Ward_Point -> Forgotten's Intimidating Totem (7/18/2012 3:35:56)
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Forgotten's Intimidating Totem Also see: Forgotten's Grim Totem, Forgotten's Ghastly Totem, Forgotten's Harrowing Totem Level: 120 Power Level: 120, Mastercraft Price: 1,057,377 Gold Sellback: 528,688 Gold Location: Ruins of Alnaphar! - Quest for the Twilight Set Element: Darkness Type: Magic Element: Darkness Damage: 10-31 BtH: 15% SPECIAL #1: Hits: 1 Type: Magic Element: Darkness Damage: 395.4% Base and Random Stats: 766.7% BtH: +19 plus Stats Rate: 80% SPECIAL #2: Hits: 1 Type: Magic Element: Darkness Damage: 659% Base and Random Stats: 1277.9% BTH: +19 plus Stats Rate: 20% EFFECT Whenever you cast a Darkness spell, there is a 21*(Number of hits attempted/Number of hits connected)% chance to inflict Afraid on the monster. Monster takes a +0 to its roll, lasts 2 turns. This might not be working properly with multi-element spells. Level: 120 vs MonsterLevel Major: YourINT vs MonsterCHA Minor: YourLuck vs MonsterLuck *The dark energies of your spell resonate with those of your Forgotten's Intimidating Totem, filling the enemy with Fear! **Your spell's dark nature is frightening, but your foe stands strong! ***Creatures of Darkness are immune to the frightening energy from the Forgotten's Intimidating Totem. ****This foe is Fearless! When the monster is inflicted with Afraid, every turn, there is a Monster DarknessResistance/2 chance of it not acting. DESCRIPTION This grisly totem is fashioned from the bones of the dead, a symbol of the power the Forgotten wield. Its dark power enhances Darkness spells, granting them the added ability to strike fear in your enemies' hearts! [image]http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Totem.jpg[/image] Image thanks to Windy. Write-up thanks to Avalonmerlin. Special thanks to BlackAces and Dev for info. Numbers for the Special thanks to Rasudido. Correction thanks to Xrai and ayashi Analysis The specials start off as 460% Base, Random and 892% Stats, with +15 BTH.- Special #1 deals 90% damage, and so it's a typical "bow attack", or an attack of a mid-defensive armor.
- Special #2 deals 150% damage.
These average out as 102% damage, which is equivalent to other bows that don't have an "actual" special attack. In addition, both specials gain +4 BTH but deal *85/89 damage. The Mastercraft bonus is used for the ability to make the monster afraid when casting Darkness spells.
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