Agility (Full Version)

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button33 -> Agility (7/18/2012 8:22:06)

We know that agility was introduced a while ago to prevent people having high hp. However, the current scale was set quite a while ago, when we were level 32 or 33.

As time passes, there will be more levels, and agility needs to be adjusted. Think about a level 100 having 95 hp.

So, I want to ask a couple questions

1. Do you feel agility needs to rescaled?
2. What do you think should be the max hp for full ability after rescaling? I think it should be 101, but I want to hear others opinions.




AQWPlayer -> RE: Agility (7/18/2012 9:32:03)

I feel enhancements should be reduced :O
Agility is fine for now IMO and new levels come slowly anyway




veneeria -> RE: Agility (7/18/2012 9:50:17)

Actuality I agree with button33 here, agility is not accurate to levels. It can have a negative affect in the near future and pretty much favours lower levels, now thinking. [&:]
I can't make the new scale anyway, I am too used to agility.




liy010 -> RE: Agility (7/18/2012 9:54:33)

I actually don't mind agility that much. You said...

quote:

We know that agility was introduced a while ago to prevent people having high hp.


The reason of agility is to give people a handicap when having a lot of HP because HP can be substituted for Def/Res

Ex: A player has 20 Def and 60 HP. Another player deals 30 DMG per strike. It will take 6 turns to kill him.
Ex: A player has 10 Def and 120 HP. Another player deals 30 DMG per strike. It will take 6 turns to kill him (Assuming no agility)

Now, if in the first scenario, a player had an E Wep, it would take a lot less than 6 turns because he had little Res but in the 2nd scenario, it would still be 6 turns since he had high HP. The fact that HP is one stat that Def/Res is 2 that is why Agility was added. To stop people from having 200 HP and no Def/Res.

If you consider it though, -1 isn't that much for 109/110 HP because the gap from 95-109 is around 14 HP. 14 HP makes up for the lost -1.

I agree it needs to be rescaled eventually but level 100 is still a long way to go.

I think agility needs to be rescaled with STR and HP...




One Winged Angel1357 -> RE: Agility (7/18/2012 9:58:48)

Im with Veneeria on this Agility has been part of the game since Beta, since HLTM if you want to get really technical, so it was more or less designed for our lv 31 lv 32 counter parts but now that we are at lv 35, which is only a different of 12-16 stat modifiers, we are getting crammed into stat abuse builds or 5 focus builds because no one wants to take more then a -3 from agility. Now how would we fix that, well that is beyond me because I have just been dealing with it since Beta




zion -> RE: Agility (7/18/2012 10:03:21)

I'm sure that there will be some fine suggestions here. However, I know that this thread will be locked long before even more fine suggestions and/or a full constructive discussion can take place... Can a forum moderator please explain why we can't have normal discussions about the important parts of the game - mechanics/pricing/features - in a general way here? There is no other place on the forum where the general community carries on constructive flowing conversations. Could we at least try some posts like "stay on topic" or "no flaming" before we hit the eject button?
--Noiz




button33 -> RE: Agility (7/18/2012 10:19:21)

Level 100 is a stretch. But agility was made when we were level 31. Now we are level 35. I mean, as time passes, the scale has to change, like how the diminishing stats were introduced. In 4 levels, we can get 32 extra health. And based on the current scale, it's crammed. I think it should be moved up a little, like change the agility by 3 per level increase, to allow people to have more hp.




ScarletReaper -> RE: Agility (7/18/2012 10:37:21)

Ya, even using a 5 focus build you still wind up with 110 health at level 35 now. Probably needs a new scale.




suboto -> RE: Agility (7/18/2012 11:02:18)

Well 95hp builds fail for be because all the high crit skills now




Chosen 0ne -> RE: Agility (7/18/2012 11:22:17)

I say remove it. :) In my opinion it was the worse thing that's happened to this game.

The day agility was invented, was the day when creativity died. I believe in games such as this, if you want creative builds; you cannot limit people's stats. HP being one of them.

Heal loop was even that OPed. I pretty sure a bloodmage could kill them within 7 rounds.

Edit: Actually, it would be better if we balanced bloodmage first; then removed it.




AQWPlayer -> RE: Agility (7/18/2012 11:36:28)

quote:

I believe in games such as this, if you want creative builds; you cannot limit people's stats.

