TLM new ability (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


codenamespartan117 -> TLM new ability (6/15/2012 21:31:55)

Tactical mercenary is only good atm as a tank, so providing it with an energy version of bunker buster would b great, it could be switched out with poison, or field commander, since its just a weaker blood commander, this would allow tlm to not be all heal looping, or tanking, it would allow for a faster kill, or jsut a large energy waste, making it rise at the same level as bunker buster(preferbly gins back 10% of dmg) Could be called Tactical Strike




Mr. Black OP -> RE: TLM new ability (6/15/2012 21:32:47)

You are thinking of Plasma Cannon on the BM skill tree which is an energy BB. Also making one would only further tanking since they could tank with high tech and mineral armor and now have very high offensive capabilities.




codenamespartan117 -> RE: TLM new ability (6/15/2012 21:45:58)

Actually i was thinking more of tech mages plasma bolt, yeah but since tlm would have to max out mineral armor, theyd wudnt have enough skills for maxed reroute plus maxed tactical strike, plus if they put it where poison used to be, they could also link stun grenade to reroute and surgical strike while linking blood shiled to frenzy to the tactical strike, this would enable for tem to not have either skill maxed, massacre builds would most likely b able to counter, as supercharge builds and bm strength builds, was just tjinking it would be fun, whenerv i use my tactical its boing only being able to tank




dark warrior31 -> RE: TLM new ability (6/16/2012 9:23:27)

umm they really are getting to boring, They need something new and strong ! :D




.lynx.MT -> RE: TLM new ability (6/17/2012 14:12:58)

Firstly tlm is a tank,its so hard to beat one but its biggest problem that it can't kill fast.I wich they change stun bomb to much powerfull skill like a energy cannon that can heal up 10% health at max.but as we know TLM is weak with out the minor armour so I wish they change the stun boomb thing to a cannon or something that can heal a little


Thank you.




liy010 -> RE: TLM new ability (6/17/2012 16:50:51)

This would be a bit OP since many TLMs right now go 5 Focus/Poison build with Max Mineral and High Tech

This would provide them with...

High Defense (Mineral Armor)
High Resistance (High Tech)
High New Skill DMG (High Tech)
High Bot Damage (5 Focus+High Tech)
High Surgical Strike Damage (High Tech)

It would be cool if they got an Energy version of BB that increased with Support...




King Helios -> RE: TLM new ability (6/17/2012 21:42:44)

^Plasma Cannon + Support? xD




codenamespartan117 -> RE: TLM new ability (6/18/2012 0:42:30)

Mages have only the OP plasma bolt, technician should just be replaced with a plasma armor, to keep it from getting tech to high, and replacing defense matrix with reflex boost, balancing the high tech builds with powerful weakness, massacre should lower its percents while getting a heal/pierce defense, it would actually make it weaker, but more up to par with surgical/supercharge yeah stun grenade would be replaced by the cannon, and if this were to be implemented to both mages ch and tlm, it would even it out, but mercenary should get a shield that raises only one statistic, not both to keep it from getting higher defenses, while getting bm and merc tech regaining possibilities, this would really even things out besides, the stun cannon would just be like maages plasma bolt, but slightly weaker, in which it getting an energy shield evening things out, if every class could regain energy, focus would be promoted, while support needs a boost for some classes, since tlm lost smoke, field commander has no use making high support not so good, giving them an ability that deals with support, some sort of buff to tlm would be good, or intimidate swap for field commander, it would actually then be used as a strategy, bounty hunter should replace reflex with a defense shild to keep them from gtting to much dex, since bh adn ch already got shadow arts, theyll boock a lot anyways, while both ch and bh need a high hit skill, but the mercs stun move should remove the pirce defense, sinc eits the only stun with that, mercs stun is OP, mking it the strongest stun, giving it an unbblockable stun w/o pirceing defense would be better.




.lynx.MT -> RE: TLM new ability (6/18/2012 3:41:26)

As we know after the last upgrade for TLM.they changed smoke to field commander -.-. TLM needs an improvement am sure that TLM is weak withoust an armour.persomally, I trid that kind of TLM without an armour.tactical need at least something strong because without an armour new players would quit playing epicduel because of it I got a losing streak now I don't have a robot or an armour so I wish they change any skill to an op or a little bit op skill







RageSoul -> RE: TLM new ability (6/18/2012 5:19:30)

@lynx
Um , no , the reason why they got their Smoke removed is due to them have 2 100% working passives . Besides , what about Merc ? That class was more UP since Delta started .

@ TOPIC
Even if they do need a change , buffing might actually make them worse since 2 100% working passives are already enough .




codenamespartan117 -> RE: TLM new ability (6/19/2012 2:19:06)

om dude seriously, theyre a big as problem, they have bunker buster which lower a lot of hp quickly, i do agree that merc needs an energy regen, but then its armor would have to be weakened, its stun, then merc shud geta buffed intimidate, since merc got a buffed field commander, while swithcing poison for a type of bunker




RageSoul -> RE: TLM new ability (6/21/2012 8:40:51)

@codename
So in your logic , every class that crits is OP already? I could say BM is OPed because of Plasma Cannon , but no , they're not . What do they have aside from those ? And more importantly.... how effective are they compared to other classes ?




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
9.570313E-02