codenamespartan117 -> RE: TLM new ability (6/18/2012 0:42:30)
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Mages have only the OP plasma bolt, technician should just be replaced with a plasma armor, to keep it from getting tech to high, and replacing defense matrix with reflex boost, balancing the high tech builds with powerful weakness, massacre should lower its percents while getting a heal/pierce defense, it would actually make it weaker, but more up to par with surgical/supercharge yeah stun grenade would be replaced by the cannon, and if this were to be implemented to both mages ch and tlm, it would even it out, but mercenary should get a shield that raises only one statistic, not both to keep it from getting higher defenses, while getting bm and merc tech regaining possibilities, this would really even things out besides, the stun cannon would just be like maages plasma bolt, but slightly weaker, in which it getting an energy shield evening things out, if every class could regain energy, focus would be promoted, while support needs a boost for some classes, since tlm lost smoke, field commander has no use making high support not so good, giving them an ability that deals with support, some sort of buff to tlm would be good, or intimidate swap for field commander, it would actually then be used as a strategy, bounty hunter should replace reflex with a defense shild to keep them from gtting to much dex, since bh adn ch already got shadow arts, theyll boock a lot anyways, while both ch and bh need a high hit skill, but the mercs stun move should remove the pirce defense, sinc eits the only stun with that, mercs stun is OP, mking it the strongest stun, giving it an unbblockable stun w/o pirceing defense would be better.
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