Lord of the Skies (Full Version)

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Aishiko -> Lord of the Skies (8/3/2012 14:21:33)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 10
Power Level: 19, Mastercaft
MP Level: 16
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 32
Ranged: 27
Magic: 32

ELEMENTAL MODIFIER
Fire: 97%
Water: 97%
Wind: 91%
Ice: 102%
Earth: 95%
Energy: 102%
Light: 99%
Darkness: 99%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 65.33% Base, 65.33% Random, and 94.00% Stats each
Damage: 65.417% Base, 65.417% Random, and 93.917% Stats each
BTH: +2 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 9.03-27.61 plus 119.46% Stats each
    BTH: 4 plus Stats each
    Cost if Ranged: 47 SP
    Cost if Magic: 59 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 196 196.25% Base, Random, and 282 281.75% Stats, with +2 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 16 spell (78 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 19 spell (17-52 plus 225% Stats, with +4 BTH). It deals *1.06189 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




Aishiko -> RE: Lord of the Skies (8/3/2012 14:22:12)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 30
Power Level: 36, Mastercaft
MP Level: 34
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 33
Ranged: 29
Magic: 33

ELEMENTAL MODIFIER
Fire: 89%
Water: 89%
Wind: 82%
Ice: 98%
Earth: 85%
Energy: 98%
Light: 94%
Darkness: 94%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 86.67% Base, 86.67% Random, and 140.67% Stats each
Damage: 86.667% Base, 86.667% Random, and 140.667% Stats each
BTH: +4 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 16.37-49.67 plus 184.49% Stats each
    BTH: 9 plus Stats each
    Cost if Ranged: 78 SP
    Cost if Magic: 98 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 260 260% Base, Random, and 422 422% Stats, with +4 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 34 spell (131 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 36 spell (30-91 plus 338% Stats, with +9 BTH). It deals *1.09164 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




Aishiko -> RE: Lord of the Skies (8/3/2012 14:22:52)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 50
Power Level: 54, Mastercaft
MP Level: 53
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 34
Ranged: 31
Magic: 34

ELEMENTAL MODIFIER
Fire: 81%
Water: 81%
Wind: 73%
Ice: 93%
Earth: 78%
Energy: 93%
Light: 86%
Darkness: 86%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 109.33% Base, 109.33% Random, and 190.33% Stats each
Damage: 109.167% Base, 109.167% Random, and 190.167% Stats each
BTH: +6 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 27.55-82.06 plus 267.28% Stats each
    BTH: 13 plus Stats each
    Cost if Ranged: 116 SP
    Cost if Magic: 145 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 328 327.5% Base, Random, and 571 570.5% Stats, with +6 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 53 spell (194 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 54 spell (47-140 plus 456% Stats, with +13 BTH). It deals *1.17228 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




Aishiko -> RE: Lord of the Skies (8/3/2012 14:23:24)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 70
Power Level: 73, Mastercaft
MP Level: 72
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 36
Ranged: 33
Magic: 36

ELEMENTAL MODIFIER
Fire: 80%
Water: 80%
Wind: 65%
Ice: 92%
Earth: 71%
Energy: 92%
Light: 86%
Darkness: 86%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 133.00% Base, 133.00% Random, and 242.33% Stats each
Damage: 132.917% Base, 132.917% Random, and 242.417% Stats each
BTH: +9 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 41.55-128.28 plus 366.41% Stats each
    BTH: 18 plus Stats each
    Cost if Ranged: 159 SP
    Cost if Magic: 199 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 399 398.75% Base, Random, and 727 727.25% Stats, with +9 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 72 spell (265 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 73 spell (66-199 plus 582% Stats, with +18 BTH). It deals *1.25913 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




Aishiko -> RE: Lord of the Skies (8/3/2012 14:23:50)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 90
Power Level: 93, Mastercaft
MP Level: 92
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 39
Ranged: 36
Magic: 39

