand Grenade at your enemy!
      This is a standard skill. It does full damage.

      It costs the standard SP cost (if you're wielding a Magic weapon) or 80% of the standard SP (if you're wielding a Melee/Ranged weapon). Against any trigger monster, it seeks between Fire and Light, and gets compensation to SP as if it were Light. Against anything else, it deals Fire damage and gets compensation to SP as if it were Fire.

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. Any extra LUK damage from Lucky Strikes is divided by 1.25.
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      
      BR%	380	404	428	452	476	500	524	548	572	596	620
      Stat%	596	648	702	754	808	860	912	966	1018	1072	1124
      BTH	3	4	4	5	5	6	6	7	7	8	8
      
      SP											
      Trig	84	93	101	111	120	130	140	151	161	171	183
      Untrig	52	58	63	69	75	81	87	94	100	107	114
      
      With Slayer's Strike On											
      SP	+25	+27	+30	+33	+36	+38	+41	+45	+48	+51	+54
      
    Level 10 - Turn Shadow (Active) Guardian
    Paralyzes enemies of your Order! Consumes Mantle of Light for extra damage and to destroy weak enemies!
      This is a standard skill.

      It costs the standard SP cost. Against any trigger monster, it seeks between Fire and Light. Against anything else, it deals Light damage. If your STR is greater than your INT, then this deals Ranged damage; otherwise, it deals Magic damage. The attack is three hits.

      If the monster is a trigger monster, then it there's a (# of hits that connected)/3 chance of it possibly Paralysing the monster for one round. The monster makes a save at a +20 bonus:

      Level: ScaledPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      If you have Mantle of Light active, then this turns it off. Instead of this doing 100% damage, you deal (100 + 20*(# of Mantle charges remaining)*(101 + [# of turns since you cast Mantle])/100 - [# of Mantle charges remaining]/16 ) % damage.

      If Mantle is on and (the difference between your Skill Power Level and the monster's level) is greater than 10+(Monster Power)*10, then there's a (# of Mantle charges remaining)*20% chance of instant-killing the monster.
      Against a __ Monster, your SkillPowerLevel needs to be __ Levels Higher to Insta-Kill It
      Mook	15
      Normal	20
      Champ	23
      Elite	25
      Boss	30
      C-Boss	35
      E-Boss	40
      CEB	48
      
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      
      Dmg	26-77	29-86	32-96	35-106	39-117	43-129	47-140	50-151	55-164	59-176	63-189
      Stat%	298	324	351	377	404	430	456	483	509	536	562
      BTH	7	8	9	10	11	12	13	14	15	16	17
      
      SP	89	98	107	117	127	137	148	159	170	181	193
      
  • Added, thanks! ~Koree




    kittycat -> RE: Armors (6/3/2012 23:11:01)

    Next skills of Shadowslayer are:

    Level 6- Mantle of Light- Enrobe yourself in an aura of searing light that can damage foes who attack you!
    Level 7- Combat Training! - Gain bonus SP when you defeat a Darkovian creature!
    Level 8- Silver Bullet Express- Punish your foes with an unstoppable stream of blessed silver!
    Level 9- Hallowed Grenade- Count to three and throw this fearsome ordinance!
    Level 10- Turn Shadow!- Channel holy light to blast Darkovian creatures into Oblivion!




    RedEyedDrake -> RE: Armors (6/3/2012 23:42:53)

    quote:

    Silver Knife poisons vampires? Really? And does it really deal fire damage against all weres or is it just werewolves?
    Derp, sorry, it should poison werecreatures.

    And it does Fire against all werecreatures. ~In Media Res




    Ianthe -> RE: Armors (6/4/2012 2:37:53)

    quote:

    NightHunter

    «Standard class armour. Good against Earth and Dark. Gives you skills to help fight Darkovian monsters.»

