Rx for Destruction (Full Version)

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BlackAces -> Rx for Destruction (6/14/2012 10:12:52)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Rx for Destruction

Level: 1
Power Level: 11, Mastercraft
Price: 33
Sellback: 16
Location: Guardian Shop

Type: Melee
Element: Wind
Damage: 7-11
BTH: 1

SPECIAL
Hits: 3
Type: Magic
Element: Wind
Damage: 87% Base and Random each
Stats: 57.67% each*
BTH: 5
Rate: 20%

*Stat damage only applies when a lucky strike occurs.

EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]%. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 11 vs MonsterLevel
      Major: 35 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Image thanks to Koree. Update thanks to Kamui (via zippy2010) and Skull Kid.




  • BlackAces -> RE: Rx for Destruction (6/14/2012 10:15:24)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Rx for Destruction

    Level: 20
    Power Level: 27, Mastercraft
    Price: 528 61
    Sellback: 264 30
    Location: Guardian Shop

    Type: Melee
    Element: Wind
    Damage: 10-16
    BTH: 3

    SPECIAL
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 139% Base and Random each
    Stats: 92.667% each*
    BTH: 11
    Rate: 20%

    *Stat damage only applies when a lucky strike occurs.

    EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]%. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 27 vs MonsterLevel
      Major: 70 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Koree. Additional thanks to Avalonmerlin. Update thanks to Kamui (via zippy2010) and Skull Kid.




  • BlackAces -> RE: Rx for Destruction (6/14/2012 10:17:22)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Rx for Destruction

    Level: 40
    Power Level: 45, Mastercraft
    Price: 2,640 279
    Sellback: 1,324 139
    Location: Guardian Shop

    Type: Melee
    Element: Wind
    Damage: 12-20
    BTH: 6

    SPECIAL
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 201.333% Base and Random each
    Stats: 132.333% each*
    BTH: 19
    Rate: 20%

    *Stat damage only applies when a lucky strike occurs.

    EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]%. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 45 vs MonsterLevel
      Major: 105 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Koree. Additional thanks to Avalonmerlin. Update thanks to Kamui (via zippy2010) and Skull Kid.




  • BlackAces -> RE: Rx for Destruction (6/14/2012 10:19:00)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Rx for Destruction

    Level: 60
    Power Level: 64, Mastercraft
    Price: 12,111 2,047
    Sellback: 6,055 1,023
    Location: Guardian Shop

    Type: Melee
    Element: Wind
    Damage: 15-24
    BTH: 8

    SPECIAL
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 271.333% Base and Random each
    Stats: 174% each*
    BTH: 27
    Rate: 20%

    *Stat damage only applies when a lucky strike occurs.

    EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]5. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 64 vs MonsterLevel
      Major: 150 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Koree. Additional thanks to Avalonmerlin. Update thanks to Kamui (via zippy2010) and Skull Kid.




  • BlackAces -> RE: Rx for Destruction (6/14/2012 10:21:05)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Rx for Destruction

    Level: 80
    Power Level: 83, Mastercraft
    Price: 51,348 16,295
    Sellback: 25,674 8,147
    Location: Guardian Shop

    Type: Melee
    Element: Wind
    Damage: 17-28
    BTH: 10

    SPECIAL
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 337.667% Base and Random each
    Stats: 216% each*
    BTH: 35
    Rate: 20%

    *Stat damage only applies when a lucky strike occurs.

    EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]%. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 83 vs MonsterLevel
      Major: 190 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Koree. Additional thanks to Avalonmerlin. Update thanks to Kamui (via zippy2010) and Skull Kid.




  • BlackAces -> RE: Rx for Destruction (6/14/2012 10:22:49)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Rx for Destruction

    Level: 100
    Power Level: 103, Mastercraft
    Price: 130,218 131,176
    Sellback: 65,109 65,588
    Location: Guardian Shop

    Type: Melee
    Element: Wind
    Damage: 19-31
    BTH: 13

    SPECIAL
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 398.667% Base and Random each
    Stats: 260% each*
    BTH: 43
    Rate: 20%

    *Stat damage only applies when a lucky strike occurs.

    EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]%. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 103 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Koree. Additional thanks to Avalonmerlin. Update thanks to Kamui (via zippy2010) and Skull Kid.




  • BlackAces -> RE: Rx for Destruction (6/14/2012 10:28:17)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Rx for Destruction

    Level: 120
    Power Level: 123, Mastercraft
    Price: 348,051 1,057,377
    Sellback: 174,025 528,688
    Location: Guardian Shop

    Type: Melee
    Element: Wind
    Damage: 21-35
    BTH: 15

    SPECIAL
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 446% Base and Random each
    Stats: 305% each*
    BTH: 50
    Rate: 20%

    *Stat damage only applies when a lucky strike occurs.

    EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]%. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 123 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Koree. Additional thanks to Avalonmerlin. Update thanks to Kamui (via zippy2010) and Skull Kid.




  • Balu -> RE: Rx for Destruction (7/2/2012 8:25:17)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Rx for Destruction

    Level: 140
    Power Level: 143, Mastercraft
    Price: 949,740 8,524,703
    Sellback: 474,870 4,262,351
    Location: Guardian Shop

    Type: Melee
    Element: Wind
    Damage: 23-38
    BTH: 18

    SPECIAL
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 473.667% Base and Random each
    Stats: 348% each*
    BTH: 52
    Rate: 20%

    *Stat damage only applies when a lucky strike occurs.

    EFFECT
  • All normal Player attack and weapon Specials with the weapon deal *85/82 damage but take -3 BTH
  • All normal player attacks and specials deal 95% to pay for the paralysis effect.
  • When the special occurs, there is a 32*[HitsConnected]% chance of attempting to Paralyse the monster. The duration of the Paralysis is either 1* or 2** rounds, depending on the monster's Wind resistance:
    • If the monster's Wind resistance is above 100%:
      • Chance of being Paralysed for 2 rounds: [Monster's Wind Resistance - 100]%
      • Chance of being Paralysed for 1 round: [200 - Monster's Wind resistance]%

    • If the monster's Wind resistance is below 100%, the chance of attempting to Paralyse is multiplied by the monster's Wind resistance. For example, at 50% resistance the chance of attempting to Paralyse is 16*[HitsConnected]%. The duration of the paralysis is always 1 round.
    **The save*** is as follows:
      Level: 143 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    **Wind-type monsters are immune to this effect.

    *The mystic medicine has Paralysed your foe!
    **The mystic medicine is super effective, it has Paralysed your foe for two turns!
    ***Your foe resists the magical medicine.
    Creatures aligned with Wind are immune to this prescription.

    DESCRIPTION
    This powerful axe fills a Paralysing prescription for your enemies as swift as the wind!

    [image]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Rx_for_Destruction.jpg[/image]

    Numbers thanks to In Media Res. Image thanks to Koree. Additional thanks to Avalonmerlin. Update thanks to Kamui (via zippy2010) and Skull Kid.




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