Aishiko -> RE: Lord of the Skies (8/3/2012 14:24:53)
|
[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image] Lord of the Skies «Fully Offensive Mastercraft armor. Good Wind resistance, with a secondary to Earth. Has a skill that receives elemental compensation.» Level: 150 Power Level: 153, Mastercaft MP Level: 152 Location: Airenal's Lance Element: Wind COMBAT DEFENCE Melee: 47 Ranged: 45 Magic: 47 ELEMENTAL MODIFIER Fire: 77% Water: 77% Wind: 40% Ice: 90% Earth: 52% Energy: 90% Light: 84% Darkness: 84% ATTACK Hits: 3 Type: «As weapon» Element: «As weapon» Damage: 233.00% Base, 233.00% Random, and 462.33% Stats each Damage: 232.917% Base, 232.917% Random, and 462.417% Stats each BTH: +19 plus Stats each SKILL:Cyclone Blast! Hits: 2 Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic. Element: Wind Damage: 188.37-565.12 plus 1168.13% Stats each BTH: 38 plus Stats each Cost if Ranged: 392 SP Cost if Magic: 490 SP Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs. NOTE This is a temporary armor summoned from Airenal's Lance. It does not take an armor slot, nor does it replace the player's no-drop equipment. Remaining in the armor does not require the player to wield the lance. [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/LordoftheSkies.jpg[/image] Numbers thanks to BlackAces and In Media Res. Rarity thanks to Bu Kek Siansu. Analysis A Fully Offensive armor that starts off at 699 698.75% Base, Random, and 1387 1387.25% Stats, with +19 BTH. There are three hits, and each hit takes /3. The mastercraft bonus is the free skill (Implying that no compression penalty exists.) "Cyclone Blast". MP cost starts off as a standard level 152 spell (653 MP). *0.75 because the skill uses SP. The skill starts off as a standard level 153 spell (179-537 plus 1110% Stats, with +38 BTH). It deals *2.10474 to compensate for the armor's elemental modifiers. There are two hits, and each hit takes /2.
|
|
|
|