    Level: 30
    Power Level: 30 + 4*[Class Level]
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    PowLvl	30	34	38	42	46	50	54	58	62	66	70
    
    Price: 4320
    Sell: 2160
    Element: Darkness

    COMBAT DEFENCES
    Melee: 29 + round(-1/6 + ClassLevel*2/3)
    Ranged: 25 + round(-1/6 + ClassLevel*2/3)
    Magic: 29 + round(-1/6 + ClassLevel*2/3)
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    											
    Melee	29	30	30	31	32	32	33	34	34	35	36
    Ranged	25	26	26	27	28	28	29	30	30	31	32
    Magic	29	30	30	31	32	32	33	34	34	35	36
    
    ELEMENT MODIFIERS
    Fire/Light: 96 + round(-0.2 - 0.6*ClassLevel)
    Water/Wind/Energy: 90 + round((0.6 - 12.8*ClassLevel - 2.64*ClassLevel^2 + 0.224*ClassLevel^3)/21)
    Ice: 85 + round((-0.6 - 6.8*ClassLevel - 4.08*ClassLevel^2 + 0.224*ClassLevel^3)/21)
    Dark/Earth: 81 + round((-0.1 -7.9*ClassLevel -1.52*ClassLevel^2 + 0.112*ClassLevel^3)/7)
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    											
    Fire	96	95	95	94	93	93	92	92	91	90	90
    Water	90	89	88	87	86	85	84	83	83	82	82
    Wind	90	89	88	87	86	85	84	83	83	82	82
    Ice	85	84	84	83	81	80	78	77	75	74	73
    Earth	81	80	78	76	74	72	70	68	66	65	64
    Energy	90	89	88	87	86	85	84	83	83	82	82
    Light	96	95	95	94	93	93	92	92	91	90	90
    Dark	81	80	78	76	74	72	70	68	66	65	64
    
    NOTES
  • ClassLevel is your class level. You increase this by completing class quests.
  • PowerLevel is your power level. It is equal to 30 + 4*ClassLevel
  • SkillLevel is your scaled skill level. You select it from the skill menu. This determines how powerful your skills are.
  • SkillPowerLevel is equal to 30 + 4*SkillLevel.
  • If you trained through Cenara, then your ClassLevel is set to 0. To access the abilities of this class, you need to train through Donovan.

    NORMAL ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: [round(100 + 3*PowerLevel)/2]% Base and Random, plus [round(100 + 6.6*PowerLevel)/2]% Stats each
    BTH: +floor(PowerLevel/8) each, plus Stats
    ClasLvl	0	1	2	3	4	5	6	7	8	9	10
    										
    BR%	95	101	107	113	119	125	131	137	143	149	155
    Stat%	149	162	175.5	188.5	202	215	228	241.5	254.5	268	281
    BTH	3	4	4	5	5	6	6	7	7	8	8
    
    TRIGGER
    This affects all attacks from the armour, unless specifically stated otherwise.
  • Against dracopyres (were+vampire+dragon), you deal *1.2 damage.
  • Against werepyres (vampire+were), dracovamps (vampire+dragon or vampire+dragonkin), and weredragons (were+dragon or were+dragonkin), you deal *1.15 damage.
  • Against werewolves and vampires, you deal *1.1 damage.
  • Against humans, skeletons, zombies, and (werecreatures other than werewolves, like as werebats or werehares), you deal *1.05 damage.
  • Against anything else, you deal *0.9 damage.

    DESCRIPTION
    Train with Donovan to learn how to become the ultimate Darkovian predator! Get this armour if you want to fight vampires and werewolves with skills like Hunter's Strike, Shadow Secrets, and Summon Dragon Essence!

    [image][/image]

    SKILLS
    [image][/image]


