Faction Influence (Full Version)

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roborapter1493 -> Faction Influence (7/28/2012 16:53:51)

This seems to be a difficult thread to keep alive.

1.Do you think there should be more options for faction influence?

2.Do you think that wars are giving to much influence?

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war?

My answer to 1:I think there could definetely be more functions to factions. There could be motivating functions to keep faction playing alive.

My answer to 2: The war is giving so much influence so it is not completely impossible to obtain the achievements. Simple sollution lower the achievement requirements and after that lower the influence granted by both the vault as the fights.

My answer to 3: Because of the insane amount of influence given by the war, there have been huge changes over time considering influence earnings. Sure people from the beginning can also play in the war and gain the same amount. But back in the days, I think influence meant more to the players then it does now.

PLease try to answer all of the questions then most of the problem will be discussed.


~Dark Oblivion




AQWPlayer -> RE: Faction Influence (7/28/2012 18:33:32)

quote:

1.Do you think there should be more options for faction influence? Idc, but it would be nice to have some more options.

2.Do you think that wars are giving to much influence? Nope. Read the answer to the next question as to why.

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war? It's not, but why would you even care about influence? It doesn't matter IMO.




Buffy A. Summers -> RE: Faction Influence (7/28/2012 22:37:58)

They Really Don't Like Customers Pointing Out The Truth, Do They?

Thanks For Keeping The Faction Influence Topic And Concept Alive Dark Oblivion.

I'll Simply Echo What You Said.

The FACT That Players Are Gaining The Same Overall Influence Within A Few Weeks, That Took Many Factions And Players YEARS...

Shows That The New Influence System Is Broken And Flawed, Statistically Speaking. Or For Lack Of A Better Word... UNBALANCED.

Either Too Much Emphasis Has Been Placed On This Current War, Or Too Little Was Placed On The Entire Statistical Base That The Intial Influence Amounts Gave When They Began.

Some Factions Have Gained Nearly 20%+ Of The Total Faction Influence Of The All Time Faction Leaders In Less Than A Month.

If You Estimate That Some Factions Will Have Gained Nearly 1/4 The Total Influence Number That The Top 10 Factions All Time Had Earned In 3 Years... But They Get That Over Several Weeks Of The War.

An Immediate "Bug Fix" And Downgrade Of Influence Gained From The War Should Be Done. But The Damage Is Already Done.

Players Farming Influence For Star Rating And Achievement Rank Should Not Be At The Expense Of Your All Time Factions And Players And 3 Years Of Statistical Game Play History.

For Example, I Had One Player Who Joined My Faction Right Before The War, And Now Has Gained Nearly 200,000 Influence In 1 Month.

This Player Has Overtaken Almost Everyone Of My Long Time Faction Officers, Most Of Which Had Earned Their Influence Over The Course Of Nearly 2+ years.

Statistically Speaking, This Should Not Even Be Possible. Unless The Influence System Is Completely Flawed.

The More Important Issue Is The In Game "Worth" Of Faction Influence Itself.

If A Level 12 Faction Has No Advantage or Reward Over A Level 5 Faction... What Is The Motivation To Continue Working At That Goal Of Leveling Up Your Faction?

I Would Suggest, As Many Others Have In The Past To Deaf Ears, Actually Creating A Faction Rank System. That's What They Should Have Done INSTEAD Of Wars.

It Would Have Rewarded Faction Founders And Their Long Time Players. This War Has Created The Opposite Effect.

Rewarding Players Who Farm Influence Daily, In The Past Few Weeks, Only. That's More Individual Then "Team" In Concept. Simply For Star Rating, Which Also Has No In Game Value.

Why Not A Special Shop For Factions That Reach Champion (Level 11+) Rank or Higher?

Or Perhaps A 10% Bonus On Experience Or Credits Earned In Battle High Ranking Factions Or Star Rating Players? So Many Possibilites, NONE Ever Used, Despite Numerous Promises Of Improvements.

I'm Simply Trying To Suggest PURPOSE To Their Most Critical In Game Stats... Which Is Now Influence And "Star Rating". They Currently Have NO VALUE.

For Example, In Another Game... Higher Level "Factions" Have Access To Special Items And Shared "Faction" Banks And Increased Minor Experience And Credit Bonuses.

I Don't Think That's Too Much To Ask For. Sort Of Like Permanant "Power Hour" For The Games Best Factions And It's Players. Just An Example Of How They "Could" Reward And Improve The Current System.

So, Having A Higher Level "Faction" Actually Rewards The Faction Founders And Loyal Players Who Worked Hard To Establish That Faction.

