Angel Guard (Full Version)

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Balu -> Angel Guard (5/31/2012 15:41:27)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Angel Guard
Guest

«Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

Level: 15
Power Level: 23
Location: Summon Angel Guard (15)
Upkeep: 17 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

ATTACK #1
Hits: 1
Type: Magic
Element: Light
Damage: 4.5-13.5 plus 212.25% Stats
BTH: 5 plus Stats
Rate: 100% before guest transformation

ATTACK #2
Hits: 1
Type: Magic
Element: Darkness
Damage: 8.4-25.2 plus 396.2% Stats
BTH: 5 plus Stats
Rate: 100% after guest transformation

EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (17 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuardlight.jpg[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuarddark.jpg[/image]

    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.




  • Balu -> RE: Angel Guard (5/31/2012 15:41:51)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 35
    Power Level: 41
    Location: Summon Angel Guard (35)
    Upkeep: 27 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 7.5-23.25 plus 312.75% Stats
    BTH: 10 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 14-43.4 plus 583.8% Stats
    BTH: 10 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (27 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuardlight.jpg[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuarddark.jpg[/image]

    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.




  • Balu -> RE: Angel Guard (5/31/2012 15:42:06)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 55
    Power Level: 59
    Location: Summon Angel Guard (55)
    Upkeep: 38 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 11.25-34.5 plus 413.25% Stats
    BTH: 14 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 21-64.4 plus 771.4% Stats
    BTH: 14 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (38 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuardlight.jpg[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuarddark.jpg[/image]

    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.




  • Balu -> RE: Angel Guard (5/31/2012 15:42:23)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 75
    Power Level: 78
    Location: Summon Angel Guard (75)
    Upkeep: 51 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 16.5-48.75 plus 519% Stats
    BTH: 19 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 30.8-91 plus 968.8% Stats
    BTH: 19 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (51 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuardlight.jpg[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuarddark.jpg[/image]

    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.




  • Balu -> RE: Angel Guard (5/31/2012 15:42:46)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 95
    Power Level: 98
    Location: Summon Angel Guard (95)
    Upkeep: 66 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 21.75-65.25 plus 630% Stats
    BTH: 24 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 40.6-121.8 plus 1176% Stats
    BTH: 24 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (66 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuardlight.jpg[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuarddark.jpg[/image]

    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.




  • Balu -> RE: Angel Guard (5/31/2012 15:46:18)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 115
    Power Level: 118
    Location: Summon Angel Guard (115)
    Upkeep: 81 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 27.75-83.25 plus 741.75% Stats
    BTH: 29 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 51.8-155.4 plus 1384.6% Stats
    BTH: 29 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (81 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuardlight.jpg[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuarddark.jpg[/image]

    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.




  • Balu -> RE: Angel Guard (5/31/2012 15:46:31)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 135
    Power Level: 138
    Location: Summon Angel Guard (135)
    Upkeep: 100 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 34.5-104.25 plus 852.75% Stats
    BTH: 34 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 64.4-194.6 plus 1591.8% Stats
    BTH: 34 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (100 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuardlight.jpg[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/AngelGuarddark.jpg[/image]

    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.




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