    Notes
  • A "standard skill" uses the stats (damage/BTH/etc) of your weapon. Apply all weapon triggers and effects, unless it says otherwise. Your weapon special can occur, unless it says otherwise. It uses the following stats:
      Base/Random: 2*round(100 + 3*SkillPowerLevel) %
      Stats: 2*round(100 + 6.6*SkillPowerLevel) %
      BTH: +floor(PowerLevel/8) plus Stats
      Note: Stat bonus to damage and BTH is the same as if you're doing a normal player attack. However, extra damage from Lucky Strikes is halved (so that you're using LUK/4 instead of LUK/2).
      Note2: If you're wielding a Magic weapon, then the skill deals *4/3 damage. However, on Lucky Strikes, the extra LUK damage is multiplied by *3/4 (so that you use a total of +LUK*3/16 damage instead of +LUK/4).
  • A "standard spell" calculates its own damage/BTH/etc. Don't apply any weapon triggers nor effects. Your weapon special can't occur. It uses the following stats:
      Base: 0.00375*SkillPowerLevel^2 + 0.5625*SkillPowerLevel + 5.25 damage, rounded normally
      Rand: 0.0075*SkillPowerLevel^2 + 1.125*SkillPowerLevel + 10.5 damage, rounded normally
      Stats: (100 + 6.6*SkillPowerLevel) %, rounded normally to the nearest %.
      BTH: floor(SkillPowerLevel/4)
      Note: Stat bonuses are STR/4 damage and STR/16 + DEX/16 BTH (for Melee) or STR/5 + DEX/10 damage and DEX/8 BTH (for Ranged) or INT/4 damage and INT/16 + DEX/16 BTH (for Magic).
  • The standard skill SP cost is round((38.1 + 2.3375*SkillPowerLevel+0.01125*SkillPowerLevel^2)*0.75).

    Title Ability - Aura of Twilight! (Passive)
    If your Class Title is "ShadowSlayer", your Statuses affect enemies of your class more easily!
      Gives you the [link=]Shadow Secrets[/link] status, with a potence equal to your class level.

    Level 1 - Hunter's Strike (Toggle)
    Your NightHunter training has taught you to strike with more power!
      This affects your normal attack.
    • If you're wielding a Melee or Ranged weapon, then your normal attacks deal *1.25 damage, but you pay 20% of the standard skill SP cost per turn.
    • If you're wielding a Magic weapon, then your normal attacks deal *5/3 damage, but you pay 40% of the standard skill SP cost per turn.

      Regardless of the boost, you do not increase the extra damage from LUK that you get from Lucky Strikes. (Effectively, instead of LUK/2, you use LUK/2.5 [Melee/Ranged] or LUK*3/10 [Magic] to determine the extra damage.)

      For both of these, you use your Power Level to calculate the costs, instead of your Skill Power Level. Also, this disables any Type-switching effects on your weapon.

      This also has various effects on your other skills. In general, while this is on, your skills do *1.25 damage for +28% of the standard skill SP cost per turn. See the individual skills for details.
      ClasLvl	0	1	2	3	4	5	6	7	8	9	10
      Cost											
      Mel/Ran	18	20	21	23	25	27	30	32	34	36	39
      Magic	36	39	43	47	51	55	59	64	68	72	77
      
    Level 2 - Bloodsucker Strike! (Active) Guardian
    Steal some of your enemy's health!
      You do a standard skill that does 40% damage. You heal HP equal to the damage dealt.

      This costs 120% of the standard SP cost (if you're wielding a Magic weapon) or 96% of the standard SP cost (if you're wielding a Melee/Ranged weapon). Either way, you get elemental compensation to the SP cost as if it were Light.

      If Hunter's Strike is on, then you deal *1.25 damage. You pay an addtional +28% of the standard SP cost.

      If Embrace Shadows is on, then you deal *1.25 damage. This does not increase extra LUK damage from Lucky Strikes. This costs 90 HP.

      If both Hunter's Strike and Embrace Shadows are on, then you deal 1.5625 damage. You pay an additional +28% of the standard SP cost, and you pay 203 HP.
      NOTE: For the compensation, this assumes that your class level is 10.  If it isn't, then the skills might cost more.
      NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
      
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      											
      BR%	152	161.6	171.2	180.8	190.4	200	209.6	219.2	228.8	238.4	248
      Stat%	238.4	259.2	280.8	301.6	323.2	344	364.8	386.4	407.2	428.8	449.6
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      SP											
      Mel/Ran	81	89	97	106	115	125	134	144	154	164	175
      Magic	101	111	122	133	144	156	168	181	193	206	219
      
    Level 3 - Slayer's Secrets! (Passive)
    Your training with Donovan has taught you to study your enemy before striking. You take less damage from each attack.
      All monster attacks deal *1/1.125 damage. This only affects attacks of the standard eight elements.
    Level 4 - Summon Essence (Active) Guardian Guardian
    Summon an essence inimical to your enemy to harm them!
      This is a standard skill.

      Normally, it deals 76% damage. Against the appropriate trigger monster, it deals 52.3% damage, and has an additional effect. There are two hits.

