Crystal (All Versions) (Full Version)

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Jorath -> Crystal (All Versions) (8/3/2012 23:52:38)

[image]https://media.artix.com/encyc/df/tags/Retired.png[/image]
Crystal (1)
Elemental

Location: Breaking Crystal

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Ice

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: 0
CHA: 0
LUK: 0
END: 0
WIS: 0

Offense
Boost: 0%
Bonus: Level/10
Crit: 1

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 2 * Level/90
Pierce: 2 * Level/90
Magic: 2 * Level/90
Block: 2 * Level/90
Parry: 0
Dodge: Level/90

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Resistances
Flee: -200
Energy: -20
Fire: -20
Light: -20
All: 10

Attack Types
Attack Type 1 - Summon flames at target for 3 hits of 75% Fire damage, amounting to 225% damage.
Attack Type 2 - Summon ice spikes at target for 3 hits of 75% Ice damage, amounting to 225% damage.
Attack Type 3 - The crystal surrounds itself with a tornado, dealing no damage but applies 'Zephyr Shield' (+140 Block/Parry/Dodge Defense) to itself for 3 turns; consumes 50 MP.
Attack Type 4 - The crystal encases itself in earthen barrier, dealing no damage but applies 'Earthen Strength' (+25% Boost) to itself for 3 turns; consumes 50 MP.

Other information
  • Crystal can perform Attack Type 2 if it has more than 75 MP.
  • Crystal can perform Attack Types 3 and 4 if it has more than 150 MP, but cannot perform them once it does not have enough MP.




  • DemonicDarkwraith -> RE: Crystal (All Versions) (9/26/2026 14:04:36)

    Crystal (2)
    Elemental

    Location: Breaking Crystal

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Ice

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 10 + Level/5
    Crit: 10

    Damage Multipliers
    Non-Crit: 100%
    Dex: 100%
    DoT: 100%
    Crit: 175%

    Defense
    Melee: -90 * Level/90
    Pierce: -90 * Level/90
    Magic: -90 * Level/90
    Block: -90 * Level/90
    Parry: -90 * Level/90
    Dodge: -90 * Level/90

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Shrink: 9000
    Immobility: 9000

    Attack Types
    Attack Type 1 - Summon flames at target for 3 hits of 40% Fire damage, amounting to 120% damage; applies 'Blazing Embers', a 200% Magic Fire DoT effect, to target for 2 turns.
    Attack Type 2 - The crystal surrounds itself with a tornado, striking target for 3 hits of 40% Wind damage, amounting to 120% damage; applies 'Windblown' (-90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense) to target for 2 turns inclusive.
    Attack Type 3 - Summon ice spikes at target for 4 hits of 40% Ice damage, amounting to 160% damage; applies 'Glaciation' (-50% Boost) to target for 1 turn. (Pop-up on first use: Xan: "Ice's opposite is Fire! Now this I can deal with! HAHAHAHAHA!")
    Attack Type 4 - The crystal encases itself in earthen barrier, striking target for 3 hits of 40% Nature damage, amounting to 120% damage; applies 'Decaying Tremor' (-30 All Resist, +30 Health Resist) to target for 2 turns inclusive.

    Other information
  • The Crystal begins the battle with the following permanent effects:
    • 'Eternal Spell': A HoT effect equal to 100% of the Crystal's max HP.
    • 'Entwined Ice' (+[100-10X]% Non-Crit/DoT/Crit Damage Reduction, +10X Health Resist).
    • 'Entwined Fire' (-50X All Resist, +50X Health Resist, +20X% Boost).
    • X is equal to the number of times 'Elemental Instability' was successfully increased.
  • Upon the Crystal's first turn, it permanently applies 'Elemental Instability' (-100 Resist to a chosen element).
    • The chosen element depends on the Crystal's attack, which is naturally the opposite of the Crystal's element used on that attack:
      • Ice: Attack Type 1.
      • Nature: Attack Type 2.
      • Fire: Attack Type 3.
      • Wind: Attack Type 4.
    • If it receives a direct hit from that element, X increases by 1. (Pop-up: The crystal's spell becomes more unstable from your elemental attack!)
  • All of the Crystal's attacks will target only the player.
  • The Crystal follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 -> Attack Type 3 -> Repeat.
  • Pop-up headlines during the battle, appears in order once per battle:
    quote:

    Upon entering the battle
  • The Professor: "This is it! Hit it with direct attacks of the opposite element to destabilize the spell!"

    Upon the Crystal's first turn
  • The Professor: "The spell is powerful, but will collapse quickly once it starts unravelling! Remember, use opposites!"

    If the Crystal received 2 'Elemental Instability' stacks
  • Konnan: "Be careful, it's getting more powerful as it grows unstable."

    If the Crystal received 5 'Elemental Instability' stacks
  • The Professor: "Keep it up! We're breaking through the enchantment!"

    If the Crystal received 7 'Elemental Instability' stacks
  • Nirios: "Everything is still under control. Stay calm and break through."

    If the Crystal received 10 'Elemental Instability' stacks
  • The Professor: "That's it! The healing has stopped! Shatter the crystal!"




  • DemonicDarkwraith -> RE: Crystal (All Versions) (9/26/2026 14:07:40)

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Crystal2.png[/image]
    Retired Appearance

    Thanks to DemonicDarkwraith for entry reformat, images, other information, and corrections (1).




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