Nub Apocalypse -> RE: Multi Skills (7/24/2012 3:42:38)
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I thought I made it clear that I was specifically talking about 2v2... Over 60% of players in 2v2 had maxed our their classes Multi skills. In the case of tech mages, i'd even say over 80% did. This is considering the EpicDuel population as a whole, on all levels. In the higher lvls, the % does decrease, so the statistic is valid, multi skills were the most commonly used skills throughout EpicDuel, I am speaking with over 3 years of experience in this game. Unless you are including passive and default skills this obviously isn't the case, but the implication here are active, non-default skills. And if it was in need of a buff, it isn't the one thing that shouldn't be done. At lvl 10, multi skills require 40 energy. Even if they do have their warm-up removed, they still suffer from the fact that they will need a massive energy pool to make use of the fact that there is no warm-up and pull off a second multi. I dare say over 80% of builds would not incorporate the energy to use a second multi. Also, like Sympleton said: You should have other skills that compliment it, unless of course you want to spam the stat for that multi. If a build is going to have complimenting skills, then it would require an even larger energy input, effectively reducing the efficiency of the build yet again. To have it go first is not overpowered in every way. It's quite highly likely it would not be op, but who knows since this is untested? If it does turn out to be slightly op (it won't be very op, just slightly), then the cooldown could always be increased to 3 to make up for it.
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