Hun Kingq -> RE: =ED= Infernal Infiltration Discussion (8/8/2012 21:42:45)
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Two things should have been done: Give no choice for players to go to the vault or not. Do like the Federal Government does with the bombs either use it during the war or lose it getting no credit for them. Another option for the bombs is make them sell-able a year from the end of the war and one get one credit each. I have seen too many exiles with 3 or 4 pages worth of bombs just stockpiling them to sell after the war for credit and they want to win the war. If you want to win the war then use the bombs. I have seen too many exiles just do the battles but not go to the vault either trying to get the daily achievement or get enough points to prevent other players from getting the daily achievements both are shameful and unethical. In war you are given a target and if you don't take out that target it can mean your defeat, your teams defeat, your units defeat or the defeat of a whole battalion so since the vault was the target the option of not going to the vault should have been taken out. Another thing I have noticed is for some strange reason Legion blocks and deflects more often as well as getting Critical damage when they have lower dex, tech, and support. Is someone trying to cheat for Legion side or is there a flaw in the programming who knows or maybe the staff just wants Exiles to work harder for the ultimate reward. Level 8 -10 deadly Aim all get you +10 but I have noticed I only get Critical damage at Level 10 so after the war Deadly Aim needs to be reworked where Level 8 be +10, level 9 be +11, and level 10 would be +12. If Health is more important than energy than Blood Lust needs to be reworked where you get a better percentage but if your health is above 94 then you will get a lower percentage. Exiles that are hording all those bombs and if you truly want to win then got to the vault and use those bombs for once be part of the team and look out for the team and not yourself because greed will get you no where.
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