goldslayer1 -> LvL Enhancements (6/16/2012 17:25:41)
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The idea here i have is Very Simple, or atleast the reason for having it is. its making lvl enhancements, what would this do? well it will allow me to make a low lvl weapon into a weapon of my lvl (like lvl 34) it would increase the stat and enhancements slots. meaning i could make an old lvl 30 weapon such as frostbane to make it lvl 34, and be able to use it at a competitive lvl that u would use any lvl 34 weapon. while still keeping its 10 enhancement slots for stat customization. here is a scale of how much stats each item should have at each enhancement lvl. Varium LvL enhancements lvl 34 Varium enhancement for primary: weapon has 34 stats and 34 damage. (+2 stats if the weapon is a sword) lvl 34 varium enhancement for side arm and aux: 2/3 of lvl 34 which would be rounded up to 23 stats on both gun and aux, along with 34 damage for the gun. and the damage of the aux is +20% from ur lvl. on a lvl 34 aux the damage would be 34 X 1.20 = rounded to 41 reason for damage increase in the aux is, its long cooldown. since it has a long cooldown, it reasonable that it do more damage. lvl 34 varium enhancement for armor: 2/3 of lvl 34 which would be rounded to 23 stats armor def/res be decided on a formula. like 34 / 4 = 8.5 round up to 9 def/res from the enhancement. Non Varium Lvl Enhancements lvl 34 non var enhancement for primary: 30 stats 34 damage (+2 stats if its a sword) lvl 34 non var enhancement for gun and aux: 19 stats and 33 damage. lvl 34 non var enhancement for armor: 19 stats and def/res be decided by a formula of 34 / 5 = 6.8 round up to 7. The Formulas: Varium Lvl 34 Primary: 1 stat per lvl, 1 damage per lvl (+2 stats if the primary is a sword) Lvl 34 Gun, Aux, Armor: 2/3 of lvl 34 is the amount of stats these items will have at lvl 34. which is 23 stats. Lvl 34 Armor Def/Res: Lvl 34 / 4 = 9 (rounded up) def/res so a lvl 34 armor would have 9 def/res when that armor is enhanced to lvl 34. The Formulas: non varium Lvl 34 Primary: 1 damage per lvl. 1 stat per lvl - 4. meaning it would have 30 stats at lvl 34. (+2 stats if the primary is a sword) Lvl 34 Gun, Aux, Armor: 2/3 of 34 rounded to 23 - 4 = 19 stats for these non var items. Lvl 34 Armor Def/Res: 34 / 5 = 7 (rounded up) def/res for non var armors. I understand another issue for this would be balancing. while i know the staff have no say in this, here's my suggestion on it anyway. a formula will be used for this aswell. L will stand for the lvl of enhancements. Y will equal the price of the enhancement of said lvl. Varium Lvl Enhancements Price Formula Primary: L x 15 = Y Gun/Aux: L x 12 = Y Armor: L x 15 = Y Non Varium Lvl Enhancements Price Formula: Via Credits Primary: L x 600 = Y Gun/Aux: L x 500 = Y Armor L x 600 = Y i would just like to tell you that the current enhancements will stay with this system, but this is just another way of making a low lvl weapon into a high lvl weapon, so that we may be able to use it. this type of enhancement is to enhance your weapon to a different lvl. now, i have made some changes in the formulas to ensure that primary always stays at the same pace as lvls. and for gun and aux, and armor stats to always be 2/3 of the current lvl, so while lvl rises, the stats progress adequately. the same goes for armor def/res the formula ensures that the def/res progress along with lvls, while maintaining a percentage difference from varium to non varium def/res. Reason for doing this: - doesn't let all the art from old and low lvl weapons go to waste. - founders will be able to use their armor at lvl 34. - you can choose an item based on its art style or simply color and be able to use it at lvl 34. - allows much more customization than we have now - would bring more revenue to the game to help maintain servers, from a feature that is good. - would very well please the old players from beta, and gamma, and allowing them to use their old weapons (for a price of course) - allow more diversity in the game, everywhere i go i see everyone with the same weapons. its boring to see clones of myself everywhere i go, this would solve that and allow unique art builds. Another Suggestion regarding the stats. is that NO weapon of the same category thats lvl 34 , should have more stats or less stats than another lvl 34 weapon. unless its varium vs non varium. (this is when fully enhanced) this will ensure equality between all the items when they are fully enhanced. example: if weapon A has 34 stats, and a new weapon B is coming out thats the same kind of weapon and lvl 34, then weapon B should be 34 stats, not increase to 35 or 36 stats. like i said, this is to ensure equality. a Weapon's stat scaling: Lets say a lvl 30 weapon has 30 stats. (10 from enhancements) let say, its 7 str, 7 dex, 6 tech. 10 stat enhancements what if i enhance it to lvl 34. what stats will it have then? well thats a good question. and heres my answer. since from lvl 30 to lvl 34, u gain 4 stats. for each lvl, 4 more base stats need to be distributed on the weapon. so after the enhancement to lvl 34, that weapon would look something like this. 8 str, 8 dex, 8 tech, 10 enhancements = 34 stats at lvl 34. (2 more stats split between dex and tech if its a sword) so when the staff release a new item, they need to scale it from lvl 1 to 34. so that you may get the proper stat placement on the weapon at every lvl. i probably forgot to mention, this would allow lower lvls to use higher lvl weapons. but with stats of their lvl. say for example a lvl 20 wants to use a lvl 34 primary. the weapon goes down to 20 damage, and 20 stats. allowing him to use it at low lvls. remember it comes with a price tho. this also allows players to increase the lvl of their old weapons to the next lvl when there is a lvl cap increase so they can keep their gear in combat ready shape. with that said, i hope you like the suggestion. and if you have time, give me some feedback, or answer a couple of questions. (or ask some) do you feel this system is good? Would you like for it to be implemented? if its implemented would you use it? if you could rate the suggestions what would rate it? (1 through 10)
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