Ianthe -> RE: Armors (6/4/2012 2:37:53)
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NightHunter «Standard class armour. Good against Earth and Dark. Gives you skills to help fight Darkovian monsters.» Level: 30 Power Level: 30 + 4*[Class Level] ClasLvl 0 1 2 3 4 5 6 7 8 9 10
PowLvl 30 34 38 42 46 50 54 58 62 66 70
Price: 4320 Sell: 2160 Element: Darkness COMBAT DEFENCES Melee: 29 + round(-1/6 + ClassLevel*2/3) Ranged: 25 + round(-1/6 + ClassLevel*2/3) Magic: 29 + round(-1/6 + ClassLevel*2/3) ClasLvl 0 1 2 3 4 5 6 7 8 9 10
Melee 29 30 30 31 32 32 33 34 34 35 36
Ranged 25 26 26 27 28 28 29 30 30 31 32
Magic 29 30 30 31 32 32 33 34 34 35 36
ELEMENT MODIFIERS Fire/Light: 96 + round(-0.2 - 0.6*ClassLevel) Water/Wind/Energy: 90 + round((0.6 - 12.8*ClassLevel - 2.64*ClassLevel^2 + 0.224*ClassLevel^3)/21) Ice: 85 + round((-0.6 - 6.8*ClassLevel - 4.08*ClassLevel^2 + 0.224*ClassLevel^3)/21) Dark/Earth: 81 + round((-0.1 -7.9*ClassLevel -1.52*ClassLevel^2 + 0.112*ClassLevel^3)/7) ClasLvl 0 1 2 3 4 5 6 7 8 9 10
Fire 96 95 95 94 93 93 92 92 91 90 90
Water 90 89 88 87 86 85 84 83 83 82 82
Wind 90 89 88 87 86 85 84 83 83 82 82
Ice 85 84 84 83 81 80 78 77 75 74 73
Earth 81 80 78 76 74 72 70 68 66 65 64
Energy 90 89 88 87 86 85 84 83 83 82 82
Light 96 95 95 94 93 93 92 92 91 90 90
Dark 81 80 78 76 74 72 70 68 66 65 64
NOTES ClassLevel is your class level. You increase this by completing class quests. PowerLevel is your power level. It is equal to 30 + 4*ClassLevel SkillLevel is your scaled skill level. You select it from the skill menu. This determines how powerful your skills are. SkillPowerLevel is equal to 30 + 4*SkillLevel. If you trained through Cenara, then your ClassLevel is set to 0. To access the abilities of this class, you need to train through Donovan. NORMAL ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» Damage: [round(100 + 3*PowerLevel)/2]% Base and Random, plus [round(100 + 6.6*PowerLevel)/2]% Stats each BTH: +floor(PowerLevel/8) each, plus Stats ClasLvl 0 1 2 3 4 5 6 7 8 9 10
BR% 95 101 107 113 119 125 131 137 143 149 155
Stat% 149 162 175.5 188.5 202 215 228 241.5 254.5 268 281
BTH 3 4 4 5 5 6 6 7 7 8 8
TRIGGER This affects all attacks from the armour, unless specifically stated otherwise. Against dracopyres (were+vampire+dragon), you deal *1.2 damage. Against werepyres (vampire+were), dracovamps (vampire+dragon or vampire+dragonkin), and weredragons (were+dragon or were+dragonkin), you deal *1.15 damage. Against werewolves and vampires, you deal *1.1 damage. Against humans, skeletons, zombies, and (werecreatures other than werewolves, like as werebats or werehares), you deal *1.05 damage. Against anything else, you deal *0.9 damage. DESCRIPTION Train with Donovan to learn how to become the ultimate Darkovian predator! Get this armour if you want to fight vampires and werewolves with skills like Hunter's Strike, Shadow Secrets, and Summon Dragon Essence! [image][/image]
SKILLS [image][/image] Notes A "standard skill" uses the stats (damage/BTH/etc) of your weapon. Apply all weapon triggers and effects, unless it says otherwise. Your weapon special can occur, unless it says otherwise. It uses the following stats: Base/Random: 2*round(100 + 3*SkillPowerLevel) % Stats: 2*round(100 + 6.6*SkillPowerLevel) % BTH: +floor(PowerLevel/8) plus Stats Note: Stat bonus to damage and BTH is the same as if you're doing a normal player attack. However, extra damage from Lucky Strikes is halved (so that you're using LUK/4 instead of LUK/2). Note2: If you're wielding a Magic weapon, then the skill deals *4/3 damage. However, on Lucky Strikes, the extra LUK damage is multiplied by *3/4 (so that you use a total of +LUK*3/16 damage instead of +LUK/4). A "standard spell" calculates its own damage/BTH/etc. Don't apply any weapon triggers nor effects. Your weapon special can't occur. It uses the following stats: Base: 0.00375*SkillPowerLevel^2 + 0.5625*SkillPowerLevel + 5.25 damage, rounded normally Rand: 0.0075*SkillPowerLevel^2 + 1.125*SkillPowerLevel + 10.5 damage, rounded normally Stats: (100 + 6.6*SkillPowerLevel) %, rounded normally to the nearest %. BTH: floor(SkillPowerLevel/4) Note: Stat bonuses are STR/4 damage and STR/16 + DEX/16 BTH (for Melee) or STR/5 + DEX/10 damage and DEX/8 BTH (for Ranged) or INT/4 damage and INT/16 + DEX/16 BTH (for Magic). The standard skill SP cost is round((38.1 + 2.3375*SkillPowerLevel+0.01125*SkillPowerLevel^2)*0.75). Title Ability - Aura of Twilight! (Passive) If your Class Title is "ShadowSlayer", your Statuses affect enemies of your class more easily! Gives you the [link=]Shadow Secrets[/link] status, with a potence equal to your class level. Level 1 - Hunter's Strike (Toggle) Your NightHunter training has taught you to strike with more power! Level 2 - Bloodsucker Strike! (Active) Guardian Steal some of your enemy's health! You do a standard skill that does 40% damage. You heal HP equal to the damage dealt. This costs 120% of the standard SP cost (if you're wielding a Magic weapon) or 96% of the standard SP cost (if you're wielding a Melee/Ranged weapon). Either way, you get elemental compensation to the SP cost as if it were Light. If Hunter's Strike is on, then you deal *1.25 damage. You pay an addtional +28% of the standard SP cost. If Embrace Shadows is on, then you deal *1.25 damage. This does not increase extra LUK damage from Lucky Strikes. This costs 90 HP. If both Hunter's Strike and Embrace Shadows are on, then you deal 1.5625 damage. You pay an additional +28% of the standard SP cost, and you pay 203 HP. NOTE: For the compensation, this assumes that your class level is 10. If it isn't, then the skills might cost more.
NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
SkilLvl 0 1 2 3 4 5 6 7 8 9 10
BR% 152 161.6 171.2 180.8 190.4 200 209.6 219.2 228.8 238.4 248
Stat% 238.4 259.2 280.8 301.6 323.2 344 364.8 386.4 407.2 428.8 449.6
BTH 3 4 4 5 5 6 6 7 7 8 8
SP
Mel/Ran 81 89 97 106 115 125 134 144 154 164 175
Magic 101 111 122 133 144 156 168 181 193 206 219
Level 3 - Slayer's Secrets! (Passive) Your training with Donovan has taught you to study your enemy before striking. You take less damage from each attack. All monster attacks deal *1/1.125 damage. This only affects attacks of the standard eight elements. Level 4 - Summon Essence (Active) Guardian Guardian Summon an essence inimical to your enemy to harm them! This is a standard skill. Normally, it deals 76% damage. Against the appropriate trigger monster, it deals 52.3% damage, and has an additional effect. There are two hits. For the additional effect, there's a (# of hits connected)/2 chance of inflicting the special effect. The monster can resist it with a save, which is always at a -10 penalty: Level: SkillPowerLevel vs MonsterLevel Major: [Virtual Stat] vs (See individual skill) Minor: YourLUK vs MonsterLUK This costs *0.8*1.2 of a standard skill (if you're wielding a Melee/Ranged weapon) or *1.2 of a standard skill (if you're wielding a Magic weapon). Regardless of your weapon's type, it gains the elemental compensation to SP cost as if you were attacking with a Light attack. If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes. If Embrace Shadows is on, then you deal *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. This costs 90 HP. If both Hunter's Strike and Embrace Shadows are on, then you deal *1.5625 damage. This does not boost extra LUK damage from Lucky Strikes. You pay an additional +28% of the standard SP cost, and pay an additional 203 HP. Panther Summon the essence of a panther, whose hunting skills allow it to occasionally deal devestating damage to werecreatures! Instead of making a save for a special effect, it's just a flat 17% chance of dealing *5 damage. Snake Summon the essence of a snake, whose gaze can Daze vampires! Against vampires, if the attack connects, then the monster can become Dazed (4 rounds, 25% chance of not acting). The monster resists with CHA. Dog Summon the Essence of a dog, who will try to steal the bones of Zombies and Skeletons, causing them to be unable to attack! Against skeletons and zombies, if the attack connects, then the monster can become Paralysed for one round. The monster resists with END. Goes Bump Summon the essence of the Shadow, to instill fear in humans! Against humans, if the attack connects, then the monster can become Afraid. (4 rounds, 25% chance of not acting). The monster resists with CHA. NOTE: For the compensation, this assumes that your class level is 10. If it isn't, then the skills might cost more.
NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
NOTE3: This is the damage for Melee/Ranged attacks. Magic attacks deal *4/3 of the listed damage.
SkilLvl 0 1 2 3 4 5 6 7 8 9 10
Untriggered
BR% 289 307 325 344 362 380 398 416 435 453 471
Stat% 453 492 534 573 614 654 693 734 774 815 854
BTH 3 4 4 5 5 6 6 7 7 8 8
Triggered
BR% 199 211 224 236 249 262 274 287 299 312 324
Stat% 312 339 367 394 423 450 477 505 532 561 588
BTH 3 4 4 5 5 6 6 7 7 8 8
VirStat 75 85 90 100 110 120 125 135 145 150 160
SP
Mel/Ran 85 94 103 112 122 132 142 153 163 174 185
Magic 107 118 128 140 152 164 178 191 204 217 232
With Hunter's Strike On
SP +25 +27 +30 +33 +36 +38 +41 +45 +48 +51 +54
Level 5 - Summon Huntragon (Active) Call on the help of your loyal Huntragon! Summons a Huntragon as a guest. Cast again to dismiss it. Level 6 - Cloak of Darkness (Active) Guardian Cover yourself in a cloak of Darkness that will harm your enemies if they hit you for several rounds! {The Cloak is not active / X returned attacks are left.} This takes 1 turn, and costs the standard SP cost. For everything in this, you use your Power Level instead of your Skill Power Level. While the cloak is on, at the beginning of your turn, if the monster hit you at least once during your last turn, then the monster takes damage. The damage is based on a standard spell, but: Hits: 1 Type: (Melee if your STR > INT; Magic otherwise) Element: (Seeks between the eight standard elements on any trigger monsters; Darkness otherwise) Damage: *0.17*(101 + [# of turns since you cast this])/100 BTH: N/A (auto-hits) Note: This is not treated as a spell. It is treated as an "other". It receives elemental compensation to damage as if it were Light (triggered) or Darkness (untriggered). The Cloak has five charges. Each time it damages the monster, it uses one charge. When you use your last charge, the Cloak turns off. The Cloak also turns off when you end the battle. ClasLvl 6 7 8 9 10
Untriggered
Dmg 12 13 15 16 17
Max 23 26 29 32 35
Stat% 114 125 136 146 155
Triggered
Dmg 8 9 10 10 11
Max 16 18 19 21 23
Stat% 80 85 89 95 102
Level 7 - Combat Training (Passive) You have learned to recover SP after defeating an enemy of the ShadowSlayer Order! At the end of the battle, if you were fighting a trigger monster, then you heal SP equal to (standard SP cost)*(# of turns you spent in the armour)/10. This uses your Power Level, not your Skill Power Level. ClasLvl 7 8 9 10
SP/Turn 15.9 17 18.1 19.3
