Balu -> Jester Costume (7/22/2012 7:26:31)
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Jester Costume «Fully Offensive armor. Protects well against earth and light attacks. Has an SP based skill.» Also see Jester Disguise, Jester Facade, Jester Masquerade Level: 110 Power Level: 120 Price: 9,050 Z-Tokens Sellback: 8,145 Z-Tokens for the first 48 hours, then 4,525 Z-Tokens Location: Z-Token Item Shop Element: Neutral COMBAT DEFENCE Melee: 46 Ranged: 42 Magic: 42 ELEMENTAL MODIFIERS Fire: 97% Water: 90% Wind: 97% Ice: 97% Earth: 51% Energy: 90% Light: 51% Darkness: 97% ATTACK Hits: 1 Type: Melee converts to Ranged, Otherwise «As Weapon» Element: «As Weapon» Damage: 546.25% Base, Random and 1059.25% Stats BTH: +15 plus Stats SKILL - Card Toss!Hits: 4 Element: «As Weapon» BTH: 15 plus Stats each - If using a Melee or Ranged Weapon:
Type: Ranged Damage: 218.50% Base, 218.50% Random, and 423.70% Stats each Cost: 334 SP - If using a Magic Weapon:
Type: Magic Damage: 291.33% Base, 291.33% Random, and 423.70% Stats each Cost: 418 SP - Note: The Skill is treated as a normal player attack regardless of weapon Type. Non-LS Stat bonus to damage is doubled, so that you use STR/5 + DEX/20 (Ranged) or INT/4 (Magic), + LUK/2 on a Lucky Strike.
DESCRIPTION Become a Jester in this wicked outfit! Your acrobatic ability lets you dodge direct physical attacks better than nearly any other armor, and you have superb Earth and Light defense! [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Jesterarmor.jpg[/img] Numbers, names and description thanks to Ash and Dev. Additional thanks to Koree. Correction thanks to Bassetbookworm. Analysis Starts off with 575% B/R, 1115% Stats, and 15 BTH. Attack does *.95 damage. Skill: - The skill deals *0.8*0.95 B/R/S damage.
- Base and Random damage (but not Stat%) is doubled.
- If you're using a Magic weapon, then it does an additional *4/3 Base/Rand damage, so that Ranged and Magic damage should be ~equal.
- If you're using a Melee or Ranged weapon, then the skill SP cost is 80% of what the Magic Cost is.
- With Four equally powerful hits, each hit does 25% damage.
All this has ALREADY been calculated into the numbers above.
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