Time? (Full Version)

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Stabilis -> Time? (7/26/2012 12:21:51)

Do you think that battles are currently lasting too long, too short, or neither?

If you can, please explain why (instead of 1-lining if you can, thanks).



This is my opinion, but battles are lasting much too short. I will not give an average because battles can fluctuate and I am only 1 person. The current stats and skills are highly customizable, and that in my opinion is nice. Though, since stats have no real limits really, any player can design themselves to die with speed and kill with speed by customizing their offence stats (Strength or Support) and their defence stats (Dexterity or Technology). The same ordeal applies to players to die slowly and kill slowly. The problem is, for me, that battles conditions are so extreme that there are no norms for how long the battle will continue for; there is no standard time in battle. It depends on what type of play can be exploited the most and some seasons of EpicDuel are expected to have long battles (loop era) and some to not (Strength era)!

I myself play EpicDuel for the class of strategy that this game has. I expect the matches to either use a significant amount of tactical thinking or time. Neither, really, are there. No offence intended, but it is progressively clear that common traits develop. For example Field Medic or no Field Medic. Use energy or no energy. Use melee or use ranged. Aside from the random chance events that disrupt gameplay, there are no dynamic compounds in the gameplay itself. And so when I play matches in EpicDuel I expect difficulty but get lemons instead. Thanks for seeing my thoughts. End.




DestruRaGe -> RE: Time? (7/26/2012 13:28:26)

Depends on builds. Tanks battles last long while offensive short. Either way I think theyre not too long and not too short.
I also would like more strategy, tactical thinking but how exactly can that be accomplished with current battle mechanics?
All we can do is post suggestions and hope for them to be implemented.




Gotai -> RE: Time? (7/26/2012 13:33:30)

Some1 had a 3000 rounds fight =)
They just spammed hybrid armor :p

OnTopic: We wont see builds other than stat abusers for a while... So no anxious fights




rej -> RE: Time? (7/26/2012 13:43:30)

I feel many battles are too long. If I fight a player with a tank build who is close to being my equal, the fight can easily last 20-30 rounds.




Cookielord12 -> RE: Time? (7/26/2012 13:58:55)

I feel that battles are too short because of BMs. With 40 def and res, I can only last 3 turns maybe 4




Wraith -> RE: Time? (7/29/2012 13:32:26)

Too long.

I swear there isn't a need for 5 minute battles? I prefer a claim prize and leave type of fight.




ScarletReaper -> RE: Time? (7/29/2012 13:49:30)

Depends on your class. Tacmerc battles are too long, bm and bh battles are too short cause of strength abuse. Cybers and techmages seem just right.




l Chop Suey l -> RE: Time? (7/29/2012 17:09:31)

Heres a tip if you want faster battles goto your settings and Make your battles animations for faster performance or your graphics quality on low or medium instead of high quality that way it makes people lives more easier :D




Ranloth -> RE: Time? (7/29/2012 17:12:49)

I think by faster, Void meant when it's about skills. Besides battle still lasts the same since it has 15s set for each turn so it only affects you not the battle itself.. <.< >.>




Stabilis -> RE: Time? (7/29/2012 18:54:24)

quote:

I think by faster, Void meant when it's about skills.


Yes, that, and I emphasize general gameplay. We in EpicDuel play each turn by selecting 1 action at a time, there are numerous results from these actions such as "stunning" (ex Maul), "splashing" (ex Multi-Shot), "buffing" (ex Technician), and multiple others. One thing that I find in my own experience, is too much emphasis on black and white... yes or no. What I mean by this is that EpicDuel, as much of a fun beat-em-up combat game that it is, has a combat structure that really enforces 1 thing or it's opposite: life or death. I understand nothing wrong there, that is essentially the standard in EpicDuel. One con of how EpicDuel works is that our skills and stats, have no true third-or-more-party battle concept or goal. What I mean to say by this, is that in one way or another, for example, our combat skills like Field Medic or Fireball only aim to further control each other's life or death and not too much more. Our current skills meet the variety in selection I like for basic skills. Yes, I even find the ultimate skills to be basic skills sometimes. The 3 skills aim to damage an opponent and often heal oneself. The nice thing about Surgical Strike apart from the other 2 is something different and fresh (to me)... rage deduction. No other skill reduces rage, and that makes the game that much more interesting to me.