      For the additional effect, there's a (# of hits connected)/2 chance of inflicting the special effect. The monster can resist it with a save, which is always at a -10 penalty:

      Level: SkillPowerLevel vs MonsterLevel
      Major: [Virtual Stat] vs (See individual skill)
      Minor: YourLUK vs MonsterLUK

      This costs *0.8*1.2 of a standard skill (if you're wielding a Melee/Ranged weapon) or *1.2 of a standard skill (if you're wielding a Magic weapon). Regardless of your weapon's type, it gains the elemental compensation to SP cost as if you were attacking with a Light attack.

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes.

      If Embrace Shadows is on, then you deal *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. This costs 90 HP.

      If both Hunter's Strike and Embrace Shadows are on, then you deal *1.5625 damage. This does not boost extra LUK damage from Lucky Strikes. You pay an additional +28% of the standard SP cost, and pay an additional 203 HP.

      Panther
      Summon the essence of a panther, whose hunting skills allow it to occasionally deal devestating damage to werecreatures!

        Instead of making a save for a special effect, it's just a flat 17% chance of dealing *5 damage.

      Snake
      Summon the essence of a snake, whose gaze can Daze vampires!

        Against vampires, if the attack connects, then the monster can become Dazed (4 rounds, 25% chance of not acting). The monster resists with CHA.

      Dog
      Summon the Essence of a dog, who will try to steal the bones of Zombies and Skeletons, causing them to be unable to attack!

        Against skeletons and zombies, if the attack connects, then the monster can become Paralysed for one round. The monster resists with END.

      Goes Bump
      Summon the essence of the Shadow, to instill fear in humans!

        Against humans, if the attack connects, then the monster can become Afraid. (4 rounds, 25% chance of not acting). The monster resists with CHA.
      NOTE: For the compensation, this assumes that your class level is 10.  If it isn't, then the skills might cost more.
      NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
      NOTE3: This is the damage for Melee/Ranged attacks.  Magic attacks deal *4/3 of the listed damage.
      
      SkilLvl	0	1	2	3	4	5	6	7	8	9	10
      											
      Untriggered											
      BR%	289	307	325	344	362	380	398	416	435	453	471
      Stat%	453	492	534	573	614	654	693	734	774	815	854
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      Triggered											
      BR%	199	211	224	236	249	262	274	287	299	312	324
      Stat%	312	339	367	394	423	450	477	505	532	561	588
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      VirStat	75	85	90	100	110	120	125	135	145	150	160
      											
      SP											
      Mel/Ran	85	94	103	112	122	132	142	153	163	174	185
      Magic	107	118	128	140	152	164	178	191	204	217	232
      
      With Hunter's Strike On											
      SP	+25	+27	+30	+33	+36	+38	+41	+45	+48	+51	+54
      
    Level 5 - Summon Huntragon (Active)
    Call on the help of your loyal Huntragon!
      Summons a Huntragon as a guest. Cast again to dismiss it.
    Level 6 - Cloak of Darkness (Active) Guardian
    Cover yourself in a cloak of Darkness that will harm your enemies if they hit you for several rounds! {The Cloak is not active / X returned attacks are left.}
      This takes 1 turn, and costs the standard SP cost. For everything in this, you use your Power Level instead of your Skill Power Level.

      While the cloak is on, at the beginning of your turn, if the monster hit you at least once during your last turn, then the monster takes damage. The damage is based on a standard spell, but:

      Hits: 1
      Type: (Melee if your STR > INT; Magic otherwise)
      Element: (Seeks between the eight standard elements on any trigger monsters; Darkness otherwise)
      Damage: *0.17*(101 + [# of turns since you cast this])/100
      BTH: N/A (auto-hits)
      Note: This is not treated as a spell. It is treated as an "other".

      It receives elemental compensation to damage as if it were Light (triggered) or Darkness (untriggered).

      The Cloak has five charges. Each time it damages the monster, it uses one charge. When you use your last charge, the Cloak turns off.

