NDB -> Unbalanced weapons, esp. in the high levels (6/22/2012 1:05:50)
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After they changed all of the weapons in the game, the high level weapons--31 to 35--are much too under powered since they didn't make these better. Example: HyperTalon, SpecOps Pistol, Overlord Cannon, and Neutron Blaster now have less stat mods and cost way more than that of guns and aux lower level than them, and are weaker with embudurance since they're higher level. Machine Pistol (level 29, costs 9000 credits) VS HyperTalon (level 31, costs 12,000 credits) Machine Pistol: +32 damage, +4 dex, +8 supp, 5 enh HyperTalon: +31 damage, +4 dex, +4 tech, +2 supp, 4 enh I've also noticed that a lot of the varium weapons weren't changed either and are now worse than some credit weapons. And even if they aren't worse, without enhancements they are almost no better than credit weapons. Carrierzooka (level 31, costs 12,500 credits) VS Warlord Blaster (level 31, costs 12,000 credits and 995 varium) Carrierzooka: +36 damage, +4 str, +4 dex, + 5 tech, 8 enh Warlord Blaster: +36 damage, +3 dex, +6 tech, +3 supp, 4 enh And now just compare the new weapons if there were no such thing as enhancements: Crystal Laser Sword or Death Flame Sword (level 35, costs 14,000 credits) VS Crystal Axe or Death Flame Axe (level 35, costs 12,000 credits and 995 varium) Swords: +35 damage, +12 str, +7 dex, + 7 supp Axes: +35 damage, +9 str, +8 dex, +10 supp That's 1 total stat mod apart: 26 mods to 27 (Although I know the credits weapons are swords, the axes still cost you 995 varium!!!) There are way more examples of unbalanced weapons after they had changed all of them. It is seriously not fair and many times can waste you a lot of money. What do you guys think?
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