Balu > Indomitable Gatekeeper (7/22/2012 4:22:47)

Indomitable Gatekeeper Also see Resolute Gatekeeper, Tenacious Gatekeeper, Intrepid Gatekeeper, Stalwart Gatekeeper, Undaunted Gatekeeper, Valiant Gatekeeper, Insurmountable Gatekeeper Level: 125 Power Level: 135, Mastercaft Price: 11,550 ZTokens Sellback: 10,395 ZTokens for the first 48 hours, then 5,775 ZTokens Location: ZToken Item Shop Element: Neutral COMBAT DEFENCE Melee: 51 Ranged: 49 Magic: 47 ELEMENTAL MODIFIER Fire: 62% Water: 90% Wind: 85% Ice: 90% Earth: 85% Energy: 72% Light: 62% Darkness: 42% ATTACK #1 Hits: 2 Type: «As weapon» Element: «As weapon» Damage: 258.6% Base, 258.6% Random, and 507.4% Stats each BTH: +14 plus Stats each Rate: 33.(3)% ATTACK #2 Hits: 1 Type: «As weapon» Element: «As weapon» Damage: 505% Base, 505% Random, and 991% Stats BTH: +16 plus Stats Rate: 33.(3)% ATTACK #3 Hits: 1 Type: «As weapon» Element: «As weapon» Damage: 493.4% Base, 493.4% Random, and 968.2% Stats each BTH: +18 plus Stats each Rate: 33.(3)% EFFECT Armor has a 1.79% chance of getting a guaranteed block against any independent hit that is not supposed to be unmissable, regardless of your stats, defenses or the hit's accuracy. Every turn, there is a 4.205*[# of hits that connected] / [# of hits attempted]% chance of invoking Gatekeeper's Privilege* (renamed Celerity) for yourself and your pet, guest and item. The [# of hits...] parts only counts hits from normal player attacks, weapon Specials, and spells. If you didn't make any such attacks, then you just use a flat 3.57% rate. The monster can resist** this with a save, for which it takes a +0 penalty: Level: 135 vs. MonsterLevel Major: 200 vs. MonsterCHA Minor: PlayerLUK vs. MonsterLUK *You invoke the Gatekeeper's Privilege! **The foe resists your invocation of the Gatekeeper's Privilege! DESCRIPTION The hybrid armor of Halliphax, Gatekeeper of Alnaphar, is a cross of Reign Plate and the Shadow Cloak. Possesses three attacks, each with bonuses. [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Gatekeeper.png[/image] Numbers, names and description thanks to Dev. Writeup thanks to AVA. Image and attack stats thanks to BlackAces. Additional thanks to Balu. Corrections thanks to Prince Alteon and Keno Chao. Analysis Starts off as an average armor (not offensive/defensive), which is 505% Base, Random and 991% Stats, with 16 BTH. Attack #1 deals *85/83 damage, but takes 2 BTH. Since there are two hits, each hit deals 50% damage. Attack #2 is a standard 1hit attack, with no leans. Attack #3 deals *85/87 damage, but gains +2 BTH. The armor's Mastercraft bonus is used to give the armor a small chance to block any incoming hit that is not supposed to be unmissable and a small chance for an extra turn each round.