      The Cloak also turns off when you end the battle.
      ClasLvl	6	7	8	9	10
      					
      Untriggered					
      Dmg	12	13	15	16	17
      Max	23	26	29	32	35
      Stat%	114	125	136	146	155
      					
      Triggered					
      Dmg	8	9	10	10	11
      Max	16	18	19	21	23
      Stat%	80	85	89	95	102
      
    Level 7 - Combat Training (Passive)
    You have learned to recover SP after defeating an enemy of the ShadowSlayer Order!
      At the end of the battle, if you were fighting a trigger monster, then you heal SP equal to (standard SP cost)*(# of turns you spent in the armour)/10. This uses your Power Level, not your Skill Power Level.
      ClasLvl	7	8	9	10
      SP/Turn	15.9	17	18.1	19.3
      
    Level 8 - Raptor's Gaze (Active) Guardian
    This Big Gun calls on the power of a predator able to hold your enemy in place by will alone! (the net helps)
      This is a standard spell. It deals 62.1% damage.

      It costs 120% the standard SP cost (if you're wielding a Magic weapon) or 96% of the standard SP cost (if you're wielding a Melee/Ranged weapon). It seeks between the standard eight elements, and gets elemental compensation to damage as if it were Light.

      If the hit connects, then the monster makes a save at a -10 penalty:

      Level: SkillPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterDEX
      Minor: YourLUK vs MonsterLUK

      If the monster fails the save, then it becomes Entangled (-80 DEX, level = SkillPowerLevel). This is treated as an Entangement from a weapon.

      If the monster is successfully entangled and is a trigger monster, then it may become Paralysed. It makes another save, at a +15 bonus:

      Level: SkillPowerLevel vs MonsterLevel
      Major: (Virtual Stat) vs MonsterDEX
      Minor: YourLUK vs MonsterLUK


      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes.

      If Embrace Shadow is on, then the skill does *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. This costs 90 HP.

      If both Slayer's Strike and Embrace Shadow are on, then the skill does *1.5625 damage, but you pay an additional +28% of a standard skill and 203 HP. This does not boost extra LUK damage from Lucky Strikes.
      NOTE: For the compensation, this assumes that your class level is 10.  If it isn't, then the skill might deal less damage.
      NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
      
      ClasLvl	0	1	2	3	4	5	6	7	8	9	10
      											
      Dmg	17-51	19-57	21-63	23-70	26-77	28-85	31-92	33-100	36-108	39-116	42-125
      Stat%	197	214	232	249	267	284	301	319	336	354	371
      BTH	7	8	9	10	11	12	13	14	15	16	17
      											
      VirStat	75	85	90	100	110	120	125	135	145	150	160
      											
      SP											
      Mel/Ran	85	94	103	112	122	132	142	153	163	174	185
      Magic	107	118	128	140	152	164	178	191	204	217	232
      											
      With Hunter's Strike On											
      SP	+25	+27	+30	+33	+36	+38	+41	+45	+48	+51	+54
      
    Level 9 - Dragon Essence (Active)
    Call on the spirit of the mighty Dragon!
      This is a standard skill. It deals 80% damage.

      It element-seeks between the standard eight elements. It costs 96% of a standard SP cost (if you're wielding a Melee/Ranged weapon) or 120% of the standard SP cost (if you're wielding a Magic weapon).

      If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes.

      If Embrace Shadow is on, then the skill does *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. You pay an additional 90 HP.

      If both Slayer's Strike and Embrace Shadow are on, then the skill does *1.5625 damage, but you pay an additional +28% of a standard skill and an additional 203 HP. This does not boost extra LUK damage from Lucky Strikes.
      NOTE: For the compensation, this assumes that your class level is 10.  If it isn't, then the skills might cost more.
      NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
      NOTE3: This is the damage for Melee/Ranged attacks.  Magic attacks deal *4/3 of the listed damage.
      
      ClasLvl	0	1	2	3	4	5	6	7	8	9	10
      											
      BR%	304	323	342	362	381	400	419	438	458	477	496
      Stat%	477	518	562	603	646	688	730	773	814	858	899
      BTH	3	4	4	5	5	6	6	7	7	8	8
      											
      SP											
      Mel/Ran	81	89	97	106	115	125	134	144	154	164	175
      Magic	101	111	122	133	144	156	168	181	193	206	219
      
      With Hunter's Strike On											
      SP	+25	+27	+30	+33	+36	+38	+41	+45	+48	+51	+54
      
    Level 10 - Embrace Shadow (Toggle) Guardian
    Call on the dark powers for the rest of the battle! Costs HP to power up your attacks and skills. Consumes Cloak to heal SP.
      You can toggle this on, but you can't turn it off for the remainder of the battle. You also can't switch armours, since that would turn it off. This also disables you from casting Cloak of Darkness.

