EXP ratio 2vs2 !!! (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


huuduy1 -> EXP ratio 2vs2 !!! (5/30/2012 18:48:12)

Lose ( without kill ) : 14
Lose ( with kill ) : 18-20
Win : 24
That means : Win a match will get only 4 exp more than kill a guys to lose ( faster ). Low level player have in mind :: "just kill someone before we lose" and they will reach lv 34 slower and slower and we will get bored to play it.
P/s : I think ED should make lose-win exp range more logical
P/s : I know most of people are 34 already. But if ED not improve the exp and increase the lvl exp range .... In future, only few new player can reach to lv 34 or 35 in next patch




dont give up -> RE: EXP ratio 2vs2 !!! (5/30/2012 22:10:15)

hmm i agree with you there bud because i wass thinking what if were lvl 35 and some 29 still 29 well i know most are 29




Lord Nub -> RE: EXP ratio 2vs2 !!! (5/31/2012 20:33:48)

I agree the experience received should be more logical such as 0 exp for a loss and some sort of exp adjustment based on performance. Perhaps the weaker or "noob" players would actually put forth the effort to win the match and deal some damage then instead of making poor decisions and ruining our 2v2 gaming experience.

Also, this would help keep the /sabotage players at a lower level and prevent them from being paired with players who would actually like to play a 2v2 match when clicking the 2v2 button.




Mr. Black OP -> RE: EXP ratio 2vs2 !!! (5/31/2012 20:34:56)

^
The problem with 0 exp for losing is that once you hit level 27-29 you will be constantly defeated by level cap or near level cap players with enhancements and varium weapons.




Lord Nub -> RE: EXP ratio 2vs2 !!! (5/31/2012 20:41:12)

^ Gives them more hours of gameplay and something to shoot for instead of these cap players running around sabotaging 2v2 with 10k losses and 23 wins.

Also, they are still receiving credits to buy better equipment to perhaps start winning a match eventually and therefore, are better prepared equipment wise once they reach the appropriate level to be paired with 33/34 full varium matches.




Mr. Black OP -> RE: EXP ratio 2vs2 !!! (5/31/2012 20:46:19)

^
A level 29 does not stand a chance in any normal scenario, the only way possible for him to win is if he is a level 29 using level 33 varium gear that is fully enhanced, has a pretty decent build, and a bit of luck. Even then it's a long shot.
If you were being constantly beaten and could not even level up to give you a fighting a chance, would you play? It would only give the most determined more hours of gameplay, I can guarantee you that more than 9/10 of the players would quit somewhere between lv 27-29 if it was implemented.




ND Mallet -> RE: EXP ratio 2vs2 !!! (5/31/2012 21:49:11)

@nub They're not going to make it so you gain 0 experience from losing. They specifically stated about the Run Button that they don't want players running from battles because losses would still reward them rather than them getting nothing from just quitting by leaving the battle. If they wanted players to stay in battle to gain exp and credits still then they obviously wouldn't remove the credits and experience.




Midnightsoul -> RE: EXP ratio 2vs2 !!! (5/31/2012 22:01:10)

Every kill=14 experience

each level higher than u is another 10 experience bonus plus an added 5% chance for a drop to occur

...so basically, i agree


-Midnightsoul





Lord Nub -> RE: EXP ratio 2vs2 !!! (5/31/2012 22:30:15)

To begin my response, I don't see any mention of anyone stating or implying there would be no credits gained, experience is the issue.

Players do not have full sets of gear and are continually ruining the 2v2 mode. I feel it would help if they were "stalled" at lower levels by not gaining experience from losses and still received their credits so that they may obtain better gear to better prepare themselves for the mode.

Players are continually told to play 2v2 matches when they have little to no equipment so that they will have a better chance at winning a match which therefore sabotages their partners looking for an actual 2v2 match.

1v1 matches are already filled with 1-3 hit matches so having them gain credits over there for better equipment shouldn't be much of an issue. Scripting still can't be done because of the battle captcha so no issue there with players running scripts to do their dueling for them while they are away to just gain credits, actual work and gameplay still needs to be done.

This will help prevent a lot of the issues 2v2 mode faces imo. Also, who said what happens in 2v2 must also happen in every other mode? This is idea is mainly to prevent these "ignorant" players who enter our beloved 2v2 matches looking for a quick loss for easy creds and exp.




ND Mallet -> RE: EXP ratio 2vs2 !!! (6/1/2012 0:22:28)

@nub If they don't get experience then they can't level up to get better gear and more stats. If they can't get better gear and more stats then they'll lose more. And if they lose then they can't get experience and so on. They are not going to punish losing players just so you can enjoy a couple extra wins in 2vs2 because they're forced to stay in a position where they gain nothing but credits to help them. There's only so much you can do with your gear until it gets outdated and needs replaced by higher level stuff.




arceus12345 -> RE: EXP ratio 2vs2 !!! (6/1/2012 6:22:08)

ikr there would come a time when all will go in 2vs 2 so they can lose , which would save time and wouldnt take any effort to lvl up




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125