A solution? (Full Version)

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T.600 -> A solution? (7/18/2012 22:51:27)

With all the latest promotional items, level cap increases, all the staff are doing is release more and more overpowered weapons which overshadow all previous weapons. Looking at the ridiculous price of buying a full set of items and then needing to enhance them in order to remain competitive is just astounding. It already costs about 1.9k varium just to buy the Delta Knight armour and God knows how much it costs to fully enhance it...


To prevent this, they should stop raising the level cap (so that there is no longer a need to make higher leveled weapons to cater each level increase). All of these weapons also lead to stat inflation, resulting in tank builds and eventually reliance on luck. There is no balance in this game whatsoever. The solution is not to add requirements to skills or 'nerf' them. This forces everyone into focus builds, making each battle be determined by luck. The first step to fixing this problem is by balancing out weapon stats. Someone with the latest level 34 weapons should have better stats than someone with rare level 30 weapons, but he/she should not completely destroy them.


I just want to enjoy this game without being forced to pay frequently. This isn't the right marketing tactic, AQW can still generate a lot of revenue just from making new classes and weapons with no stats...

So my solution is:

scale up weapons' damage based on your level. This means that you will still be able to do a reasonable amount of damage on opponents with the latest weapons but they will have that edge with the extra stat modifiers and also possibly the more aesthetically pleasing item. For armours, the amount of res/def given is altered.




What are your thoughts/opinions on this? Discuss the suggestion.

I had to move re-make this thread here due to the great work of the AK 'The Game', who so frequently posts in this section not to lock threads...




liy010 -> RE: A solution? (7/18/2012 23:05:36)

^And fully enhanced Delta Knight Armor costs 3625 Varium :P

Un-Emburance sounds like a great idea!

A few questions though, is there a level limit for the extra damage?

Ex: If I was using Light Blades (Level 1 Weapon with 15 base damage) as a level 34, with +1 damage per level, do I get 49 base damage?

How would it impact Armors?

If I was wearing a level 15 Armor that gave +1 as a level 34, would that give me +20?





T.600 -> RE: A solution? (7/18/2012 23:10:56)

The level damage boost only applies to rares or seasonal rares. The number of damage is the number of level you are; for example, a level 34 would get +34 weapon damage.


For armours, it goes up in 5s.

25- +6 res (3 res/def)
30-+8 res (4 res/def)
35- +10 res (5 res/def)

This would also provide more motivation to level up in my opinion.







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