What I like to see... what I like or would like to experience in EpicDuel, is the implementation of new skills with entirely new or even attempted tries at new, unique effects in combat. For example, cloaking oneself and preventing opponents from selecting you as a target until the effect wears off or if attacking. Something different like that, aside from heal or damage, shield or empower. That is what I like to see in strategical games... especially with other players, friends and family... the chance to play with others in a match that offers vast opportunities in terms of different actions and different results from those actions... the excitement of living in the moment and not just the thrill of destruction, you know? Sorry if I went Tom Cruise on you for a second.




Chosen 0ne -> RE: Time? (7/30/2012 14:41:30)

I use low graphics. Lol.




Joe10112 -> RE: Time? (7/30/2012 14:55:07)

Low Graphics + Fastest Performance. Das how I roll. Graphics schmapics. Only turn it onto Best when customizing.

Anyway, I think battles are just right. Longest battle for me this past few months has been 3-5 minutes, and that's kuz it was 1 human + 1 bug vs 1 human + 1 bug, and we humans took out each other in about 5 turns, with the bugs only attacking us, and then it took like another 1-2 minutes for the bugs to kill each other. My bug went first and won :D




Stabilis -> RE: Time? (7/30/2012 15:18:20)

@Chop, Chosen, Joe,

Thank you for all three of your replies, although the focus of this topic is not on performance itself, but more so on how battles are played. Just like how Blood Mages of the Strength kind play using 4 different and strong attacks to assassinate an opponent. Or just for EpicDuel as a whole, if you know that the structure of combat is slow, fast, or balanced. Not performance.




Blaze The Aion Ender -> RE: Time? (7/30/2012 16:02:34)

I feel that the only class that is overpowered is Bloodmage, because they can hit so much damage so quickly.
I knew it was overpowered even when I was using it, but I just didn't say anything hoping less people would notice xD.
To accompany my early point, and to go on-topic, Bloodmage battles are far too short, whereas say, Tactical Merc battles are annoyingly long, the perfect battle would go from 5-7 turns to win/lose.

The only class that I think is too fast would be BM, and Cyber Hunter and Tac Merc battles are too long.
BH is on the line. Games can take a decent long time, ive had a few 7-ish round fights, but games can also take 4 rounds total.




Aarin -> RE: Time? (8/4/2012 23:20:47)

I find most my battles are fine, but it totally depends on my partner and how well they use their heads lol. I have a Cyber hunter lvl 31, Merc lvl 15 and TMage lvl 22 all of which do very nice damage tbh. Just yesterday someone informed me that my CH is like tank build so i can take damage well usually and do decent damage too. I didnt know they were on about because i havent played in a few years since i got my beta weapons so all of this is/was new to me. My other two do good damage aswell so for my part damage is pretty nice, it all depends on my partner and how well they used their heads for their own talents and specs and how well they utilize their abilities in battle.

Dont you just love they partners who dont read the other persons stats and act as accordingly as possible and mess up even though you've spoon fed them the basic info like which target and when appropriate whether to heal or attack lol. & those "healing is for noobs" ones lol.

but i find it can go either way depending on my partner




charwelly -> RE: Time? (8/5/2012 5:54:55)

the only long battles are 2v2 or juggernaut fights not really 1v1 unless you are vsing a tactical mercenary




MrBones -> RE: Time? (8/7/2012 21:12:55)

With that new bot coming, lots of ppl will go for tank builts. The game will become very annoying for a while.




Shadronica -> RE: Time? (8/8/2012 0:23:57)

They should be shorter. One hit is fine :P ... think about it ... saves all the aggravation of waiting for an outcome. [8D]

It also gives scammers, famers and flamers less time to spray what they were going to say.




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