ELEMENTAL MODIFIER
Fire: 78%
Water: 78%
Wind: 58%
Ice: 91%
Earth: 66%
Energy: 91%
Light: 85%
Darkness: 85%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 158.00% Base, 158.00% Random, and 297.33% Stats each
Damage: 157.917% Base, 157.917% Random, and 297.417% Stats each
BTH: +11 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 63.25-189.76 plus 501.82% Stats each
    BTH: 23 plus Stats each
    Cost if Ranged: 209 SP
    Cost if Magic: 261 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 474 473.75% Base, Random, and 892 892.25% Stats, with +11 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 92 spell (348 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 93 spell (90-270 plus 714% Stats, with +23 BTH). It deals *1.40566 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




Aishiko -> RE: Lord of the Skies (8/3/2012 14:24:15)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 110
Power Level: 113, Mastercaft
MP Level: 112
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 41
Ranged: 39
Magic: 41

ELEMENTAL MODIFIER
Fire: 78%
Water: 78%
Wind: 50%
Ice: 91%
Earth: 61%
Energy: 91%
Light: 85%
Darkness: 85%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 183.00% Base, 183.00% Random, and 352.33% Stats each
Damage: 182.917% Base, 182.917% Random, and 352.417% Stats each
BTH: +14 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 93.94-281.03 plus 679.28% Stats each
    BTH: 28 plus Stats each
    Cost if Ranged: 265 SP
    Cost if Magic: 331 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 549 548.75% Base, Random, and 1057 1057.25% Stats, with +14 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 112 spell (441 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 113 spell (117-350 plus 846% Stats, with +28 BTH). It deals *1.60586 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




Aishiko -> RE: Lord of the Skies (8/3/2012 14:24:39)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 130
Power Level: 133, Mastercaft
MP Level: 132
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 44
Ranged: 42
Magic: 44

ELEMENTAL MODIFIER
Fire: 77%
Water: 77%
Wind: 44%
Ice: 91%
Earth: 55%
Energy: 91%
Light: 85%
Darkness: 85%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 208.00% Base, 208.00% Random, and 407.33% Stats each
Damage: 207.917% Base, 207.917% Random, and 407.417% Stats each
BTH: +16 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 127.52-383.42 plus 854.18% Stats each
    BTH: 33 plus Stats each
    Cost if Ranged: 326 SP
    Cost if Magic: 407 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 624 623.75% Base, Random, and 1222 1222.25% Stats, with +16 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 132 spell (543 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 133 spell (146-439 plus 978% Stats, with +33 BTH). It deals *1.74679 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




Aishiko -> RE: Lord of the Skies (8/3/2012 14:24:53)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Lord of the Skies

«Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.»

Level: 150
Power Level: 153, Mastercaft
MP Level: 152
Location: Airenal's Lance
Element: Wind

COMBAT DEFENCE
Melee: 47
Ranged: 45
Magic: 47

ELEMENTAL MODIFIER
Fire: 77%
Water: 77%
Wind: 40%
Ice: 90%
Earth: 52%
Energy: 90%
Light: 84%
Darkness: 84%

ATTACK
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 233.00% Base, 233.00% Random, and 462.33% Stats each
Damage: 232.917% Base, 232.917% Random, and 462.417% Stats each
BTH: +19 plus Stats each

SKILL:
    Cyclone Blast!
    Hits: 2
    Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic.
    Element: Wind
    Damage: 188.37-565.12 plus 1168.13% Stats each
    BTH: 38 plus Stats each
    Cost if Ranged: 392 SP
    Cost if Magic: 490 SP

    Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs.
NOTE
This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image]

Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu.

Analysis

A Fully Offensive armor that starts off at 699 698.75% Base, Random, and 1387 1387.25% Stats, with +19 BTH. There are three hits, and each hit takes /3.

The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 152 spell (653 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 153 spell (179-537 plus 1110% Stats, with +38 BTH). It deals *2.10474 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.




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