It Also Helps Them If They Choose To Create New "Alts" And Level Them Up A Bit Faster.

Such Simple Solutions. Never Used.

I Could Say More, But They Simply Continue To Delete Each And Every Post I Make. I Wonder Why?

Once Upon A Time... They Used To Allow "Constructive" Criticsim And Give The Player (CUSTOMER) An Opportunity To Speak.

~ Buffy






Wraith -> RE: Faction Influence (7/29/2012 13:29:30)

@Buffy: I thinkt eh developers don't want players to realize what they're doing. The devs make an addicting game for their own profit. And if you tell people that the game isn't perfect, people might start to quit or not buy Varium.

It's a form of oppression, in a way. But still, I'm pretty sure that negative comments =/= trolling or flaming, just constructive criticism to how the game can be improved...the devs need to hire Buffy to the dev team. Then we can have a much better game.




Santa ClawZz -> RE: Faction Influence (7/29/2012 14:21:57)

My post will be mainly focused in Faction Headquarters. When those first came up, everyone was very excited as Factions themselves were getting an upgrade. In this other game I play, the clans' Headquarters are called Citadels. In these Citadels people need to do work in order for a weekly upgrade to the building.

I have the same idea for EpicDuel Faction Headquarters. Players inside a faction can donate tokens, or maybe another currency the developers can come up with, to upgrade the Headquarters. If it would be tokens, the leader could choose to take a flag or upgrade the Headquarters. Upgrading would even mean have a Notebot, which in my personal opinion shouldn't come free with the making of a faction. Other features can be expanding the Headquarters; having a Vendbot inside the Headquarters; having an achievement banner for the Faction's glory; having a photo booth for group pictures or individual images from Faction members; having a faction meeting room/group chat room; or even being able to "install" War Kill cannons (if you have some kind of plan to bring those back).

Expanding Factions would give them a bigger meaning. Right now it's just players wanting glory from being in the same group with famous players. People who actually want to expand the idea of fighting together with a group of friends are forced to create Facebook or MSN group chats in order to plan, have fun and keep the Faction alive.




DeathGuard -> RE: Faction Influence (7/29/2012 14:44:17)

1.Do you think there should be more options for faction influence? Yes, I agree on this.

2.Do you think that wars are giving to much influence? Yes, they are giving away too much influence, I stop playing for some days and one friend that just to have just 14k influence, now is at 114k influence and I'm at 108k when in the the time that influence was released I has a 70k advantage.

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war? I agree, I worked really hard on my faction getting 10k wins and now people who wasn't having more than 2k wins have around 200k-300k. I thought war kills already were a mistake but the increase of influence was exaggerated.




BurningFlames -> RE: Faction Influence (7/29/2012 15:09:52)


1.Do you think there should be more options for faction influence?

Yes

2.Do you think that wars are giving to much influence?

Yes

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war?

Ok here's where I think that it's kind of alright. As it maybe be true the people who have been playing for "years" to get their influence I feel that with this update they can still farm to be the top.. and if they can't then it's time for new leaders. But yeah I'd think the huge influence numbers was for the worse




Shadronica -> RE: Faction Influence (7/29/2012 15:28:23)

Do you think there should be more options for faction influence? Yes


Do you think the wars are giving too much influence? I wouldn't know since I haven't had any interest in it, but since it seems obvious that it does, then why have they done it?


Is it fair that people who have been in EpicDuel since the beginning, have taken years to obtain influence, that can now be gained within a month or 2 because of the war? IMO this game has never held much regard for history. Todays leaders are tomorrows history gone and forgotten.




zion -> RE: Faction Influence (7/29/2012 16:08:26)

@everyone
Shad is totally on the money: "Todays leaders are tomorrows history gone and forgotten."
That's the nature of this addictive PVPish game. New features, weapons, levels, battle modes, etc. are being added all the time and as the old saying goes: Evolve Or Die... etc. pay-to-win etc....
Everyone should just take this game for what it is - sometimes fun, sometimes boring, pretty addictive flash 2d pvp game with some random features thrown in here and there. It's been 2.5 yrs and I still haven't brought myself to invest money into the game - it allows me to take part in the fun times, like this war - build up exp,credits,influence...etc. In addition to taking weeks, or even months off at a time, knowing I was never a "top dog" but can always get to elite f2p status right away. In summary, don't take this game too seriously - its still in a "testing" phase...
--Noiz




Angels Holocaust -> RE: Faction Influence (7/29/2012 16:18:24)

@ Shadronica

I will never be a memory.