That's right, give us nonvars more stats :D
(+1 for twisting the meaning of a sentence)




Chosen 0ne -> RE: Agility (7/18/2012 11:55:47)

@aqwplayer
Lol. I'm so confused now.....




veneeria -> RE: Agility (7/18/2012 12:12:49)

@Chosen 0ne,
the thing is, that the class blood mage focus too much in the so well known str build. It is not the class, it was never the class, it is the stat. Bounty hunters or even mercenaries used to be OP because of STR as well. There should also be a downfall for having too much str .. Perhaps at a certain point of str, it should decrease the block chance and deflection chance.




Chosen 0ne -> RE: Agility (7/18/2012 12:24:50)

All we really need to do to balance bloodmage is make fireball improve with tech or dex. Strength is defiantly a factor as to why agility was placed. But I can't support limiting any stats. It would be better if we just buffed the other ones, or made less skills improve with it. Another thing that could happen to nerf cyber hunters and bounty hunters from using srength, would be to nerf their debuff skills. This however, would be petrifying to techmage. So we would need to find a way so it only nerfs on cyber hunter, and bounty hunter.




veneeria -> RE: Agility (7/18/2012 12:34:28)

@chosen one
Don't really agree with you in that.

Anyway back to topic, I agree that agility has to be changed. Either it is to fit to the level or just to change how it works, so that it can be more accurate in balance.




Gotai -> RE: Agility (7/18/2012 12:37:04)

Agility was to avoid heal loop builds and now that FM doesnt improove with anything its useless...
I talked many times with Wiseman about this and if I rememer well he told me that they are actually trying to take it off...
Oh and cuz of it I lost many friends... Velvet Cheeks its one of them...
All I can say is give the Devs some time so they can think about it...




rej -> RE: Agility (7/18/2012 13:53:31)

Agility should be rescaled, but not until level 36. [;)]




DestructingM -> RE: Agility (7/18/2012 14:14:52)

Maybe a new scale just for level 35+. People are going to have extra stat points when they level up.. and HP will be the choice, or maybe energy[:D]




Kd -> RE: Agility (7/18/2012 14:37:22)

im sorry but am i the only one who thinks agility is currently useless? it isnt stopping blood mages from having 140 hp. or cyber hunters from having 120s. it shouldnt be scaled up for health, it should have bigger defense loss.




liy010 -> RE: Agility (7/18/2012 15:12:38)

quote:

Agility should be rescaled, but not until level 36.


New Level Cap: Level 36

"Agility should be rescaled, but not until level 37."

Lol...

quote:

im sorry but am i the only one who thinks agility is currently useless? it isnt stopping blood mages from having 140 hp. or cyber hunters from having 120s. it shouldnt be scaled up for health, it should have bigger defense loss.


It's not useless. It's actually having an impact. On 140 HP BMs you do 2 more damage per hit and on 120 HP Cybers, you do 1 more damage per hit. If you think Agility is "Useless", think if there were no Agility. BMs would have 250 HP, not 140

Once again, Agility is a penalty for those who want high Health since Health can be substituted for Def/Res. It is not a limit saying "You can only have 95 Health"




streetnaruto -> RE: Agility (7/18/2012 15:16:58)

People most lvl 34 have 100+ hp that is why you think it should be rescaled but in the eyes of of a lvl 29 or 30 the only ADVANTAGE they have is that -1 now if you were to remove that they'd all be screwed. Also this one of those things that make the varium and non varium gap shorter because almost all the non vars do not pass 95 hp. It would only make those high lvls that can afford enchantments to replace the lost stat modifiers for hp much more stronger. DISSAPROVED




button33 -> RE: Agility (7/18/2012 15:40:18)

@above

So you are saying that we should not do it? but keep in mind that we people are running out of places to put stat points.




streetnaruto -> RE: Agility (7/18/2012 15:45:13)

If this game were to be like Aqw were the lvl cap went 5 lvls up sure why not .But its not how long were people waiting for lvl 35? Still disagree and you also conpletly ignored what i said about lower lvls it would only aid to the slow downfall of ed.




button33 -> RE: Agility (7/18/2012 15:59:01)

But would scaling it by levels help? like every 5 levels, the agility changes? plus, once we to a higher level, we need to readjust it. We can't have level 40's wit only 95 hp




Mecha Mario -> RE: Agility (7/18/2012 17:23:43)

Anything related to balance belongs in the official Balance Discussion Thread. It can be found in the "Official Threads and Important Links" pin at the top of this board for your convenience.

For that reason, locking this up.




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