Active Features V.1 (Full Version)

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Stabilis -> Active Features V.1 (6/19/2012 18:07:45)

This thread is a discussion about implemented features that are currently in use. I may update this time and time again. Simply state your opinion on the topic at hand, thank you.



The first topic is:

Minimum Damage

What do you think about the lowest possible damage being 3?




liy010 -> RE: Active Features V.1 (6/19/2012 18:21:54)

^Like and Dislike
Like: 3 is a pretty good amount. Most minimal damage is 1 (Pokemon xD) and that's way to low for Epicduel (As stated in my dislikes section)
Dislike: 3 is still pretty low. With all those tanks out there, by the time you strike 10 times, your opponent will already have a 30 HP heal ready...
I think 3 is fairly even. Not lower since then tanks will just tank the hell out of anything but not too much since Juggernauts take 2 strikes per round and they rely on the low damage to get themselves back together after 2 Max Bunkers so increasing might be a problem.





Midnightsoul -> RE: Active Features V.1 (6/19/2012 20:16:04)

I think liy just said everything already. Ok, new topic...lol.

How about movement during PvP. Kinda like those turn based games with those action points also with those squares u walk on.




Lord Machaar -> RE: Active Features V.1 (6/19/2012 20:45:13)

Good enough for juggernauts, what if it was 10? you will never win a single battle, and simply, no body will care about damage of a weapon.




liy010 -> RE: Active Features V.1 (6/19/2012 20:49:33)

quote:

How about movement during PvP. Kinda like those turn based games with those action points also with those squares u walk on.


I would love this but it'd just make ED a big game of chess .-.




rej -> RE: Active Features V.1 (6/19/2012 23:38:12)

I like the minimum damage being three. It allows tank builds to nullify their opponent's damage without giving them a complete overkill, which they would have if the minimum damage was zero or one.




Midnightsoul -> RE: Active Features V.1 (6/20/2012 0:22:35)

@liy
no worries, weapons would have ranges.

primary= 2 spaces
gun= 5 spaces
aux= 8 spaces
robot= 6 spaces




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