Level 8 - Raptor's Gaze (Active) Guardian This Big Gun calls on the power of a predator able to hold your enemy in place by will alone! (the net helps) This is a standard spell. It deals 62.1% damage. It costs 120% the standard SP cost (if you're wielding a Magic weapon) or 96% of the standard SP cost (if you're wielding a Melee/Ranged weapon). It seeks between the standard eight elements, and gets elemental compensation to damage as if it were Light. If the hit connects, then the monster makes a save at a -10 penalty: Level: SkillPowerLevel vs MonsterLevel Major: (Virtual Stat) vs MonsterDEX Minor: YourLUK vs MonsterLUK If the monster fails the save, then it becomes Entangled (-80 DEX, level = SkillPowerLevel). This is treated as an Entangement from a weapon. If the monster is successfully entangled and is a trigger monster, then it may become Paralysed. It makes another save, at a +15 bonus: Level: SkillPowerLevel vs MonsterLevel Major: (Virtual Stat) vs MonsterDEX Minor: YourLUK vs MonsterLUK If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes. If Embrace Shadow is on, then the skill does *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. This costs 90 HP. If both Slayer's Strike and Embrace Shadow are on, then the skill does *1.5625 damage, but you pay an additional +28% of a standard skill and 203 HP. This does not boost extra LUK damage from Lucky Strikes. NOTE: For the compensation, this assumes that your class level is 10. If it isn't, then the skill might deal less damage.
NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
ClasLvl 0 1 2 3 4 5 6 7 8 9 10
Dmg 17-51 19-57 21-63 23-70 26-77 28-85 31-92 33-100 36-108 39-116 42-125
Stat% 197 214 232 249 267 284 301 319 336 354 371
BTH 7 8 9 10 11 12 13 14 15 16 17
VirStat 75 85 90 100 110 120 125 135 145 150 160
SP
Mel/Ran 85 94 103 112 122 132 142 153 163 174 185
Magic 107 118 128 140 152 164 178 191 204 217 232
With Hunter's Strike On
SP +25 +27 +30 +33 +36 +38 +41 +45 +48 +51 +54
Level 9 - Dragon Essence (Active) Call on the spirit of the mighty Dragon! This is a standard skill. It deals 80% damage. It element-seeks between the standard eight elements. It costs 96% of a standard SP cost (if you're wielding a Melee/Ranged weapon) or 120% of the standard SP cost (if you're wielding a Magic weapon). If Slayer's Strike is on, then the skill does *1.25 damage, but you pay an additional +28% of a standard skill. This does not boost extra LUK damage from Lucky Strikes. If Embrace Shadow is on, then the skill does *1.25 damage. This does not boost extra LUK damage from Lucky Strikes. You pay an additional 90 HP. If both Slayer's Strike and Embrace Shadow are on, then the skill does *1.5625 damage, but you pay an additional +28% of a standard skill and an additional 203 HP. This does not boost extra LUK damage from Lucky Strikes. NOTE: For the compensation, this assumes that your class level is 10. If it isn't, then the skills might cost more.
NOTE2: This doesn't include the boosts from Hunter's Strike nor Embrace Shadow.
NOTE3: This is the damage for Melee/Ranged attacks. Magic attacks deal *4/3 of the listed damage.
ClasLvl 0 1 2 3 4 5 6 7 8 9 10
BR% 304 323 342 362 381 400 419 438 458 477 496
Stat% 477 518 562 603 646 688 730 773 814 858 899
BTH 3 4 4 5 5 6 6 7 7 8 8
SP
Mel/Ran 81 89 97 106 115 125 134 144 154 164 175
Magic 101 111 122 133 144 156 168 181 193 206 219
With Hunter's Strike On
SP +25 +27 +30 +33 +36 +38 +41 +45 +48 +51 +54
Level 10 - Embrace Shadow (Toggle) Guardian Call on the dark powers for the rest of the battle! Costs HP to power up your attacks and skills. Consumes Cloak to heal SP. Added, thanks! ~Koree
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