Buffy A. Summers -> RE: Faction Influence (7/28/2012 22:37:58)
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They Really Don't Like Customers Pointing Out The Truth, Do They? Thanks For Keeping The Faction Influence Topic And Concept Alive Dark Oblivion. I'll Simply Echo What You Said. The FACT That Players Are Gaining The Same Overall Influence Within A Few Weeks, That Took Many Factions And Players YEARS... Shows That The New Influence System Is Broken And Flawed, Statistically Speaking. Or For Lack Of A Better Word... UNBALANCED. Either Too Much Emphasis Has Been Placed On This Current War, Or Too Little Was Placed On The Entire Statistical Base That The Intial Influence Amounts Gave When They Began. Some Factions Have Gained Nearly 20%+ Of The Total Faction Influence Of The All Time Faction Leaders In Less Than A Month. If You Estimate That Some Factions Will Have Gained Nearly 1/4 The Total Influence Number That The Top 10 Factions All Time Had Earned In 3 Years... But They Get That Over Several Weeks Of The War. An Immediate "Bug Fix" And Downgrade Of Influence Gained From The War Should Be Done. But The Damage Is Already Done. Players Farming Influence For Star Rating And Achievement Rank Should Not Be At The Expense Of Your All Time Factions And Players And 3 Years Of Statistical Game Play History. For Example, I Had One Player Who Joined My Faction Right Before The War, And Now Has Gained Nearly 200,000 Influence In 1 Month. This Player Has Overtaken Almost Everyone Of My Long Time Faction Officers, Most Of Which Had Earned Their Influence Over The Course Of Nearly 2+ years. Statistically Speaking, This Should Not Even Be Possible. Unless The Influence System Is Completely Flawed. The More Important Issue Is The In Game "Worth" Of Faction Influence Itself. If A Level 12 Faction Has No Advantage or Reward Over A Level 5 Faction... What Is The Motivation To Continue Working At That Goal Of Leveling Up Your Faction? I Would Suggest, As Many Others Have In The Past To Deaf Ears, Actually Creating A Faction Rank System. That's What They Should Have Done INSTEAD Of Wars. It Would Have Rewarded Faction Founders And Their Long Time Players. This War Has Created The Opposite Effect. Rewarding Players Who Farm Influence Daily, In The Past Few Weeks, Only. That's More Individual Then "Team" In Concept. Simply For Star Rating, Which Also Has No In Game Value. Why Not A Special Shop For Factions That Reach Champion (Level 11+) Rank or Higher? Or Perhaps A 10% Bonus On Experience Or Credits Earned In Battle High Ranking Factions Or Star Rating Players? So Many Possibilites, NONE Ever Used, Despite Numerous Promises Of Improvements. I'm Simply Trying To Suggest PURPOSE To Their Most Critical In Game Stats... Which Is Now Influence And "Star Rating". They Currently Have NO VALUE. For Example, In Another Game... Higher Level "Factions" Have Access To Special Items And Shared "Faction" Banks And Increased Minor Experience And Credit Bonuses. I Don't Think That's Too Much To Ask For. Sort Of Like Permanant "Power Hour" For The Games Best Factions And It's Players. Just An Example Of How They "Could" Reward And Improve The Current System. So, Having A Higher Level "Faction" Actually Rewards The Faction Founders And Loyal Players Who Worked Hard To Establish That Faction. It Also Helps Them If They Choose To Create New "Alts" And Level Them Up A Bit Faster. Such Simple Solutions. Never Used. I Could Say More, But They Simply Continue To Delete Each And Every Post I Make. I Wonder Why? Once Upon A Time... They Used To Allow "Constructive" Criticsim And Give The Player (CUSTOMER) An Opportunity To Speak. ~ Buffy
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