      While on, the following things deal *1.25 damage:
    • Your normal attack (both with and without Hunter's Strike)
    • Bloodsucker's Strike
    • Summon Essence
    • Raptor's Gaze
    • Dragon Essence

      This does not increase the extra LUK damage from Lucky Strikes.

      This also gives you +100% Heal Resistance. Your Heal Resistance starts out at -100%, so this makes it 0%, so you cannot heal yourself by most normal means (spells, potions, etc). Bloodsucker's Strike and your Huntragon ignore this, and can heal you normally.

      If you do a normal attack or skill, then it costs some HP per turn. How much it costs depends on what you're using, and whether or not you have Hunter's Strike also active:
      Normal	HP		Skill	HP
      With HS	51		With HS	203
      No HS	23		No HS	90
      

      If Cloak of Darkness is on when you toggle this on, then Cloak is turned off. For the next [# of charges left on Cloak] turns, you regenerate (62*(101 + [# of turns since you cast Cloak])/100) SP per turn for free. After you run out of charges on Cloak, you still regenerate 62 SP per turn, but you lose an additional 23 HP per turn.
  • Added, thanks! ~Koree




    RedEyedDrake -> RE: Armors (6/4/2012 4:18:49)

    quote:

    Um...and how does having INT that is higher then STR affect Turn Shadow? What if INT and STR are equal?
    If INT > STR, then it's Magic. If they're equal, then it's Magic.

    *adds to post* ~In Media Res




    Silver Sky Magician -> RE: Armors (6/5/2012 10:37:35)

    quote:

    quote:

    Level 7 - Cloak of Darkness


    Just a minor typo mistake: it should be Level 6, not Level 7
    Fixed. Thanks! ~In Media Res




    Nova Gryphon -> RE: Armors (6/5/2012 11:35:19)

    quote:

    The name of the level 8 NightHunter skill should be Raptor's Gaze, not Silver Bullet Express.
    Also fixed. Thanks! ~In Media Res




    Xrai -> RE: Armors (6/5/2012 17:08:22)

    quote:

    I'm wondering why there's no info on NightHunter's 10th skill?
    Because I've been busy. I should have it up in an hour. Sorry for the delay >.< ~In Media Res




    RedEyedDrake -> RE: Armors (6/5/2012 19:15:22)

    quote:

    BTW, Turn Shadow's more detailed description doesn't mention that it turns off the Mantle of Light.
    Fixed. Thanks again! ~In Media Res




    Duskstar -> RE: Armors (6/6/2012 12:38:49)

    quote:

    Embrace Shadow stops you from switching armour as well.
    Fixed. Thanks! ~In Media Res




    Kamui -> RE: Armors (6/14/2012 20:06:43)

    quote:

    The Decimator. Mastercraft armour with a free skill, armour is *1.65 normal price due to this. Fully offensive (*1.25 damage), with Darkness as primary resist, and Fire/Energy secondaries. Skill follows weapon element, with *1.2 normal SP cost due to this. Skill does a total of *1.5002*0.8 damage (0.8 due to following weapon element) of the armour's normal damage, for a total of *1.20016 damage. Skill does five hits, if any of these connected, then the monster makes a save at -20 penalty which, if failed, inflicts the monster with Decimated*, a renamed Fragile. Save is done with virtualstat/LUK for infliction, and END/LUK to resist**. The status lasts 1 turn, and reduces END equal to -10*(HitsConnected) from the skill.

    *You Decimate your foe, crushing their Endurance!
    **Your foe resists the Decimation.

