RE: =ED= July 27th Design Notes - War Missions Addendum (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


Ranloth -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 15:05:45)

I find 1006/2012 battles slight overkill in 3 weeks. That's 50ish Jugg/2v2 a day but not everyone can play non-stop and not get bored and neither I'm bothered to go for it.




Fay Beeee -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 15:17:46)

Just tweeted

quote:

Titan ‏@Titan_EpicDuel
20 New Missions?!? Loads of new weapons, the Om Nom Bomb, and more going live today in EpicDuel!


quote:

Come on BIKERs. Show Charfade you on your new bike with a great chance to be in a poster.


AND AND AND

quote:

Fay Beee ‏@EpicDuelFayBeee
Wowzer guys. Fantastic new Olympic achievement. In this release too. Must get, must get. lol http://t.co/mqFFSmYO




Cinderella -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 15:54:48)

Just a note: this is an addendum to the previous notes, not replacing them




AQWPlayer -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 16:07:04)

^
Can we have some spoilers about how the Om Nom grenades work? :D
Edit: Please and thanks :)




kingpowerlord -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 16:11:53)

She's already said you call lots of mechachillids to bit the vault. That's the animation.




AQWPlayer -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 16:20:14)

But how much damage? And how is it obtained? D:




edwardvulture -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 16:22:23)

And its limited




Gotai -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 16:37:00)

When are we going live? =)




Magiskee -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 16:45:10)

@Gotai
I'm guessing within a few hours?
EDIT: Update in 5 minutes.




helloguy -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:02:43)

Reboot in 5




Gotai -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:03:03)

^ few hours eh?




Magiskee -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:03:49)

I said "within" a few hours, lol.




DestruRaGe -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:04:29)

Wooot! new weapons looks awesome! Now just hope for fine stats.




helloguy -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:19:54)

Epic back on




Magiskee -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:30:49)

Aww wrist blades give +7 support -.-.




Darkoake445 -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:37:05)

Bought a couple Om Nom bombs just in case, unfortunately I decided to already use all but one.




AQWPlayer -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:40:29)

IMO the staffs are great because they have great stats along with their own downsides (element and requirements)




Mr. Black OP -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:42:00)

@magiskee
I was like this:
New weapons, hope they aren't varium. OMG they aren't... aww support. I'm just happy they have new non vairum weapons though.




Minus123 -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:44:30)

^
Promoting more people to switch to mage/bm apparently. The non var staffs dont have support. Otherwise happy about the new weapons, just feel like tlm/merc and bh/ch not gettin any love.




DestruRaGe -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:46:39)

Ehm yea I agree, support? really? I wouldnt mind like +2 in support but its +7..
Anyways theres a great energy staff for a blood mage, maybe I should go blood mage? xD




Magiskee -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:47:14)

@Minus
I agree lol. Would of been a better idea to make a mutating energy and physical primary so that blades,staffs,clubs would have the same stat modifiers etc.

@DestruRaGe
I'm also slightly tempted to switch to a BM on my BH alt xD. But I decided I would stick to changing to CH when I get good equipment and enough credits.




AQWPlayer -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:48:29)

Minus and magiskee, DON'T FALL FOR THE TRAP!
Gonna post something about it, just wait a min
Energy staff:
-Gives 11 tech mods (bad unless you use a tech build)
-Has 40 tech requirement (same as above)
-Has 35 str requirement (same as above)
Physical staff:
-Gives 11 dex (good for str and dex builds)
-Has 40 dex requirement (good unless you want a tech build)
-Makes bluedgeon less useful because it is already physical




truc -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:53:48)

I love the update, the non var primaries are outstanding!




shadesofblue -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:55:19)

^Except for the support boost.




AQWPlayer -> RE: =ED= July 27th Design Notes - War Missions Addendum (7/27/2012 17:56:29)

Would be nice if they finally decided to buff support




Page: <<   < prev  1 [2] 3 4   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375