RE: =AQW= Zazul House Discussion X (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest Worlds] >> AQWorlds General Discussion



Message


Viëlthemedler -> RE: =AQW= Zazul House Discussion X (6/25/2012 7:48:45)

I knew this threat was useless around the 3rd one.
I just try to stop it because there's nothing.,
A house with a chest with test items.
Now 'people try to find meaning behind it.[8|]




hidan_orochimaru -> RE: =AQW= Zazul House Discussion X (6/25/2012 9:39:09)

To all who think this thread is useless,and saying it's a waste of time:
no offense,but you're the ones who are waisting your time by posting in it.(again no offense)

Anyway,i don't know if someone noticed that,but the treadmills are not pushing us,we just go the opposite way.
the 1st treadmill goes to the left and we goes to the right,while we must in fact go to the left.
the 2nd treadmill goes to the right and we goes to the left,while in fact we must go to the right.




Ahmed the Nublet -> RE: =AQW= Zazul House Discussion X (6/25/2012 9:45:17)

i don't say that this thread is useless but the shop items are already mod-only so why are we trying to get them




hidan_orochimaru -> RE: =AQW= Zazul House Discussion X (6/25/2012 9:59:14)

We are trying to solve the mystery,you find items that require items that you never have seen them before in-game,isn't that strange enough to make you wanting to solve the mystery?




Ahmed the Nublet -> RE: =AQW= Zazul House Discussion X (6/25/2012 10:02:53)

not really no items no working




dinieland -> RE: =AQW= Zazul House Discussion X (6/26/2012 6:12:34)

really guys there has to be something. again everything is 4




ArchAngelDante -> RE: =AQW= Zazul House Discussion X (6/26/2012 7:02:48)

This thread is dead, CPB's post basically said as much, they forgot about the area, so no need to 'discover' anything, It may get updated in the future, but until then we wasted our time




tygye_14 -> RE: =AQW= Zazul House Discussion X (6/26/2012 7:04:53)

guys it can still be that they wait for us tho discover the secret...




Viëlthemedler -> RE: =AQW= Zazul House Discussion X (6/26/2012 7:06:26)

Lets stop for 2 things:
1. It doesn't exist.
2.If there's something to be discovered..even then.. give up. Because we can let all Zazuls work be for nothing that way.




xxerox -> RE: =AQW= Zazul House Discussion X (6/26/2012 15:55:35)

They said it, zazul "forgot" and thats why there was no new zone. Just 3 years have passed, and now we are in the 4th. And we haven't even tryed to ask him about it for the past 1 and a half years.



sarcasm




Zxccv -> RE: =AQW= Zazul House Discussion X (6/26/2012 17:47:07)

Guys i think we found what we need to find already THE CODE.
They probably thought it was impossible to figure out and just left it.




dinieland -> RE: =AQW= Zazul House Discussion X (6/26/2012 22:40:16)

you guys just giving up. come on there got to be something. if so why does the house was put in the design notes? zazul is a mysterious man so everything is a mystery.
i have found something. the Z has a pattern and when i enter the door with it, it says "you must wait another five seconds to enter"
there has to be somethiing
door 2
door 3
door 1
door 4
door 5

23145




Ware Wa Messiah Nari -> RE: =AQW= Zazul House Discussion X (6/26/2012 22:57:28)

yay finaly ppl realised that this is a waste of time ;D




dinieland -> RE: =AQW= Zazul House Discussion X (6/26/2012 23:02:13)

there has to be somethiing
door 2
door 3
door 1
door 4
door 5

23145




coolboypai -> RE: =AQW= Zazul House Discussion X (6/27/2012 19:02:15)

well just because there's probably nothing more to zazul's house right now doesn't mean this thread is dead
we could always try persuading the staff to push his house up on the list of priorities :p

but anyways, what do you guys think purgatorio will be like when it is released?
i'm hoping that it'll consist of 9 or 10 releases to correspond with the 10 levels of hell in dante's inferno
each hell would be unique and all play a part to some grand finale




Chavi -> RE: =AQW= Zazul House Discussion X (6/28/2012 7:03:54)

Any reason for why they don't remove Skullpunch,Firehouse and Lowe?




Mdmarvel -> RE: =AQW= Zazul House Discussion X (6/28/2012 7:12:51)

because it haz clues?




Xavier Oriel -> RE: =AQW= Zazul House Discussion X (6/28/2012 9:03:35)

quote:

Any reason for why they don't remove Skullpunch,Firehouse and Lowe?


That's it!

SKULLPUNCH : They have something related to Deady and Skulls
FIREHOUSE : Voltaire, which is hinted to be one of the people concerning this, is one of the main NPC's of the area.
LOWE : The background has some kind of dark, pine-tree area.




Saoni -> RE: =AQW= Zazul House Discussion X (6/28/2012 16:09:20)

@above forgot /join sleezter




Sato -> RE: =AQW= Zazul House Discussion X (6/28/2012 16:10:56)

The areas are there for other purposes, not just this house but you could always think of something.




Chavi -> RE: =AQW= Zazul House Discussion X (6/28/2012 17:43:09)

@ ULITRA They removed that map and just reinserted it.




Saoni -> RE: =AQW= Zazul House Discussion X (6/28/2012 18:08:20)

@above WHAT?! i just went there like a hour ago :P




Chavi -> RE: =AQW= Zazul House Discussion X (6/29/2012 7:05:10)

@ Above That map went rare and they just added it again.




aliesterus -> RE: =AQW= Zazul House Discussion X (6/29/2012 12:56:27)

I think that Purgatorio might be released on the next friday the 13th, because of the cliffhanger on our last one. The beastmaker I think it is? What if it's Zazul?




hidan_orochimaru -> RE: =AQW= Zazul House Discussion X (6/29/2012 14:25:07)

@dinieland:i found that days ago,but i don't know if it has a meaning,what do you think about my post?

quote:

Anyway,i don't know if someone noticed that,but the treadmills are not pushing us,we just go the opposite way.
the 1st treadmill goes to the left and we goes to the right,while we must in fact go to the left.
the 2nd treadmill goes to the right and we goes to the left,while in fact we must go to the right.




Page: <<   < prev  4 5 [6] 7 8   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375