    Level	10	30	50	70	90	110	130	150
    Type	G	G	G	G	G	G	G	G
    PLvl	19	36	54	73	93	113	133	153
    MPLvl	16	34	53	72	92	112	132	152
    SPCost	71	118	174	239	314	398	489	588
    								
    Base	196	238	328	399	474	549	624	699
    Random	196	238	328	399	474	549	624	699
    Stat	282	373	571	727	892	1057	1222	1387
    BtH	2	3	6	9	11	14	16	19
    								
    Fire	90	86	77	70	61	61	58	56
    Water	97	94	93	92	92	92	91	91
    Ice	97	94	93	92	92	92	91	91
    Wind	95	91	90	89	89	89	87	86
    Earth	93	88	84	83	83	83	80	78
    Energy	90	86	77	70	61	61	58	56
    Light	100	99	98	96	96	96	95	94
    Dark	89	82	73	64	58	50	44	40
    								
    Melee	28	31	34	34	35	39	42	45
    Ranged	28	31	34	34	35	39	42	45
    Magic	28	31	34	34	35	39	42	45
    
    Price	119	353	2218	17276	138653	1117232	9006862	72615500
    Sell	59	176	1109	8638	69326	558616	4503431	36307750
    Entries up. ~Koree




    battlesiege15 -> RE: Armors (6/14/2012 22:35:15)

    quote:

    just a very small typo:

    Felled gunfighter 112 has a sellback of:
    quote:

    417,128, 291,989 discounted


    the comma after 417,128 should be a semi colon.

    not overly important but tricked me for a sec..

    Fixed. Thanks. ~B




    arcangelgabrel -> RE: Armors (6/15/2012 15:56:25)

    Is the Felled Gunfighter rare now? I don't see it in the limited time shop anymore and I can't find it in the token shop or the ranged weapons shop.

    Yeah, I checked the token shop and I couldn't find it....I'll clear my cache and try again.

    Okay, there it is now. Never mind.




    Ubear -> RE: Armors (6/15/2012 16:01:03)

    ^ check the z-token weapon shop.. serious




    Stelios -> RE: Armors (6/15/2012 16:14:13)

    @arcangelgabrel The level 112 version is in the Guardian Shop.




    Nova Gryphon -> RE: Armors (6/16/2012 15:59:11)

    quote:

    All the Leprechaun Power Au-rmor entries need to be corrected to Leprechaun Power Au-rmour


    Getting them All. Thanks - Dragoon23




    Ubear -> RE: Armors (6/17/2012 0:32:07)

    quote:

    Would it be possible to change the location to Thunderbird Costume to 'Chessmaster Saga - Eggcellent Adventure', I see a lot of people in the Q&A forum asking where to buy it
    The problem lies in the location links to the quest entry. Items aren't given individual locations. They are linked to the quest which contains the location. So it's easier for us to change the location in one go when the quest entry is put up rather than changing it every time an items quest leaves the "Today's Events" page. ~Aces




    battlesiege15 -> RE: Armors (6/18/2012 15:55:02)

    quote:

    the z token versions of reingdragons aren't rare. they are in the z token shop (well this only applies to the 129Z one in the armors by element section...)


    Fixed. Thanks - Dragoon23




    Xrai -> RE: Armors (6/20/2012 9:18:51)

    quote:

    Adding to the above post, they are listed Rare in the Armors by Element and Level index, the encyclopedia entries do not list them as Rare, so just need to updated the index.


    Fixed. Thanks - Dragoon23




    Xrai -> RE: Armors (6/22/2012 4:50:44)

    quote:

    Shadow of Doubt (122)

    There's an error on the data on this entry:
    quote:

    Invoke Doubt
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Damage: 466% Base, 466% Random, and 773% Stats
    Instead of 773% Stats, it should be 905%. Calculation: ROUND(100+6.6*122)%=905%
    Fixed, thanks! ~Koree




    AbGehtDiePost -> RE: Armors (6/24/2012 14:14:42)

    Ant the Decimator armor up soon?




    Sir Perfect Socks -> RE: Armors (6/24/2012 15:44:20)

    @ AbGehtDiePost:
    It's up already ^_^




    xZer0x13 -> RE: Armors (6/24/2012 17:56:27)

    quote:

    The Decimator. Mastercraft armour with a free skill, armour is *1.65 normal price due to this. Fully offensive (*1.25 damage), with Darkness as primary resist, and Fire/Energy secondaries. Skill follows weapon element, with *1.2 normal SP cost due to this.


    How is it a free skill that costs SP?




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