Unknown Menace -> RE: Faction Influence (7/29/2012 18:29:07)

As replied in the locked forum. I agree that compared to non war period these influence earnings are far from normal.
And i totally agree that there could be done more with the faction influence and extra upgrades to lets say everthing that has to do with fac level and HQ.
But as everybody still can earn the same ammount of it right now during this war it shouldn't be a issue.

All this shows that there are a lot of underdogs among epicduelists who can take a step from behind of the curtains and get on the stage.
I might be one of those.

And after all, do we really find it frustrating to earn all which can be earned in ED in a matter of a month or two in stead of several months?
Common let's not all watch this from one angle.




rej -> RE: Faction Influence (7/29/2012 18:37:03)

1.Do you think there should be more options for faction influence?

Yes.

2.Do you think that wars are giving to much influence?

No. The war encourages players to join in it by giving rewards that cannot be achieved through normal means. Why would you want those rewards to be diminished?

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war?

Every player had their influence set at zero, unless you were in a faction, when the influence system was revamped several weeks before the war began, so this question is irrelevant.




DeathGuard -> RE: Faction Influence (7/29/2012 18:56:17)

quote:

Every player had their influence set at zero, unless you were in a faction, when the influence system was revamped several weeks before the war began, so this question is irrelevant.
I don't this this question is irrelevant.

My point:
I had around 9520 wins when the personal influence was awarded, and I got 60k influence. My point goes that people won half the wins I had and earned the same amount of influence. Which effort was higher? Obviously the ones who had more wins. Increasing influence was not they key, and if they were going to do that, why don;t increase it when they release personal influence? I would have the double influence if they had increased when it was released. Now I see people who has more influence than me and has done less effort (less wins). Do you think it is actually fair that my effort was more and I have less influence? I don't think so. It may have no importance but the personal influence shows how many wins and effort you have put to your faction, and now other seems to have to put more effort in around 1-2 months than I did in around 1 year and 3 months in the current faction I'm in.




Drianx -> RE: Faction Influence (7/30/2012 2:56:17)

1.Do you think there should be more options for faction influence?
I guess so.

2.Do you think that wars are giving to much influence?
Mhm.

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war?
No, it is not fair.

Now my comments.

In my opinion this influence thingy is meaningless. I assume 'influence' means 'reputation' of some sort.

But, while you're in a faction, you get influence, but when you are factionless, you cannot get influence. I fail to see the logic.

Why would a war fight award more influence, or a vault fight? I fail to see that either.

In my opinion, not only the Influence concept, but also Achievement system - which is old and infused with too many cheap cheevos - should be both merged and reworked into a system that should really reflect a player's history and experience.




Shadronica -> RE: Faction Influence (7/30/2012 3:00:36)

@ Angels Holocaust.

One leaderboard is already history. Do you remember which one it was and who was on it?




roborapter1493 -> RE: Faction Influence (7/30/2012 9:10:26)

@ Shadronica,

That leaderboard was the beginning of legends. Including Players as Gamal, V3GitlX, Angels Holocaust and many other LEGENDS. So dont get me started on remembering. And I don't know if you have been as active as some of the players in the Alpha, Beta, founder phase. As far as I know I started this thread as a topic on faction influences and Faction functions. So what do the previous legends have to do with it. Please get back on topic.




Angels Holocaust -> RE: Faction Influence (7/30/2012 9:16:14)

@ Shadronica

I remember some of the people on the All-Time war kills board. Buffy, Dragonwawa, Firewawa, and Ava.




One Winged Angel1357 -> RE: Faction Influence (7/30/2012 9:32:22)

1.Do you think there should be more options for faction influence? Of course there should be but the Dev's are still reworking the Faction set up for now Influence had to get working for the war and everything else can follow after that.

2.Do you think that wars are giving to much influence? Define too much. I think the war is justly rewarding those who sit around all day and farm like crazy while the less active players who earned epic amounts of wins in the prime are saying it gives too much because of the percentage of influence we got for our current faction wins.

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war? I've been with Epicduel since before Christmas of 09 so I'm about 4 months out from 3 years. Now right before the influence system came out, and im talking two weeks most here, I left Hells Angels to help with a newbie friendly faction so I went from having all but 23 of my total wins in one faction to having 23 wins in one faction and that is the influence I was rewarded for I have since then sucked it up and earned 30k or 40k influence farming in this war and I have taken half a month off because of multiple summer camps(Basic Leadership Training which is a week of getting yelled at by members of USMC and iD Tech camp for Game Development focused on story boarding). If you can't find time to keep up with the changing times because of Old World Blues that is your problem but as the saying goes "Evolve or Die" and I plan on living.




Shadronica -> RE: Faction Influence (7/30/2012 18:31:36)

Thanks Angels Holocaust you are correct. There is still one significant person on that list that you have forgotten, and that was my point. Todays leaders are tomorrow's history, gone and forgotten.

Owa I hear what you are saying. Evolve or die. However, there is one major flaw on your war farming influence theory. What about the people who do not find the war to their liking? They might have 30 or 40 thousand grinding pvp wins under their name but are now left behind in influence to others that may only have a small percentage of pvp wins. I agree with the OP that it doesn't seem balanced.

I also feel for the people who changed factions or did not have a faction at the start of the war, but once again as I said above, this game does not care for your history or your faction's history or even its very own history.

We are all just a fleeting heartbeat in any online game so don't take this or any online game too seriously.




DeathGuard -> RE: Faction Influence (7/30/2012 21:49:37)

@Shadronica: I can't agree on your way of thinking. Will the legends of this game be nothing? Not even memories? They have work hard, at least a recognition to players who have put effort and love to this game to make it better. Will their efforts vanish forever just like the dust in the wind? I can't agree on committing the same mistake twice. This may not affect me in any ways, but I have seen many dedicated players that should receive that recognition.




Mr. Black OP -> RE: Faction Influence (7/30/2012 22:07:26)

^
Death, some of the legends of the game may have not done as much as another person today, what happened to the people who were on all time 1v1 during alpha. They are legends right? But back then 10k was enough for all time, now you need almost 10x that so people who played just as much as those original "legends" get almost no recognition even though they worked just as hard if not harder. As far as I'm concerned there are no "legends" just people who played a lot during a certain time period.

@shadronica
Exactly.

1.Do you think there should be more options for faction influence? Yes

2.Do you think that wars are giving to much influence? Yes and no, yes in the sense of influence alone but the amount of influence needed to get a rank is insane, they decrease both everything is fine.

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war?
Yes and no, some people may have only been in their faction for an entire year and might have barely done anything (not naming any names, but you know who you are), and they end up on the board, while people may have earned 50k+ wins while in factions but due to leaving/getting kicked he misses out on tons of influence so this war helps him make up for it. But yes for the people who simply stayed in 1 faction while being active and doing a lot.




Shadronica -> RE: Faction Influence (7/31/2012 2:18:34)

Deathguard this game is like a slow old train. It doesn't really care for memories, it only cares about reaching the next destination (update).

It is entirely up to you and I as to how we want to take the journey or whether we want to get on or off.

I have many memories of EpicDuel as I started it on the 4th December '09 the day that Artix Entertainment and EpicDuel merged.

Many, many players have made contributions to this game that will never ever be recognised.

I spent over a year at the start of EpicDuel helping non variums with their builds and giving them a faction to call their own. It was hard work then because the non variums were mostly fighting founders with founder armor and beta weapons. I had a founder mage myself who had never used an NPC to boost my win % and I was most proud of that.

I also had my mercenary Shadist who had her own faction and she spent 6 months on the all time 2v2 leaderboard. She also had a sweet win % considering mostly all on the leaderboard were founders with founder armor and Shadist was only a Beta.

I have supported many players even in the top echelon who asked me for help. I have done my best to support wherever I could, even as a moderator on an EpicDuel fan forum.

I could have made my journey more comfortable for me but I was happy to help without wanting recognition.

Lyconia had made a school for new players to work out how to make builds and play the game. Soliqe had his own faction of good players that would also help new and non varium players. These players didn't seek or get recognition.

You see there is far more than just being on a leaderboard. Sure its nice to see your name up there but it really depends on you as to how you want to travel the EpicDuel train. There is one thing that is positive about the train ... somewhere, sometime you will reach your destination.




Arcanis -> RE: Faction Influence (7/31/2012 2:27:09)

Unless a train wreck happens [8D]




Minus123 -> RE: Faction Influence (7/31/2012 6:24:01)

1.Do you think there should be more options for faction influence?
Yes, maybe trading influence to get decorations or something... I just want to be able to use it.

2.Do you think that wars are giving to much influence?
No, because this is an event. Much like the playoffs compared to the regular season

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war?
I don't really care about this one, since some phases were clearly one sided. Ex. Gamma, and the Founder promo. I don't think those were "Hard earned" influence, more like free wins.




One Winged Angel1357 -> RE: Faction Influence (7/31/2012 13:05:50)

@Shad the Legends only live on in the memories of the players. Gamal and TSAAS are two names, well three if you want to be technical, that will always live on with me.

@Minus I agree once this war is over normal 1v1 2v2 and Jugg will be the only ways to earn influence so those players that normally destroy there will retake there rightful places if they didnt let this month crush their spirit




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